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https://github.com/qmk/qmk_firmware.git
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54 lines
2.1 KiB
C
54 lines
2.1 KiB
C
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/*
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Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "keymap_bepo.h"
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#include "ericgebhart.h"
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#define LAYOUT_PVARG(...) LAYOUT_pretty(__VA_ARGS__)
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#define Kinesis_base(...) Base_4x6_4_6(__VA_ARGS__)
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#define Kinesis_bepo_base(...) Base_bepo_4x6_4_6(__VA_ARGS__)
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#define Kinesis_bepo_base6(...) Base_bepo6_4x6_4_6(__VA_ARGS__)
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#define Kinesis_transient(...) Transient6_4x6_4_6(__VA_ARGS__)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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// Qwerty Base layers
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[_DVORAK] = Kinesis_base(___NUMS___, ___DVORAK___),
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[_QWERTY] = Kinesis_base(___NUMS___, ___QWERTY___),
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[_COLEMAK] = Kinesis_base(___NUMS___, ___COLEMAK_DH___),
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[_BEAKL] = Kinesis_base(___BKLNUMS___, ___BEAKL15___),
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// Bepo Base layers
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[_DVORAK_BP] = Kinesis_bepo_base(___NUMS_BP___, ___DVORAK_FR___),
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[_BEAKL_BP] = Kinesis_bepo_base(___BKLNUMS_BP___, ___BEAKL15_FR___),
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[_BEPO] = Kinesis_bepo_base6(___BEPO6___),
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// transient layers.
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// Switch to using a transient layer macro
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[_SYMB] = Kinesis_transient(___12_FUNC___, ___SYMB_BEAKLA_3x12___),
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[_SYMB_BP] = Kinesis_transient(___12_FUNC___, ___SYMB_BEAKLA_BP_3x12___),
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[_TOPROWS] = Kinesis_transient(___12___, ___TOPROWS_3x12___),
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[_TOPROWS_BP] = Kinesis_transient(___12___, ___TOPROWS_BP_3x12___),
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[_NAV] = Kinesis_transient(___12___, ___NAV_3x12___),
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[_LAYERS] = Kinesis_transient(___12___, ___LAYERS_3x12___),
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[_ADJUST] = Kinesis_transient(___12___, ___ADJUST_3x12___),
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//[_RGB] = Kinesis_transient(___12___, ___RGB_3x12___),
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};
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