mirror of
https://github.com/qmk/qmk_firmware.git
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147 lines
3.8 KiB
C
147 lines
3.8 KiB
C
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// Copyright 2023 John Barbero Unenge (@jbarberu)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "matrix.h"
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#include "gpio.h"
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#include "wait.h"
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#include "string.h"
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#define SNES_CLOCK GP0
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#define SNES_LATCH GP1
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#define SNES_D0 GP2
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#define SNES_D1 GP3
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#define SNES_IO GP4
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#define KBD_ROW0 GP24
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#define KBD_ROW1 GP23
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#define KBD_ROW2 GP22
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#define KBD_NUM_ROWS 3
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#define KBD_COL0 GP18
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#define KBD_COL1 GP19
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#define KBD_COL2 GP20
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#define KBD_COL3 GP21
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#define KBD_ROW_SETUP_DELAY_US 5
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// The real snes will clock 16 bits out of the controller, but only really has 12 bits of data
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#define SNES_DATA_BITS 16
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#define SNES_DATA_SETUP_DELAY_US 10
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#define SNES_CLOCK_PULSE_DURATION 10
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static const int kbd_pin_map[] = {
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KBD_ROW0,
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KBD_ROW1,
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KBD_ROW2
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};
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void matrix_init_custom(void) {
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// init snes controller
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setPinInputHigh(SNES_D0);
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// todo: look into protocol for other strange snes controllers that use D1 and IO
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// setPinInputHigh(SNES_D1);
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// setPinInputHigh(SNES_IO);
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setPinOutput(SNES_CLOCK);
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setPinOutput(SNES_LATCH);
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writePinLow(SNES_CLOCK);
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writePinLow(SNES_LATCH);
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// init rows
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setPinOutput(KBD_ROW0);
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setPinOutput(KBD_ROW1);
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setPinOutput(KBD_ROW2);
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writePinHigh(KBD_ROW0);
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writePinHigh(KBD_ROW1);
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writePinHigh(KBD_ROW2);
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// init columns
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setPinInputHigh(KBD_COL0);
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setPinInputHigh(KBD_COL1);
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setPinInputHigh(KBD_COL2);
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setPinInputHigh(KBD_COL3);
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}
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static matrix_row_t readRow(size_t row, int setupDelay) {
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const int pin = kbd_pin_map[row];
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// select the row
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setPinOutput(pin);
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writePinLow(pin);
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wait_us(setupDelay);
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// read the column data
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const matrix_row_t ret =
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(readPin(KBD_COL0) ? 0 : 1 << 0)
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| (readPin(KBD_COL1) ? 0 : 1 << 1)
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| (readPin(KBD_COL2) ? 0 : 1 << 2)
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| (readPin(KBD_COL3) ? 0 : 1 << 3);
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// deselect the row
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setPinOutput(pin);
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writePinHigh(pin);
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return ret;
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}
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static void readKeyboard(matrix_row_t current_matrix[]) {
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for (size_t row = 0; row < KBD_NUM_ROWS; ++row) {
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current_matrix[row] = readRow(row, KBD_ROW_SETUP_DELAY_US);
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}
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}
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static matrix_row_t getBits(uint16_t value, size_t bit0, size_t bit1, size_t bit2, size_t bit3) {
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matrix_row_t ret = 0;
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ret |= (value >> bit3) & 1;
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ret <<= 1;
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ret |= (value >> bit2) & 1;
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ret <<= 1;
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ret |= (value >> bit1) & 1;
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ret <<= 1;
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ret |= (value >> bit0) & 1;
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return ret;
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}
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static void readSnesController(matrix_row_t current_matrix[]) {
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uint16_t controller = 0;
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writePinHigh(SNES_LATCH);
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for (size_t bit = 0; bit < SNES_DATA_BITS; ++bit) {
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// Wait for shift register to setup the data line
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wait_us(SNES_DATA_SETUP_DELAY_US);
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// Shift accumulated data and read data pin
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controller <<= 1;
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controller |= readPin(SNES_D0) ? 0 : 1;
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// todo: maybe read D1 and IO here too
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// Shift next bit in
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writePinHigh(SNES_CLOCK);
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wait_us(SNES_CLOCK_PULSE_DURATION);
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writePinLow(SNES_CLOCK);
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}
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writePinLow(SNES_LATCH);
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controller >>= 4;
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// SNES button order is pretty random, and we'd like them to be a bit tidier
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current_matrix[3] = getBits(controller, 1, 0, 8, 9);
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current_matrix[4] = getBits(controller, 7, 6, 5, 4);
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current_matrix[5] = getBits(controller, 3, 11, 2, 10);
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}
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bool matrix_scan_custom(matrix_row_t current_matrix[]) {
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const size_t MATRIX_ARRAY_SIZE = MATRIX_ROWS * sizeof(matrix_row_t);
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// create a copy of the current_matrix, before we read hardware state
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matrix_row_t last_value[MATRIX_ROWS];
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memcpy(last_value, current_matrix, MATRIX_ARRAY_SIZE);
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// read hardware state into current_matrix
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readKeyboard(current_matrix);
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readSnesController(current_matrix);
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// check if anything changed
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return memcmp(last_value, current_matrix, MATRIX_ARRAY_SIZE) != 0;
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}
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