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qmk_firmware/keyboards/thevankeyboards/minivan/keymaps/josjoha/unicode_weurope.h

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[Keymap] josjoha keymap for TheVan Keyboards' Minivan (#8066) Keymap Minivan: configurable dual layout, many symbols, speed/text-size measuring * Made center led color follow last activated layer color. Some led code clean up * Reordered the _RAR layer, also putting GUI on the _ACC layer. * Some issue with _FUN (see keymap.c FIXME), removed _FUN nested 'go to layer' key on _FUN. * markdown formatting * Update readme about _FUN top row issue (see keymap.c at XXX) * Sentence order final bit was wrong by topic. White space fiddles. * Minor comment editing * minor comment adjustments * leds are not modifiers, moved * _FUN persistance on base layer only (XXX) * The up/left to go to _LTR layer, now always goes to BASE (_LTR or _DDL). Led indicators refldect this. No _DRA hold on base layer but _ACC. No one shot to _FUN layer (seemed to make things confusing), but a TO(). * Some chatter about how to configure this map to your needs. * language fixing * Tried to make sense explaining how to access the descramble. * language fix * Seems there was a stale CSET_LTR/.*DDL, should be BASE_LTR/.*DDL, fixed. * language, blabla * Corrected stale _LTR into BASE * Some documentation finetuning and trying to make it simple to understand * language fixing * language fixing * Doing the utmost to explain it in a way I understand it too. * language fixing, going ultra-verbose * language fixing and formatting * language fixing * language fixing, formatting * attempt to simplify explanations as much as possible * added License to keymap.c (GPL), noted that _ACC and _DRA need work to function in 'descramble' mode * fixes regarding layer order, adding two layers, started on descramble layers for _ACC and _DRA Unicode * Noted some coming changes about F-layer and more descramble. * changed globals to type 'bool' * Changed F-layer by removing pre-modifier F keys, moved BASE direction switches, added new incomplete descramble layers * _FUN layer changes (comment fix) * Led color fixes. Changed order of layers in the source (no user consequence). * Added copyright authors (hope that is correct in GPL style/requirements). * Switched on BASE layers the keys to activate _MOV with leftside _NSY: more harmoneous, and _MOV can also be held by right hand. * Follow Quantum indentation style more (mostly). * On _NSY & _DDN, Tab follows _LTR. '-' moved to LShift, '.' moved, ',' created, shift(tab) removed. * Added Linux Unicode input mode Accented characters on layers _DDA, _DDD * added to Todo * Added ijIJ to _ACC and _DDA layers (2nd last letter of Dutch alphabet). * add todo point about navigation, fix -> "8th key" * added 「」《》 to _DRA and _DDA * Added 〇, ƒƑ. Altered Nav clusters with paging on outside, added thumb Page up/down to _MOV, brought _REV in line with recent _NSY changes (tab,-,enter,dot,comma). Harmonized tab on _Mov with other layer tabs (also a move command, moving cells). * Added super- and sub-script for numbers on _DRA, _DDD. * Added quotation marks „ “ ” to layers _DRA and _DDD. * Added °〇•· to _DRA, _DDA * § as an enumeration grouped with • (bullet), · as possibly math (middot or multiply) grouped with ±. * Changed numbers to be on home-rows both hands, because thumb layer key does not interfere alternating between hands for longer numbers (previous reason for one-handed numbers). The unshifted symbols went left 2nd row, because then the shifted versions can be accessed with shift if the layout is replicated on a Pok3r (which is non-programmable right hand 2nd row.) The logic has been harmonized with layers _DDN, _DRA & _DDD, _FUN, which have number(-like) keys. It seems better this way. The symbols are layed out more spaciously, each finger now does two symbols (2nd row, 4th row). The numbers are more like they normally are, which feels more natural, and should even the load between both hands and help with alternating between hands when typing numbers. Reason to change was looking into pressing ;, q, j, with ring-, middle-, index-finger (moved one to the right from default Dvorak), because the stagger makes it easier