2021-08-24 15:44:00 +00:00
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/* Copyright 2020 Yoichiro Tanaka
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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// Defines names for use in layer keycodes and the keymap
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enum layer_names {
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_NUMBERS,
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_CURSOR,
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_ADJUST
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_NUMBERS] = LAYOUT(
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KC_1, KC_2, KC_3, KC_4,
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KC_5, KC_6, KC_7, KC_8,
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KC_9, KC_0, DF(_CURSOR)
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),
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[_CURSOR] = LAYOUT(
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KC_PGUP, KC_HOME, KC_UP, KC_END,
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KC_PGDN, KC_LEFT, KC_DOWN, KC_RGHT,
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KC_ENT, KC_BSPC, DF(_ADJUST)
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),
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[_ADJUST] = LAYOUT(
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KC_NO, KC_NO, KC_NO, KC_NO,
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KC_NO, KC_NO, KC_NO, KC_NO,
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2022-05-15 19:26:27 +00:00
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QK_BOOT, KC_NO, DF(_NUMBERS)
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2021-08-24 15:44:00 +00:00
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)
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};
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