From 073878c2d9817c5f483f97974ff672ccd55dd088 Mon Sep 17 00:00:00 2001 From: fauxpark Date: Thu, 9 Sep 2021 00:29:30 +0000 Subject: [PATCH] =?UTF-8?q?Deploying=20to=20gh-pages=20from=20master=20@?= =?UTF-8?q?=209e77cdf4e66ff1cfdd7effaf77e129bf3ae9a1a5=20=F0=9F=9A=80?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- feature_joystick.md | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/feature_joystick.md b/feature_joystick.md index 12bbf5b35ef..95702d6a239 100644 --- a/feature_joystick.md +++ b/feature_joystick.md @@ -2,8 +2,6 @@ The keyboard can be made to be recognized as a joystick HID device by the operating system. -This is enabled by adding `JOYSTICK_ENABLE` to `rules.mk`. You can set this value to `analog`, `digital`, or `no`. - !> Joystick support is not currently available on V-USB devices. The joystick feature provides two services: @@ -18,7 +16,8 @@ or send gamepad reports based on values computed by the keyboard. To use analog input you must first enable it in `rules.mk`: ```makefile -JOYSTICK_ENABLE = analog +JOYSTICK_ENABLE = yes +JOYSTICK_DRIVER = analog # or 'digital' ``` An analog device such as a potentiometer found on a gamepad's analog axes is based on a [voltage divider](https://en.wikipedia.org/wiki/Voltage_divider).