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40 lines
1.1 KiB
C
40 lines
1.1 KiB
C
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// Copyright 2021 Danny Nguyen (@nooges)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include QMK_KEYBOARD_H
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// Defines names for use in layer keycodes and the keymap
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enum layer_names {
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_MAIN,
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_FN1,
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_FN2,
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_FN3
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_MAIN] = LAYOUT(
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KC_A, // Big Switch
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MO(1), KC_MUTE, // Encoder presses
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KC_DOWN, KC_UP, // Left encoder turns
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KC_VOLD, KC_VOLU // Right encoder turns
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),
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[_FN1] = LAYOUT(
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KC_B, // Big Switch
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_______, KC_C, // Encoder presses
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KC_PGDN, KC_PGUP, // Left encoder turns
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KC_VOLU, KC_VOLD // Right encoder turns
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),
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[_FN2] = LAYOUT(
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_______, // Big Switch
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_______, _______, // Encoder presses
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_______, _______, // Left encoder turns
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_______, _______ // Right encoder turns
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),
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[_FN3] = LAYOUT(
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_______, // Big Switch
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_______, _______, // Encoder presses
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_______, _______, // Left encoder turns
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_______, _______ // Right encoder turns
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)
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};
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