qmk_firmware/keyboards/maple_computing/the_ruler/keymaps/default/keymap.c

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#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _DEFAULT 0
#define _FN_1 1
#define _FN_2 2
// Defines for task manager and such
#define CALTDEL LCTL(LALT(KC_DEL))
#define TSKMGR LCTL(LSFT(KC_ESC))
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Default Layer
* ,-----------------------------------------------.
* | FN_2 | 2 |TSKMGR |CALTDEL| ESC | FN_1 |
* `-----------------------------------------------'
*/
[_DEFAULT] = LAYOUT(
MO(_FN_2), KC_2, TSKMGR, CALTDEL, KC_ESC, MO(_FN_1)
),
/* FN 1 Layer
* ,-----------------------------------------------.
* |UG_TOGG|UG_HUED|UG_HUEU|UG_SATD|UG_SATU| FN_1 |
* `-----------------------------------------------'
*/
[_FN_1] = LAYOUT(
UG_TOGG, UG_HUED, UG_HUEU, UG_SATD, UG_SATU, _______
),
/* FN 2 Layer
* ,-----------------------------------------------.
* | FN_2 |UG_VALD|UG_VALU|UG_NEXT|TSKMGR | QK_BOOT |
* `-----------------------------------------------'
*/
[_FN_2] = LAYOUT(
_______, UG_VALD, UG_VALU, UG_NEXT, TSKMGR, QK_BOOT
)
};