mirror of https://github.com/qmk/qmk_firmware
430 lines
15 KiB
C
430 lines
15 KiB
C
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/*
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Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#ifndef ericgebhart
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#define ericgebhart
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#include "quantum.h"
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#include "process_keycode/process_tap_dance.h"
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void tap(uint16_t keycode);
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bool process_record_secrets(uint16_t keycode, keyrecord_t *record);
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#define EECONFIG_USERSPACE (uint8_t *)19
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typedef union {
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uint8_t raw;
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struct {
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bool clicky_enable :1;
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bool rgb_layer_change :1;
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bool is_overwatch :1;
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bool nuke_switch :1;
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};
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} userspace_config_t;
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#define ___ KC_TRNS
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#define XXX KC_NO
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// The most portable copy/paste keys (windows (mostly), linux, and some terminal emulators).
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#define MK_CUT LSFT(KC_DEL) // shift + delete
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#define MK_COPY LCTL(KC_INS) // ctrl + insert
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#define MK_PASTE LSFT(KC_INS) // shift + insert
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#define DVORAK 0 // dvorak layout (default)
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#define QWERTY 1
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#define COLEMAK 2
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#define WORKMAN 3
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#define NORMAN 4
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// bepo layers
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#define DVORAK_ON_BEPO 6 // dvorak layout (default)
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#define BEPO 7 // Bepo
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// non-default layers
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#define SYMB 8 // symbols and numbers
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#define SYMB_ON_BEPO 9 // symbols and numbers
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#define MDIA 10 // mouse knd media eys
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#define LAYERS 11 // layers and right mousekeys.
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#define XMONAD 12 // xmonad ie. dvorak.
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#define XMONAD_FR 13 // xmonad ie. dvorak.
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// for the creation of dvorak keys on an Bepo keyboard at the OS layer.
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// so we can create an array of reasonable size
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// for our translation keys. We have to create a
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// good range of numbers
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#define GR(x) (x-SAFE_RANGE)
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uint8_t gr(uint8_t);
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void send_keycode(uint8_t);
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#define MOD_NONE 0x00
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// indexs for the keycode translation table.
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#define UNSHIFTED_KEY(key) key_translations[gr(key)][0][0]
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#define UNSHIFTED_MODS(key) key_translations[gr(key)][0][1]
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#define SHIFTED_KEY(key) key_translations[gr(key)][1][0]
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#define SHIFTED_MODS(key) key_translations[gr(key)][1][1]
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enum userspace_custom_keycodes {
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// keep the keycodes using the send_key function close to SAFE_RANGE
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// so the array of keycodes remains a reasonbale size.
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DB_1 = SAFE_RANGE, // can always be here
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DB_2,
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DB_3,
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DB_4,
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DB_5,
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DB_6,
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DB_7,
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DB_8,
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DB_9,
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DB_0,
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DB_GRV,
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DB_SCOLON,
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DB_SLASH,
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DB_BACKSLASH,
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DB_EQL,
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DB_DOT,
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DB_COMM,
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DB_QUOT,
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DB_MINUS,
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DB_RPRN,
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DB_LPRN,
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DB_RBRC,
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DB_LBRC,
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// for symbols layer
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DB_HASH,
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DB_LCBR,
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DB_RCBR,
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DB_PIPE,
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DB_TILD,
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DB_CIRC,
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DB_LESS,
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DB_GRTR,
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// End of dvorak on bepo translation keys.
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EPRM,
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VRSN,
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KC_DVORAK_ON_BEPO,
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KC_BEPO,
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KC_NORMAN,
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KC_QWERTY,
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KC_COLEMAK,
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KC_DVORAK,
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KC_WORKMAN,
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KC_MAKE,
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KC_RESET,
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KC_RGB_T,
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KC_SECRET_1,
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KC_SECRET_2,
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KC_SECRET_3,
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KC_SECRET_4,
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KC_SECRET_5,
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KC_CCCV
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};
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#define SFTGUI_T(kc) { MT(MOD_LGUI | MOD_LSFT, kc) }
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#define SFT_GUI_ESC MT(MOD_LSFT | MOD_LGUI, KC_PGDN) // shift LGUI or Escape.
