mirror of
https://github.com/qmk/qmk_firmware.git
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157 lines
5.4 KiB
C
157 lines
5.4 KiB
C
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#include "rgblight_user.h"
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extern rgblight_config_t rgblight_config;
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bool has_initialized;
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uint8_t base_hue; // Hue value of base state
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uint8_t base_sat; // Saturation value of base state
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uint8_t base_val; // Brightness value of base state
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uint8_t base_mod; // Animation mode of the base state
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void rgblight_savebase(void) { // Save the current settings to ram
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base_hue = rgblight_config.hue;
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base_sat = rgblight_config.sat;
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base_val = rgblight_config.val;
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base_mod = rgblight_config.mode;
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}
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void rgblight_loadbase(void) { // Load settings from ram to eeprom
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rgblight_mode( base_mod );
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rgblight_sethsv_eeprom_helper(base_hue, base_sat, base_val, true);
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}
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bool process_record_user_rgb(uint16_t keycode, keyrecord_t *record) {
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if ((keycode >= QK_MOD_TAP && keycode <= QK_MOD_TAP_MAX) || (keycode >= QK_LAYER_TAP && keycode <= QK_LAYER_TAP_MAX)) {
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keycode = keycode & 0xFF;
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}
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switch (keycode) {
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case KC_RGB_T: // Switch between underglow layer indication and normal qmk behaviour
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#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
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if (record->event.pressed) {
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userspace_config.rgb_layer_change ^= 1;
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xprintf("rgblight layer change [EEPROM]: %u\n", userspace_config.rgb_layer_change);
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eeconfig_update_user(userspace_config.raw);
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if (userspace_config.rgb_layer_change) {
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layer_state_set(layer_state); // Immediately set the layer color (looks better)
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}
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}
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#endif // RGBLIGHT_ENABLE
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return false;
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break;
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#ifdef RGBLIGHT_ENABLE
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case RGB_MODE_FORWARD ... RGB_MODE_GRADIENT: // quantum_keycodes.h L400 for definitions
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if (record->event.pressed) { // This disables layer indication, as it's assumed that if you're changing this ... you want that disabled
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if (userspace_config.rgb_layer_change) {
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userspace_config.rgb_layer_change = false;
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xprintf("rgblight layer change [EEPROM]: %u\n", userspace_config.rgb_layer_change);
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eeconfig_update_user(userspace_config.raw);
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}
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}
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return true;
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break;
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#endif // RGBLIGHT_ENABLE
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}
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return true;
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}
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void keyboard_post_init_rgb(void) {
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# if defined(RGBLIGHT_ENABLE) || defined(RGBLIGHT_STARTUP_ANIMATION)
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bool is_enabled = rgblight_config.enable;
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if (userspace_config.rgb_layer_change) {
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rgblight_enable_noeeprom();
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}
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if (rgblight_config.enable) {
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layer_state_set_user(layer_state);
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uint16_t old_hue = rgblight_config.hue;
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rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
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for (uint16_t i = 255; i > 0; i--) {
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rgblight_sethsv_noeeprom((i + old_hue) % 255, 255, 255);
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wait_ms(5);
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}
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}
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if (!is_enabled) {
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rgblight_disable_noeeprom();
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}
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# endif // !RGBLIGHT_ENABLE || RGBLIGHT_STARTUP_ANIMATION
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layer_state_set_user(layer_state);
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}
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void matrix_scan_rgb(void) {
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# ifdef INDICATOR_LIGHTS
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matrix_scan_indicator();
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# endif
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}
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layer_state_t layer_state_set_rgb(layer_state_t state) {
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# ifdef RGBLIGHT_ENABLE
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if (userspace_config.rgb_layer_change) {
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switch (biton32(state)) { // _RAISE, _LOWER and _ADJUST use a custom color and the breathing effect
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case _RAISE:
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rgblight_sethsv_noeeprom_green();
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rgblight_mode_noeeprom(RGBLIGHT_MODE_BREATHING + 3);
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break;
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case _LOWER:
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rgblight_sethsv_noeeprom_red();
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rgblight_mode_noeeprom(RGBLIGHT_MODE_BREATHING + 3);
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break;
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case _ADJUST:
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rgblight_sethsv_noeeprom_white();
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rgblight_mode_noeeprom(RGBLIGHT_MODE_BREATHING + 2);
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break;
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default: // Use a solid color for normal layers
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switch (biton32(default_layer_state)) {
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case _QWERTY:
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rgblight_sethsv_noeeprom_magenta();
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break;
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case _COLEMAK:
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rgblight_sethsv_noeeprom_green();
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break;
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case _DVORAK:
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rgblight_sethsv_noeeprom_blue();
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break;
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case _WORKMAN:
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rgblight_sethsv_noeeprom_goldenrod();
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break;
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case _PLOVER:
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rgblight_sethsv_noeeprom_pink();
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break;
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default:
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rgblight_sethsv_noeeprom_white();
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break;
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}
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biton32(state) == _MODS ? rgblight_mode_noeeprom(RGBLIGHT_MODE_BREATHING) : rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT); // if _MODS layer is on, then breath to denote it
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break;
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}
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}
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# endif // !RGBLIGHT_ENABLE
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return state;
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}
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#ifdef INDICATOR_LIGHTS
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void matrix_scan_indicator(void) {
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if (has_initialized) {
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set_rgb_indicators(get_mods(), host_keyboard_leds(), get_oneshot_mods());
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}
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}
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#endif // !INDICATOR_LIGHTS
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void rgblight_fade_helper(bool direction){
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// true: increase val = fade in
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// false: decrease val = fade out
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for (uint8_t index = 0; index < RGBLIGHT_VAL_STEP ; index++) {
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direction ? rgblight_increase_val() : rgblight_decrease_val();
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wait_ms(5);
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}
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}
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void fadeflash_leds(uint8_t hue, uint8_t sat, uint8_t val){
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// indicate success / fail of a leader sequence
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// fade out, set new hue and saturation, fade in, fade out, set old color, fade in
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// this is used in leader.c
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// TODO: come up with a better name maybe
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rgblight_fade_helper(false);
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rgblight_sethsv_noeeprom(hue, sat, 0);
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rgblight_fade_helper(true);
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rgblight_fade_helper(false);
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rgblight_sethsv_noeeprom(base_hue, base_sat, 0);
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rgblight_fade_helper(true);
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}
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