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Updated makefile to properly handle non extended keymaps
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@ -47,9 +47,12 @@ TOP_DIR = ../..
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# Directory keyboard dependent files exist
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TARGET_DIR = .
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# # project specific files
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ifdef COMMON
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SRC = keymap_common.c \
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ifdef COMMON_KEYMAP
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SRC = keymap_common.c \
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matrix_handwire.c \
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led.c \
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backlight.c
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@ -62,9 +65,7 @@ endif
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else
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# project specific files
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SRC = extended_keymap_common.c \
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SRC = extended_keymap_common.c \
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matrix_handwire.c \
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led.c \
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backlight.c
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@ -1,8 +1,15 @@
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#include "keymap_common.h"
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/*
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* make KEYMAP=reed COMMON_KEYMAP=true
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*
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*
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* This layout works off of Jack's layout, making some changes that I
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* feel significantly improve the function of the keyboard.
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* feel significantly improve the function of the keyboard. Major changes
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* include adding a "gaming mode" that will allow users to still access
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* the number keys 1 through 4 easily for games that require it. Also
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* included is the ability to use the tap/hold function for easy use of
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* right shift and thumb shift with their tapped companions.
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*
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*/
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const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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@ -21,22 +28,23 @@ const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[2] = KEYMAP_GRID( /* Reed RAISE */
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GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, DEL,
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TRNS, FN3, FN4, PAUSE, TRNS, TRNS, TRNS, MINS, EQL, LBRC, RBRC, BSLS,
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TRNS, F11, F12, F13, F14, F15, F16, F17, F18, F19, F20, TRNS,
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TRNS, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, TRNS,
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TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN1, MNXT, VOLD, VOLU, MPLY),
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[3] = KEYMAP_GRID( /* Reed LOWER */
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TRNS , FN10, FN11, FN12, FN13, FN14, FN15, FN16, FN17, FN18, FN19, BSPC,
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TRNS, TRNS, TRNS, PAUSE, TRNS, TRNS, TRNS, FN20, FN21, FN23, FN24, FN28,
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TRNS, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, TRNS,
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TRNS, F11, F12, F13, F14, F15, F16, F17, F18, F19, F20, TRNS,
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TRNS, TRNS, TRNS, TRNS, FN2, TRNS, TRNS, TRNS, MNXT, VOLD, VOLU, MPLY),
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};
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const uint16_t PROGMEM fn_actions[] = {
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[1] = ACTION_LAYER_MOMENTARY(2), // to Fn overlay RAISE
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[2] = ACTION_LAYER_MOMENTARY(3), // to Fn overlay LOWER
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[1] = ACTION_LAYER_MOMENTARY(2), // to Fn overlay - RAISE
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[2] = ACTION_LAYER_MOMENTARY(3), // to Fn overlay - LOWER
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[3] = ACTION_DEFAULT_LAYER_SET(0),
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[4] = ACTION_DEFAULT_LAYER_SET(1),
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[5] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_ENT),
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// Actions for the tap/hold modifiers listed above
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[5] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_ENT),
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[7] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_BSPC),
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[10] = ACTION_MODS_KEY(MOD_LSFT, KC_1),
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