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#define ALT_ENT ALT_T(KC_ENT) // Alt or enter
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#define CTL_SPC CTL_T(KC_SPC) // ctrl or space
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#define CTL_BSPC CTL_T(KC_BSPC) // ctrl or backspace
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#define ALT_DEL ALT_T(KC_DEL) // Alt or delete
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#define GUI_ESC GUI_T(KC_ESC) // Gui or escape
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#define ALGR_SYMB ALGR_T(TG(SYMB)) // Alt gre or toggle symbol layer
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#define KC_SFT_T_U SFT_T(KC_U)
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#define KC_SFT_T_H SFT_T(KC_H)
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#define KC_LT_SYMB_I LT(SYMB, KC_I)
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#define KC_LT_SYMB_D LT(SYMB, KC_D)
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// for dvorak on bepo
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#define BP_SFT_T_U SFT_T(BP_U)
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#define BP_SFT_T_H SFT_T(BP_H)
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#define BP_LT_SYMB_D LT(SYMB, BP_D)
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// for bepo on bepo
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#define BP_SFT_T_T SFT_T(BP_T)
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#define BP_LT_SYMB_C LT(SYMB_ON_BEPO, BP_C)
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#define BP_LT_SYMB_I LT(SYMB_ON_BEPO, BP_I)
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#define BP_SFT_T_E SFT_T(BP_E)
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#define BP_SFT_T_ECRC SFT_T(BP_ECRC)
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#define BP_SFT_T_CCED SFT_T(BP_CCED)
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#define BP_LT_SYMB_COMM LT(SYMB,BP_COMM)
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// OSM keycodes, to keep things clean and easy to change
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#define KC_MLSF OSM(MOD_LSFT)
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#define KC_MRSF OSM(MOD_RSFT)
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#define OS_LGUI OSM(MOD_LGUI)
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#define OS_RGUI OSM(MOD_RGUI)
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#define OS_LSFT OSM(MOD_LSFT)
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#define OS_RSFT OSM(MOD_RSFT)
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#define OS_LCTL OSM(MOD_LCTL)
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#define OS_RCTL OSM(MOD_RCTL)
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#define OS_LALT OSM(MOD_LALT)
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#define OS_RALT OSM(MOD_RALT)
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#define ALT_APP ALT_T(KC_APP)
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#define MG_NKRO MAGIC_TOGGLE_NKRO
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//// TAP DANCE
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typedef struct {
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bool is_press_action;
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int state;
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} tdtap;
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enum {
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SINGLE_TAP = 1,
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SINGLE_HOLD = 2,
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DOUBLE_TAP = 3,
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DOUBLE_HOLD = 4,
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DOUBLE_SINGLE_TAP = 5, //send two single taps
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TRIPLE_TAP = 6,
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TRIPLE_HOLD = 7
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};
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//Tap Dance Declarations
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enum {
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TD_ESC_CAPS = 0,
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TD_TAB_BKTAB = 1,
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TD_MDIA_SYMB = 2,
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TD_HOME_END = 3,
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TD_XMONAD_ESC = 4,
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TD_DEF_LAYER_SW = 5,
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TD_DEF_OS_LAYER_SW = 6,
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TD_MOUSE_BTNS = 7,
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TD_DVORAK_BEPO = 8
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};
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// Tap dance
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#define TAB_BKTAB TD(TD_TAB_BKTAB) // Tab or backtab tapdance.
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#define MDIA_SYMB TD(TD_MDIA_SYMB) // MDIA or Symb layer tapdance toggle.
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#define DEF_LAYER_SW TD(TD_DEF_LAYER_SW) // dvorak, dvorak_on_bepo, bepo default layer
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#define DEF_OS_LAYER_SW TD(TD_DEF_OS_LAYER_SW) // dvorak, dvorak_on_bepo, bepo default layer
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#define HOME_END TD(TD_HOME_END) // home or end tapdance.
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#define XMONAD_ESC TD(TD_XMONAD_ESC) // Escape, dvorak, media or symb. - tap and hold tap dance. 1-4
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#define DVORAK_ET_BEPO TD(TD_DVORAK_BEPO) // Escape, dvorak, media or symb. - tap and hold tap dance. 1-4
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#define TDMOUSE_BTNS TD(TD_MOUSE_BTNS) // hmmm. 1-5
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int on_qwerty(void);
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int get_xmonad_layer(void);
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int cur_dance (qk_tap_dance_state_t *state);
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//for the x tap dance. Put it here so it can be used in any keymap
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void x_finished (qk_tap_dance_state_t *state, void *user_data);
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void x_reset (qk_tap_dance_state_t *state, void *user_data);
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// Blocks for each of the four major keyboard layouts
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// Organized so we can quickly adapt and modify all of them
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// at once, rather than for each keyboard, one at a time.
