mirror of
https://github.com/qmk/qmk_firmware.git
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275 lines
8.4 KiB
C
275 lines
8.4 KiB
C
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#include "gordon.h"
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#include "quantum.h"
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#include "action.h"
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#include "process_keycode/process_tap_dance.h"
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#if (__has_include("secret.h"))
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#include "secret.h"
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#else
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const char secret[][64] = {
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"test1",
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"test2",
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"test3",
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"test4",
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"test5"
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};
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#endif
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void register_hyper (void) { //Helper function to invoke Hyper
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register_code (KC_LSFT);
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register_code (KC_LCTL);
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register_code (KC_LALT);
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register_code (KC_LGUI);
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}
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void unregister_hyper (void) { //Helper function to invoke Hyper
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unregister_code (KC_LSFT);
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unregister_code (KC_LCTL);
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unregister_code (KC_LALT);
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unregister_code (KC_LGUI);
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}
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void register_ctrl_a (void) {
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register_code(KC_LCTL);
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register_code(KC_A);
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}
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void unregister_ctrl_a (void) {
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unregister_code(KC_LCTL);
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unregister_code(KC_A);
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}
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void register_alt_f7 (void) {
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register_code (KC_LALT);
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register_code (KC_F7);
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}
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void unregister_alt_f7 (void) {
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unregister_code (KC_LALT);
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unregister_code (KC_F7);
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}
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void register_shift_f6 (void) {
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register_code (KC_LSFT);
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register_code (KC_F6);
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}
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void unregister_shift_f6 (void) {
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unregister_code (KC_LSFT);
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unregister_code (KC_F6);
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}
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void register_ctrl_shift (void) {
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register_code (KC_LSFT);
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register_code (KC_LCTRL);
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}
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void unregister_ctrl_shift (void) {
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unregister_code (KC_LSFT);
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unregister_code (KC_LCTRL);
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}
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void register_alt_shift (void) {
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register_code (KC_LSFT);
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register_code (KC_LALT);
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}
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void unregister_alt_shift (void) {
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unregister_code (KC_LSFT);
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unregister_code (KC_LALT);
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}
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// To activate SINGLE_HOLD, you will need to hold for 200ms first.
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// This tap dance favors keys that are used frequently in typing like 'f'
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int cur_dance (qk_tap_dance_state_t *state) {
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if (state->count == 1) {
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//If count = 1, and it has been interrupted - it doesn't matter if it is pressed or not: Send SINGLE_TAP
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if (state->interrupted) {
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// if (!state->pressed) return SINGLE_TAP;
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//need "permissive hold" here.
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// else return SINsGLE_HOLD;
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//If the interrupting key is released before the tap-dance key, then it is a single HOLD
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//However, if the tap-dance key is released first, then it is a single TAP
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//But how to get access to the state of the interrupting key????
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return SINGLE_TAP;
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}
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else {
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if (!state->pressed) return SINGLE_TAP;
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else return SINGLE_HOLD;
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}
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}
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//If count = 2, and it has been interrupted - assume that user is trying to type the letter associated
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//with single tap.
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else if (state->count == 2) {
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if (state->interrupted) return DOUBLE_SINGLE_TAP;
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else if (state->pressed) return DOUBLE_HOLD;
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else return DOUBLE_TAP;
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}
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else if ((state->count == 3) && ((state->interrupted) || (!state->pressed))) return TRIPLE_TAP;
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else if (state->count == 3) return TRIPLE_HOLD;
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else return 8; //magic number. At some point this method will expand to work for more presses
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}
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//This works well if you want this key to work as a "fast modifier". It favors being held over being tapped.
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int hold_cur_dance (qk_tap_dance_state_t *state) {
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if (state->count == 1) {
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if (state->interrupted) {
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if (!state->pressed) return SINGLE_TAP;
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else return SINGLE_HOLD;
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}
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else {
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if (!state->pressed) return SINGLE_TAP;
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else return SINGLE_HOLD;
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}
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}
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//If count = 2, and it has been interrupted - assume that user is trying to type the letter associated
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//with single tap.
