qmk_firmware/keyboards/vitamins_included/rev2/rev2.c

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#include "quantum.h"
[Keyboard] Added Vitamins Included Rev2 (#6593) * Fixed pin for RGB * Added support for second revision of vitamins included * Added rev2 config and switched to #pragma once * Switch to quantum.h pincontrol * Fixed left-half check * Moved revision agnostic code to main header file * Moved common build options to main makefile * Referred to rev2 documentation * JTAG is dissabled in keyboard.c now * moved EEHANDS to rev1 config * moved rev2 to use split_common * Updated default keymaps * Changed handedness ifdef to allow user-overrides * Add some space saving defines * Changed to more sane I2C clock * Removed rev2 check in matrix.c as rev2 uses split_common * Removed rev2 check in rev1 only code * Update debounce constant name Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com> * Switch KEYMAP macro to LAYOUT Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com> * Switch kc_keymap macro to layout_kc Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com> * Switch kc_keymap macro to layout_kc Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com> * Add legacy layout macro alias Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com> * Update keyboards/vitamins_included/rev2/config.h Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com> * Split readme into revision specific versions * Updated src to allow LTO * Renamed readmes to lower-case * Switched my keyboards to FEED VID * Fixed markdown lint errors * fixed readme links Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com> * Maintain keymap backwards compatibility Co-Authored-By: Joel Challis <git@zvecr.com>
2019-08-31 00:52:02 +00:00
bool is_keyboard_left(void) {
#if defined(MASTER_LEFT)
return is_keyboard_master();
#elif defined(MASTER_RIGHT)
return !is_keyboard_master();
#elif defined(SPLIT_HAND_PIN)
// Test pin SPLIT_HAND_PIN for High/Low, if low it's right hand
setPinInputHigh(SPLIT_HAND_PIN);
bool x = !readPin(SPLIT_HAND_PIN);
setPinInput(SPLIT_HAND_PIN);
return x;
#elif defined(EE_HANDS)
return eeprom_read_byte(EECONFIG_HANDEDNESS);
#endif
return is_keyboard_master();
}