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// And this allows for much cleaner blocks in the keymaps.
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// For instance Tap/Hold for Control on all of the layouts
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// NOTE: These are all the same length. If you do a search/replace
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// then you need to add/remove underscores to keep the
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// lengths consistent.
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// Since our quirky block definitions are basically a list of comma separated
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// arguments, we need a wrapper in order for these definitions to be
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// expanded before being used as arguments to the LAYOUT_xxx macro.
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#if (!defined(LAYOUT) && defined(KEYMAP))
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#define LAYOUT KEYMAP
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#endif
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#define LAYOUT_ergodox_wrapper(...) LAYOUT_ergodox(__VA_ARGS__)
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#define LAYOUT_ergodox_pretty_wrapper(...) LAYOUT_ergodox_pretty(__VA_ARGS__)
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#define KEYMAP_wrapper(...) LAYOUT(__VA_ARGS__)
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#define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__)
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//Dvorak on a qwerty software layer in the OS
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#define ___DVORAK_L1___ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y
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#define ___DVORAK_L2___ KC_A, KC_O, KC_E, KC_SFT_T_U, KC_LT_SYMB_I
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#define ___DVORAK_L3___ KC_SCLN, KC_Q, KC_J, KC_K, KC_X
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#define ___DVORAK_R1___ KC_F, KC_G, KC_C, KC_R, KC_L
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#define ___DVORAK_R2___ KC_LT_SYMB_D, KC_SFT_T_H, KC_T, KC_N, KC_S
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#define ___DVORAK_R3___ KC_B, KC_M, KC_W, KC_V, KC_Z
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// Dvorak on fr-bepo software layer in the OS.
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// for dvorak and all the other qwerty like keyboards on bepo
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#define ___NUMBER_BEPO_L___ DB_1, DB_2, DB_3, DB_4, DB_5
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#define ___NUMBER_BEPO_R___ DB_6, DB_7, DB_8, DB_9, DB_0
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#define ___DVORAK_FR_L1___ DB_QUOT, DB_COMM, DB_DOT, BP_P, BP_Y
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#define ___DVORAK_FR_L2___ BP_A, BP_O, BP_E, BP_SFT_T_U, BP_LT_SYMB_I
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#define ___DVORAK_FR_L3___ DB_SCOLON, BP_Q, BP_J, BP_K, BP_X
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#define ___DVORAK_FR_R1___ BP_F, BP_G, BP_C, BP_R, BP_L
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#define ___DVORAK_FR_R2___ BP_LT_SYMB_D, BP_SFT_T_H, BP_T, BP_N, BP_S
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#define ___DVORAK_FR_R3___ BP_B, BP_M, BP_W, BP_V, BP_Z
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// Bepo on fr-bepo software layer
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// for bepo on bepo
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#define ___SYMBOL_BEPO_L___ /* BP_DLR */ BP_DQOT, BP_LGIL, BP_RGIL, BP_LPRN, BP_RPRN
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#define ___SYMBOL_BEPO_R___ BP_AT, BP_PLUS, BP_MINS, BP_SLASH, BP_ASTR /* BP_EQL, BP_PERC */
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#define ___BEPO_FR_L1___ BP_B, BP_ECUT, BP_P, BP_O, BP_EGRV
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#define ___BEPO_FR_L2___ BP_A, BP_U, BP_I, BP_SFT_T_E, BP_LT_SYMB_COMM
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#define ___BEPO_FR_L3___ /*BP_ECRC*/ BP_AGRV, BP_Y, BP_X, BP_DOT, BP_K
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#define ___BEPO_FR_R1___ /* BP_DCRC*/ BP_V, BP_D, BP_L, BP_J, BP_Z //, BP_W
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#define ___BEPO_FR_R2___ /* BP_C */ BP_SFT_T_T, BP_S, BP_R, BP_N, BP_M //BP_CCED
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#define ___BEPO_FR_R3___ BP_APOS, BP_Q, BP_G, BP_H, BP_F
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// the bottom rows for keyboards on bepo.