to reach that way, less loss of home row contact, bending fingers more straight up and down. Downside became that left index type 5 numbers, and that the normal finger matching (0 is pinky, etc) was lost. With the new layout these potential problems are also resolved. * Made descramble _DDN, _DDL representation show both raw and resulting layouts. layouts. * Added arrows, fleur and heart on _DRA and _DDD. * Changed _FUN layer switching to incorporate the 'descramble' system seemlessly. The 4 layer with a descramble twin will switch to either depending on the descramble mode. * Descramble mode with normal Unicode layers mostly done, except costum LT() to share the key with Delete/Alt on _DDL. * Changed descramble mode keys to be just one on a cycle. Added full set of Alt/Control/Shift multimodifiers to `_FUN` layer. * Changed descramble mode keys to be just one on a cycle. Added full set of Alt/Control/Shift multimodifiers to `_FUN` layer. * format fix * Descramble cycle key moved from row 1 to row 4 far right, to avoid accidental press, * The 'descramble' mode with normal Unicode encoding finished. Fixed mistaken non-transparent key on _DRA and _DDD, removed tab from _RAR. * stale layer comment fix _LTR/_DDL * New layer-tap timed keys proved unreliable, longer tap term fixed it. * The _FUN layer is a one-shot layer for the F-keys, but that can be toggled by the FUN< key on the _FUN layer (top row, 3rd). Some additions to the readme. * Comment improvements (layout tables) * minor * Made #defines to allow a user to easily switch to a WASD arrow layout. * Added keys to switch leds on/off, to _RAR layer. Fixed wrong comment on 'APP' key in _RAR. * comments fix regarding MLed, SLeds * Added BASE to same key as _FUN on base layer, except layers with numbers/symbols. Removed capital ƒ, and moved ± to that key. Added … on old spot of ±. Some readme language editing, adding something about other keyboards, etc. * small language fix * Config.h: Removed unused #defines. Readme: minor edits. * minor language edits. * Minor comment edit. * Minor language fix. * Minor language style edit. * Removed unnecessary section 'personal remarks' * Changed the top row in _DRA and _DDD. Super-/sub-script parenthesis to that location on _NSY, added currency symbols, reduced emoticons. * minor formatting * Added LGUI and RGUI on the _DRA/_DDD layer(s). * Put RGUI on the base layer, on the _FUN layer switch key. This probably causes side-effects on systems without where RGUI is not merely a modifier. * Changed _FUN toggle on BASE to Rshift, because RGUI on some systems has a consequence when tapped by itself. * Changed LGUI and RGUI around because LGUI is mostly used and on BASE layer. Some edits to last part of readme.md. * Minor language fixed (L/R-GUI, use-case). * some more blabla on use case of the map generally * Changed name KC__[LR]GUI to KC__[XY]GUI for clarity wrt switching them. * Removed left-arrow on Alt on _ACC and _DRA, for faster use with pointer device. * Added the same system as is on RShift, to LShift, pointed it to _MOV layer. * Changed left shift layer toggle to _DRA, because it has uncluttered shift, alt, control, for using those with a pointer device (mouse, stylus). * Changed base layer left-shift tap from _DRA to _MOV, because _MOV toggled can be convenient generally, and it is a less dangerous layer to accidentally press, and it makes more sense to activate the navigation layer when editing in 3D software. * The Power keys on _RAR now require Shift to be activated (accident prevention). * fiddled with title * more title fiddles * Added RGUI on _FUN for future proofing the layout, harmonizing layers. * Added ',' on _REV (number fraction division). Minor fix to documentation format. * title fiddle * Added LGUI, RGUI to _RAR, to harmonize with other layers and for potential future uses. * Changed unnecessary transparent keycode on _AcC and _DDA to be 'nop', minor comment fixes. * Added on _DRA and _DDD: ─━┄┅. Fixed a bug in led layer colors (forgotten 'else', causing wrong color for _DDD). * Some changes to conform to QMK readme.md standards (more necessary). * Changed _REV into a numbers pad layer called _PAD, put on Lshift in BASE. _REV layer (not used anyway) replaced with a layer that