mirror of
https://github.com/qmk/qmk_firmware.git
synced 2024-12-22 17:39:55 +00:00
35 lines
1.4 KiB
C
35 lines
1.4 KiB
C
|
/*
|
||
|
Note: this is a modified copy of ../default/visualizer.c, originally licensed GPL.
|
||
|
*/
|
||
|
|
||
|
#include "simple_visualizer.h"
|
||
|
|
||
|
// This function should be implemented by the keymap visualizer
|
||
|
// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
|
||
|
// that the simple_visualizer assumes that you are updating
|
||
|
// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
|
||
|
// stopped. This can be done by either double buffering it or by using constant strings
|
||
|
static void get_visualizer_layer_and_color(visualizer_state_t* state) {
|
||
|
|
||
|
if (state->status.layer & 0x20) {
|
||
|
state->target_lcd_color = LCD_COLOR(127, 0xFF, 0xFF);
|
||
|
state->layer_text = "Mouse";
|
||
|
} else if (state->status.layer & 0x10) {
|
||
|
state->target_lcd_color = LCD_COLOR(85, 0xFF, 0xFF);
|
||
|
state->layer_text = "Symbol";
|
||
|
} else if (state->status.layer & 0x8) {
|
||
|
state->target_lcd_color = LCD_COLOR(64, 0xFF, 0xFF);
|
||
|
state->layer_text = "Brackets";
|
||
|
} else if (state->status.layer & 0x4) {
|
||
|
state->target_lcd_color = LCD_COLOR(42, 0xFF, 0xFF);
|
||
|
state->layer_text = "Diak";
|
||
|
} else if (state->status.layer & 0x2) {
|
||
|
state->target_lcd_color = LCD_COLOR(21, 0xFF, 0xFF);
|
||
|
state->layer_text = "Terminal";
|
||
|
} else {
|
||
|
state->target_lcd_color = LCD_COLOR(192, 0xFF, 0xFF);
|
||
|
state->layer_text = "Vim";
|
||
|
}
|
||
|
}
|
||
|
|