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#define ___ERGODOX_BOTTOM_RIGHT_FR___ KC_UP, KC_DOWN, DB_BACKSLASH, LCTL(BP_V), LCTL(BP_C)
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#define ___ERGODOX_BOTTOM_LEFT_FR___ LCTL(BP_C), LCTL(BP_V), KC_INS, KC_LEFT, KC_RIGHT
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// Since we have 7 default layouts (QWERTY, DVORAK, COLEMAK and WORKMAN, NORMAN,
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// 2 of them based on a Bepo software keyboard, --- DVORAK_ON_BEPO and BEPO),
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// this allows us to quickly modify the bottom row for all of the layouts
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// so we don't have to alter it 4 times and hope that we haven't missed
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// anything
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#define ___ERGODOX_BOTTOM_LEFT___ LCTL(KC_C), LCTL(KC_V), KC_INS, KC_LEFT, KC_RIGHT
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#define ___ERGODOX_BOTTOM_RIGHT___ KC_UP, KC_DOWN, KC_BSLASH, LCTL(KC_V), LCTL(KC_C)
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#define ___ERGODOX_THUMB_LEFT___ \
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KC_RALT, ALGR_SYMB, \
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HOME_END, \
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CTL_BSPC, ALT_DEL, XMONAD_ESC
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#define ___ERGODOX_THUMB_RIGHT___ \
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ALGR_SYMB, TD_MOUSE_BTNS, \
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KC_PGUP, \
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KC_PGDN, ALT_ENT, CTL_SPC
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#define ___ERGODOX_TRANS_THUMBS___ \
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___, ___, \
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___, \
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___, ___, ___ \
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#define ___ERGODOX_TRANS_BOTTOM___ \
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___,___,___,___,___
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#define ___ERGODOX_TRANS_6_ROW___ \
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___,___,___,___,___,___
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// Qwerty based layers that I don't really use.
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#define ___QWERTY_L1___ KC_Q, KC_W, KC_E, KC_R, KC_T
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#define ___QWERTY_L2___ KC_A, KC_S, KC_D, KC_F, KC_G
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#define ___QWERTY_L3___ KC_Z, KC_X, KC_C, KC_V, KC_B
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#define ___QWERTY_R1___ KC_Y, KC_U, KC_I, KC_O, KC_P
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#define ___QWERTY_R2___ KC_H, KC_J, KC_K, KC_L, KC_SCLN
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#define ___QWERTY_R3___ KC_N, KC_M, KC_COMM, KC_DOT, KC_SLASH
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#define ___COLEMAK_L1___ KC_Q, KC_W, KC_F, KC_P, KC_G
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#define ___COLEMAK_L2___ KC_A, KC_R, KC_S, KC_T, KC_D
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#define ___COLEMAK_L3___ KC_Z, KC_X, KC_C, KC_V, KC_B
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#define ___COLEMAK_R1___ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
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#define ___COLEMAK_R2___ KC_H, KC_N, KC_E, KC_I, KC_O
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#define ___COLEMAK_R3___ KC_K, KC_M, KC_COMM, KC_DOT, KC_SLASH
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#define ___COLEMAK_MOD_DH_L1___ KC_Q, KC_W, KC_F, KC_P, KC_B
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#define ___COLEMAK_MOD_DH_L2___ KC_A, KC_R, KC_S, KC_T, KC_G
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#define ___COLEMAK_MOD_DH_L3___ CTL_T(KC_Z), KC_X, KC_C, KC_D, KC_V
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#define ___COLEMAK_MOD_DH_R1___ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
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#define ___COLEMAK_MOD_DH_R2___ KC_M, KC_N, KC_E, KC_I, KC_O
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#define ___COLEMAK_MOD_DH_R3___ KC_K, KC_H, KC_COMM, KC_DOT, KC_SLASH
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#define ___WORKMAN_L1___ KC_Q, KC_D, KC_R, KC_W, KC_B
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#define ___WORKMAN_L2___ KC_A, KC_S, KC_H, KC_T, KC_G
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#define ___WORKMAN_L3___ KC_Z, KC_X, KC_M, KC_C, KC_V
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#define ___WORKMAN_R1___ KC_J, KC_F, KC_U, KC_P, KC_SCLN
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#define ___WORKMAN_R2___ KC_Y, KC_N, KC_E, KC_O, KC_I
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#define ___WORKMAN_R3___ KC_K, KC_L, KC_COMM, KC_DOT, KC_SLASH
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#define ___NORMAN_L1___ KC_Q, KC_W, KC_D, KC_F, KC_K
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#define ___NORMAN_L2___ KC_A, KC_S, KC_E, KC_T, KC_G
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#define ___NORMAN_L3___ KC_Z, KC_X, KC_C, KC_V, KC_B
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#define ___NORMAN_R1___ KC_J, KC_U, KC_R, KC_L, KC_SCLN
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#define ___NORMAN_R2___ KC_Y, KC_N, KC_I, KC_O, KC_U
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#define ___NORMAN_R3___ KC_P, KC_M, KC_COMM, KC_DOT, KC_SLASH
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// For the top rows. Numbers for most things, symbols for Bepo.
