From 0c3c34e589e7b6cfe52b94be2c05197c3baaf444 Mon Sep 17 00:00:00 2001 From: fOmey Date: Mon, 24 Jan 2022 12:37:26 +1100 Subject: [PATCH] RGB matrix effects definiton fix (#15930) * RGB matrix effects definiton fix * Move LTO to board rules & add some comments * Whitespace fix * Whitespace fix 2 Co-authored-by: Ryan * Whitespace fix 3 Co-authored-by: Ryan * Comment fix Co-authored-by: Dasky <32983009+daskygit@users.noreply.github.com> Co-authored-by: Ryan Co-authored-by: Dasky <32983009+daskygit@users.noreply.github.com> --- keyboards/atlantis/ak81_ve/config.h | 84 +++++++++---------- .../atlantis/ak81_ve/keymaps/via/rules.mk | 1 - keyboards/atlantis/ak81_ve/rules.mk | 5 +- 3 files changed, 45 insertions(+), 45 deletions(-) diff --git a/keyboards/atlantis/ak81_ve/config.h b/keyboards/atlantis/ak81_ve/config.h index 0167d0e1845..44507c47f7d 100644 --- a/keyboards/atlantis/ak81_ve/config.h +++ b/keyboards/atlantis/ak81_ve/config.h @@ -71,47 +71,47 @@ #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 130 #define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS -#define RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue -#define RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes -#define RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes -#define RGB_MATRIX_BREATHING // Single hue brightness cycling animation -#define RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right -#define RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right -#define RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation -#define RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness -#define RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation -#define RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness -#define RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient -#define RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right -#define RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom -#define RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in -#define RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in -#define RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right -#define RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard -#define RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard -#define RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard -#define RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard -#define RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard -#define RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue -#define RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation -#define RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight ammount at the same time, then shifts back -#define RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight ammount in a wave to the right, then back to the left -#define RGB_MATRIX_HUE_WAVE // Hue shifts up a slight ammount and then back down in a wave to the right -#define RGB_MATRIX_PIXEL_FRACTAL // Single hue fractal filled keys pulsing horizontally out to edges -#define RGB_MATRIX_PIXEL_RAIN // Randomly light keys with random hues -#define RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM! -#define RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation -#define RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out -#define RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue -#define RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out -#define RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out -#define RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out -#define RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out -#define RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out -#define RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out -#define RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out -#define RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out -#define RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out -#define RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out +#define ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue +#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes +#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes +#define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation +#define ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right +#define ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right +#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation +#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness +#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation +#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness +#define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient +#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right +#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom +#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in +#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in +#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right +#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard +#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard +#define ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard +#define ENABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard +#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard +#define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue +#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation +#define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight ammount at the same time, then shifts back +#define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight ammount in a wave to the right, then back to the left +#define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight ammount and then back down in a wave to the right +#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL // Single hue fractal filled keys pulsing horizontally out to edges +#define ENABLE_RGB_MATRIX_PIXEL_RAIN // Randomly light keys with random hues +#define ENABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM! +#define ENABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out +#define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out +#define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out +#define ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out +#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out #endif \ No newline at end of file diff --git a/keyboards/atlantis/ak81_ve/keymaps/via/rules.mk b/keyboards/atlantis/ak81_ve/keymaps/via/rules.mk index 041588872aa..f74ca2c2447 100644 --- a/keyboards/atlantis/ak81_ve/keymaps/via/rules.mk +++ b/keyboards/atlantis/ak81_ve/keymaps/via/rules.mk @@ -1,4 +1,3 @@ VIA_ENABLE = yes -LTO_ENABLE = yes SRC += encoder_actions.c \ No newline at end of file diff --git a/keyboards/atlantis/ak81_ve/rules.mk b/keyboards/atlantis/ak81_ve/rules.mk index 45d044f9fc3..f0a3589a4b9 100644 --- a/keyboards/atlantis/ak81_ve/rules.mk +++ b/keyboards/atlantis/ak81_ve/rules.mk @@ -15,8 +15,9 @@ COMMAND_ENABLE = no # Commands for debug and configuration NKRO_ENABLE = yes # Enable N-Key Rollover BACKLIGHT_ENABLE = no # Keyboard backlight functionality RGBLIGHT_ENABLE = no # Keyboard RGB underglow -RGB_MATRIX_ENABLE = yes # Enable RGB matrix effects -RGB_MATRIX_DRIVER = WS2812 AUDIO_ENABLE = no # Audio output +RGB_MATRIX_ENABLE = yes +RGB_MATRIX_DRIVER = WS2812 +LTO_ENABLE = yes DYNAMIC_MACRO_ENABLE = yes ENCODER_ENABLE = yes \ No newline at end of file