is basically a layer where symbols that exist on _NSY (mostly) and on _LTR (few) are existing in the same locations, but in the number pad variant of that symbol. The goal is to make it easy to find, it is not meant for single hand access quickly. The use is to deal with special shortcuts like Blender has, which differentiate normal and numpad numbers/symbols. For quick access it was put on the left shift in BASE layer. * Added navigation arrangements to _PAD. Changed location of shift on _RAR. The numbers on numpad are easy to find, but when these keys are in their navigation variant with numlock on it becomes almost impossible. There was room on the map to add an arrow row, and a row for the remaining navigation keys, hence they where added. They are in a left handed order, because there already is a right handed order on _MOV. It still proved possible to accidentally trigger Power, due to erroneous hitting 'shift' in BASE and then messing around by accident. With shift on (BASE) space in _RAR, accidents should be reduced further, since it is a combination never used. * Added Tab on _ACC and _PAD To facilitate Control-Tab (a blender shortcut). On _ACC the Tab is in its correct place. On _PAD it messy because not on its correct place. Leaving it there for now: easier to access Tab+Control with left hand only on the modifiers in _PAD, and other hand on a pointer device. Tab has a potential use to jump input cells, which may be used in combination with a numpad. * _MOV layer: switched default layout to trangle navigation layout. This only required to set the already existing #defines. I found the flat layout not intuitive, the triangle layout has no left/rigth hand problem. The higher buttons for the mouse where not correctly ordered, so they where re-ordered. * Triangle navigation by default. Added pictures of layout to readme.md * Layer names on images. * Changed image for layer _DRAW slightly. The shifted symbol to the lower right. * Image for _PAD corrected for no-action and Tab. * Added a paragraph about why this layout is good to use. * removed 'modifiers' paragraph * Some text improvements in paragraph on what is good about this layout. Fiddle on the title as well. * Added Del on _DRAW layer. Some minor text fiddles here and there. * Removed word "descramble" in image layer _RAR. * Improved key 'sticky' and altered image size (test). * Rescaled image for layer FUN * Unicode in its own file. Bug fix: _DDA 'ï' printed a capital. Upon a suggestion from QMK Discord #programming, the macros and unicode is put in a separate file, because keymap.c got large. An erroneous numerical value for ï was fixed. Author e-mail is updated to a new e-mail adres. * Added an image to illustrate 'descramble' mode. * Changed explicit e-mail to link, to reduce spam bot trolling. * Added a Qwerty+Dvorak compile time version. It seemed the overall design (accented, Unicode, stuff) could be useful for Qwerty typers (of which there are so many). This was done by #if(n)def out/in a fair amount of code here and there, and creating 4 replacement layers in a new file qwerty_dvorak.c, also with its own readme in qwerty_dvorak.md. The 'descramble' switch system is re-used here to switch from Qwerty to Dvorak. The new code is put in qwerty_dvorak.c, which starts with an extensive comment about why and how it works. Fix: Docs, a stale "_MOV" was replaced with "_PAD" in the readme.md for _DDL. * Changed image hosting. Downtime, problems registering: resorting to my own domain. * minor text order changes * Some text improvements. * Added a compile option to easily change what layer is active on startup. This layer can be plain Dvorak or 'descrambled' Dvorak, if QWERTY_DVORAK is not set. It can be Qwerty or Dvorak if it is set. Just some simple #define statements. * Added graphics for Qwerty+Dvorak, and improved documentation. Added the whole set of layers also to qwerty_dvorak.md, because it seemed it would get even more confusing to have a user cross reference it between the two files. * Some simple text improvements * Numbers/symbols layer keys on BASE to DRAW when both pressed. The two keys besides the space bars go to DRAW layer when pressed simultaneously. (This is inspired on the Planck's 'adjust' layer, pressing