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// for everything on qwerty.
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#define ___NUMBER_L___ KC_1, KC_2, KC_3, KC_4, KC_5
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#define ___NUMBER_R___ KC_6, KC_7, KC_8, KC_9, KC_0
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// function key rows, works for everyone.
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#define ___FUNC_L___ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5
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#define ___FUNC_R___ KC_F6, KC_F7, KC_F8, KC_F9, KC_F10
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// Rows for the auxillary layers.
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// The symbol layer is for qwerty. I need another one for Bepo...
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// the KC_P? codes don't work for me. I don't use those shifted values anyway.
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#define ___KEYPAD_1___ KC_7, KC_8, KC_9, KC_PSLS
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#define ___KEYPAD_2___ KC_4, KC_5, KC_6, KC_PAST
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#define ___KEYPAD_3___ KC_1, KC_2, KC_3, KC_PMNS
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#define ___KEYPAD_4___ KC_0, KC_DOT, KC_PEQL, KC_PPLS
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#define ___KEYPAD_1_BP___ DB_7, DB_8, DB_9, BP_SLASH
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#define ___KEYPAD_2_BP___ DB_4, DB_5, DB_6, BP_ASTR
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#define ___KEYPAD_3_BP___ DB_1, DB_2, DB_3, DB_MINUS
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#define ___KEYPAD_4_BP___ DB_0, DB_DOT, DB_EQL, BP_PLUS
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#define ___SYMBOLS_1___ KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_PIPE
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#define ___SYMBOLS_2___ KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_GRV
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#define ___SYMBOLS_3___ KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TILD
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#define ___SYMBOLS_1_BP___ KC_EXLM, BP_AT, DB_LCBR, DB_RCBR, DB_PIPE
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#define ___SYMBOLS_2_BP___ DB_HASH, BP_DLR, DB_LPRN, DB_RPRN, DB_GRV
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#define ___SYMBOLS_3_BP___ BP_PERC, DB_CIRC, DB_LBRC, DB_RBRC, DB_TILD
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#define ___MOUSE_LDUR___ KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R
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#define ___MWHEEL_LDUR___ KC_WH_L, KC_WH_D, KC_WH_U, KC_WH_R
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#define ___MOUSE_BTNS_R___ KC_BTN1, KC_BTN2, KC_BTN3, KC_BTN4, KC_BTN5
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#define ___MOUSE_BTNS_L___ KC_BTN5, KC_BTN4, KC_BTN3, KC_BTN2, KC_BTN1
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#define ___MOUSE_ACCL_012___ KC_ACL0, KC_ACL1, KC_ACL2
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#define ___MUTE_PLAY_STOP___ KC_MUTE, KC_MPLY, KC_MSTP
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#define ___VI_ARROWS___ KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
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#define ___LAYERS_L1___ DF(BEPO), DF(DVORAK_ON_BEPO)
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#define ___LAYERS_L2___ DF(COLEMAK), DF(DVORAK)
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#define ___LAYERS_L3___ DF(QWERTY), DF(NORMAN), DF(WORKMAN)
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#define ___LAYERS_L4___ TO(MDIA), TO(SYMB_ON_BEPO), TO(SYMB)
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#endif
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