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else if (state->count == 2) {
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if (state->pressed) return DOUBLE_HOLD;
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else return DOUBLE_TAP;
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}
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else if (state->count == 3) {
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if (!state->pressed) return TRIPLE_TAP;
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else return TRIPLE_HOLD;
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}
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else return 8; //magic number. At some point this method will expand to work for more presses
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}
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static xtap htap_state = {
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.is_press_action = true,
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.state = 0
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};
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void h_finished (qk_tap_dance_state_t *state, void *user_data) {
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htap_state.state = cur_dance(state);
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switch (htap_state.state) {
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case SINGLE_TAP: register_code(KC_H); break;
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case SINGLE_HOLD: layer_on(8); register_code(KC_LALT); break;
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case DOUBLE_TAP: layer_invert(8); register_code(KC_LALT); break;
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// case DOUBLE_HOLD: register_code(KC_LALT);
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case DOUBLE_SINGLE_TAP: register_code(KC_H);unregister_code(KC_H);register_code(KC_H);
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}
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}
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void h_reset (qk_tap_dance_state_t *state, void *user_data) {
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switch (htap_state.state) {
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case SINGLE_TAP: unregister_code(KC_H); break;
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case SINGLE_HOLD: layer_off(8); unregister_code(KC_LALT); break;
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case DOUBLE_TAP: unregister_code(KC_LALT);break;
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// case DOUBLE_HOLD: unregister_code(KC_LALT);
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case DOUBLE_SINGLE_TAP: unregister_code(KC_H);
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}
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htap_state.state = 0;
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}
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/**************** QUAD FUNCTION FOR TAB ****************/
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// TAB, ALT + SHIFT, TAB TAB, CTRL + SHIFT
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static xtap tab_state = {
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.is_press_action = true,
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.state = 0
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};
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void tab_finished (qk_tap_dance_state_t *state, void *user_data) {
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tab_state.state = cur_dance(state);
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switch (tab_state.state) {
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case SINGLE_TAP: register_code(KC_TAB); break; //send tab on single press
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case SINGLE_HOLD: register_ctrl_shift(); break;
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case DOUBLE_HOLD: register_alt_shift(); break; //alt shift on single hold
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case DOUBLE_TAP: register_code(KC_TAB); unregister_code(KC_TAB); register_code(KC_TAB); break; //tab tab
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case TRIPLE_TAP: register_code(KC_LSHIFT) ;register_code(KC_ESC); break;
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case TRIPLE_HOLD: register_code(KC_LSHIFT); register_code(KC_LGUI); break;
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}
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}
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void tab_reset (qk_tap_dance_state_t *state, void *user_data) {
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switch (tab_state.state) {
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case SINGLE_TAP: unregister_code(KC_TAB); break; //unregister tab
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case DOUBLE_HOLD: unregister_alt_shift(); break; //let go of alt shift
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case DOUBLE_TAP: unregister_code(KC_TAB); break;
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case SINGLE_HOLD: unregister_ctrl_shift(); break;
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case TRIPLE_TAP: unregister_code(KC_LSHIFT); unregister_code(KC_ESC); break;
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case TRIPLE_HOLD: unregister_code(KC_LSHIFT); unregister_code(KC_LGUI); break;
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}
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tab_state.state = 0;
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}
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/**************** QUAD FUNCTION FOR TAB ****************/
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//*************** SUPER COMMA *******************//
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// Assumption: we don't care about trying to hit ,, quickly
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//*************** SUPER COMMA *******************//
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static xtap comma_state = {
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.is_press_action = true,
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.state = 0
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};
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void comma_finished (qk_tap_dance_state_t *state, void *user_data) {
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comma_state.state = hold_cur_dance(state); //Use the dance that favors being held
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switch (comma_state.state) {
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case SINGLE_TAP: register_code(KC_COMMA); break;
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case SINGLE_HOLD: layer_on(1); break; //turn on symbols layer
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case DOUBLE_TAP: layer_invert(4); break; //toggle numbers layer
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case DOUBLE_HOLD: layer_on(2); break;
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case TRIPLE_TAP: register_code(KC_CALCULATOR); break;
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case TRIPLE_HOLD: layer_on(3);
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}
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}
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void comma_reset (qk_tap_dance_state_t *state, void *user_data) {
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switch (comma_state.state) {
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case SINGLE_TAP: unregister_code(KC_COMMA); break; //unregister comma
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case SINGLE_HOLD: layer_off(1); break;
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case DOUBLE_TAP: ;break;
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case DOUBLE_HOLD: layer_off(2); break;
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case TRIPLE_TAP: unregister_code(KC_CALCULATOR); break;
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case TRIPLE_HOLD: layer_off(3);
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}
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comma_state.state = 0;
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}
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//*************** SUPER COMMA *******************//
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//*************** SUPER COMMA *******************//
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//*************** F3 TAP DANCE *******************//
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//Good example for accessing multiple layers from the same key.
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static xtap S1_state = {
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.is_press_action = true,
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.state = 0
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};
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void bt_finished (qk_tap_dance_state_t *state, void *user_data) {
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S1_state.state = cur_dance(state);
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switch (S1_state.state) {
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case SINGLE_TAP: register_code(KC_F3); break;
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case SINGLE_HOLD: layer_on(4); break;
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case DOUBLE_TAP: layer_invert(4); break;
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case DOUBLE_HOLD: layer_on(5); break;
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case DOUBLE_SINGLE_TAP: layer_invert(4); break;
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}
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}
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void bt_reset (qk_tap_dance_state_t *state, void *user_data) {
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switch (S1_state.state) {
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case SINGLE_TAP: unregister_code(KC_F3); break;
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case SINGLE_HOLD: layer_off(4); break;
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case DOUBLE_TAP: break; //already inverted. Don't do anything.
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case DOUBLE_HOLD: layer_off(5); break;
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case DOUBLE_SINGLE_TAP: break;
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}
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S1_state.state = 0;
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case KC_SECRET_1 ... KC_SECRET_5:
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if (!record->event.pressed) {
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send_string(secret[keycode - KC_SECRET_1]);
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}
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return false;
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break;
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}
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return true;
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}
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