both 'lower' and 'raise' together.) All layers can now (relatively) comfortably be reached. This change was necessary because it was cumbersome to reach the DRAW layer with the right pinky and then type with the right hand. _RAR is now not super easy, but it is a 'rare' layer anyway. * Added compile + flash section in readme. * Corrected documentation: 'mouse on ... hand' * Removed up/down arrow ⮙⮛ on _DRA and _DDD, because the hex file was too large. Due to pulling the master repository, changing nothing in this keymap, the code compiled as 2 bytes too large, where before it had been 2 bytes left free. Some compile options have been created, to make it easy to cut out up/down arrow on the 'descramble' _DDD layer, and/or the normal _DRA layer, and/or dashes ┄┅ on the 'descramble' _DDD layer. The 'normal' layer cut out of arrows yields little benefit, but it keeps all layers exactly the same between 'descramble' and normal mode. For Qwerty compilation, you will want to not cut out anything, requiring to edit the user compile options in keymap.c (top). * Resolved size issue with QMK #defines, re-instated ⮙⮛, removed RGUI on _FUN. Various #defines tested to reduce space, NO_ACTION_MACRO NO_ACTION_FUNCTION worked. Therefore the cutting out of the up/down arrows was no longer needed. The #defines to easily remove them have been left in place. RGUI made _FUN confusing with the multi-modifiers, thus taken out. Multi- modifiers now logically cascade without skipping a key. * Improved image files with led colors and some tweaks. * Updated graphics file for Dvorak in QWERTY_DVORAK compile option. The led colors where not correct because the graphics for standard Dvorak was being re-used. * Fixed for re-instating arrow up/down for space. * Activation marker on _FUN layer in documentation altered. It looked like it was a symbol. * Made startup layer explicit in code. Startup layer follows 'descramble' on/off user #define setting. * Marker for BASE activation for _PAD, _MOV: fixed. There was a stale marker in the documentation layouts for _MOV: removed. The same marker for _PAD was improved. * Code optimizations suggested on pull request #8066 https://github.com/qmk/qmk_firmware/pull/8066 Some things moved to config.h, rules.mk Changed layer_on/_off to layer_move(..) Removed a global variable, changed literal type on a function. Code is now a lot smaller, hence removed readme.md entry on that. Removed "not shown" on 'descramble' leds in qwerty readme (mistake). * Compile option to change ƒ into €. Since it's a west european keymap, maybe someone likes the euro currency on it. (It was not on it because I don't like ...) * default to ƒ on keymap * Removed print sheet for layout *.odt file. Changing this to text/markdown seems to reduce the use of this file to a point that it may be better to delete it. There is also the graphics now, which might be better to print. * Updated the seller/maintainer of the board to: The Key Dot Company LLC. https://thekey.company/blogs/blog-updates/thekey-company-acquires-minivan * Changed external links to website to plain text. The markdown link is caught by the github cammo system. * Last free spot on the map made easy to configure. One spot was still free (Unicode _DRA/_DDD layer). This puts a #define on top of unicode_macros.c, to make it easy for a user to put in their own symbol. Put placeholder 🛠 in there. That symbol is not represented in the documentation (maybe it should, it is a nice symbol). * Removed space saving #defines. These became obsolete clutter, now that there is enough space thanks to LINK_TIME_OPTIMIZATION_ENABLE. * Added tokens to simplify compiling for 45/46 keys. An attempt to make it easy to switch on a #define between various hardware configurations (44, 45, 46 keys) failed. This: #define J1 , KC_A // seems to have failed to be recognized as a key definition. error: error: macro "LAYOUT_command" requires 45 arguments, but only 44 given Left in are some code tokens (J1-J4) and #defines that need at least bulk replacement in keymap.c and optionally qwerty_dvorak.c, to compile for such hardware configurations. It would be nice if this could be done better. * User can easily compile for 45, 46 hardware keys. Added some #ifdefs around