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74 lines
1.6 KiB
Markdown
74 lines
1.6 KiB
Markdown
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# Tap Dance Layers
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This feature creates a key that changes the current layer via tap dance. By
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default, this assumes that you have the following layers defined:
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- `_ADJUST`
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- `_LOWER`
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- `_RAISE`
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- `_MOUSE`
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And sets up the following tap dance:
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| Count | Action | Layer |
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| ----- | ------ | --------- |
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| 1x | hold | `_ADJUST` |
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| 1x | tap | `_MOUSE` |
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| 2x | tap | `_LOWER` |
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| 3x | tap | `_RAISE` |
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| 4x | tap | `_ADJUST` |
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## Usage
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> NOTE: If you use other tap-dance functions, you may require additonal setup.
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1. Copy `features/dancelayers.{c,h}` into your keymap or userspace directory.
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2. Add the following to your `rules.mk`
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```
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TAP_DANCE_ENABLE = yes
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SRC += ./features/dancelayers.c
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```
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3. Add the following to your `keymap.c`:
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```
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#ifdef TAP_DANCE_ENABLE
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# include "features/dancelayers.h"
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# define TD_LAYR TD(TD_LAYERS)
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#else
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# define TD_LAYR XXXXXXX
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#endif
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```
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4. Add `TD_LYR` to your keymap.
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## Functions and Enumerations
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The following functions are available for use:
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- `cur_dance`
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The following tap dance enumerations are defined:
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- `TD_1X_HOLD`
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- `TD_1X_TAP`
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- `TD_2X_TAP`
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- `TD_3X_TAP`
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- `TD_4X_TAP`
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## Overriding the Defaults
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If you want to define different layers to tap dance actions, you'll need to
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define two additional functions in your `keymap.c`:
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- `td_lyr_finished`
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- `td_lyr_reset`
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Both of these functions are necessary and require a certain pattern for each
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layer. "Tap" actions are handled in `*_finished` while "hold" actions are
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resolved in `*_finished` and `*_reset`.
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See the implementation in `dancelayers.c` for an example.
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