optional keys in the keymap, to allow compiling for 45 and 46 keys. Left the earlier made code with the J1_J2 etc. tokens, which could still be used to port the map to a board with even more keys. This fixes earlier mentioned problem. * Arrow cluster for 'arrow' hardware configuration. This is a user configurations option in the keymap.c, to have an arrow cluster around the additional key for 'arrow' hardware. The arrow cluster is however not on the base layer (no room). The additional key is used to switch to the _MOV layer. There it becomes a down arrow in the arrow cluster. To make this work with the default _MOV layer, the right hand keys on the 2nd row where moved one spot to the left, for the 'triangle' arrow configuration (mouse right). This is a trivial change. There was a bunch of language improvements to the documentation, including graphics. The symbol 🛠 is now listed. The program seems to be reliable, as far as used and tested. * Correction of mark-down formatting. _MOV layer 'arrow' cluster documentation rendered incorrectly (attempt to add newline). * Markdown formatting mistake correction. Adding a newline at 'Layers (text)' chapter. * Moving the graphics about 'arrow' to topic. The graphic explaining what 'arrow' with arrow cluster means, should be where that is mentioned under compile options. * Editor token J3_J4 moved to avoid arrow cluster. If one wants to insert a key by bulk replacing J3_J4, and has activated the 'arrow' layout arrow cluster, this new key would be inside the arrow cluster, hence it was moved to the left. * Æstethics of image 'arrow' layout, arrow cluster. Shading corrected/nicer. * Corrected image link in readme.md Illustration 'arrow' layout, arrow cluster. * Fix: Toggle to BASE layer leaked. South-paw key. When toggling to a non-BASE layer, either on the _FUN layer or using the 'arrow' cluster for 'arrow' layout, on the BASE layer to toggle to _MOV, the layer changed on the down-stroke, causing a character to leak. These layer switch macros now alter layer on the up stroke. There seems to have been an accidental code deletion: #define MORE_key1. This defines what the additional hardware key for 'South Paw' ('Command') should be. * User compile option comments easier to read. The phrases "uncomment" and "comment out" are confusing. Replaced by _activate_ and _remove_. * Put user compile options back to default Minivan. Accidentally left the compile options for number of Minivan keys in the wrong state while git pushing. * Rewording a comment in the user compile options. Clearer language. * Leds indicate Caps/Num-lock. Leds green/blue switch depending on numlock for numbers-pad layer _PAD. BASE layer led brightens when capslock is on. * _PAD had the wrong period, fixed. _PAD layer had the KC_DOT instead of KC_KP_DOT. * Options for navigation keys arrow hardware key. Compile options added to have a complete navigation cluster around the additional hardware key for 'arrow' layout, both for triangle left handed arrows and flat right handed arrows. * Added _FUN layer in text Qwerty. _FUN text layer was by mistake missing/deleted in the qwerty-dvorak readme. * Added graphical visualization of all layers. * Graphics: _RAR 'Capslock', _NSY '~' corrected. Text representation of layers was correct, graphics corrected. * Compile Option arrows in a vi(1) editor layout. Vi(1) is a much loved editor, with its own peculiar arrow layout on HJKL (as it appears in Qwerty). It seems possible some Qwerty vi users might find it fun this way for regular arrows as well. The 'arrow' hardware layout, compiled with arrow cluster, follows the vi(1) arrow arrangement. * More layer overview graphics files for the readmes. Added a '40% x 400%' to the 3D layer overview image (top). Added overview of all layers in a readable way (Dvorak² only). Added a guide to show where what is similar on layers. This should help with learning. Added a graphic showing what key activates what layer. Added graphics that show what layer subsets are active in certain modes (Dvorak² and Qwerty/Dvorak). Fixed mistake: _Tab_ missing in layer `_PAD` graphics file. * 'Tab' inserted in overview graphics for _PAD layer. * Corrected mistake in similar layer keys. LGUI on _ACC * Added overview graphics for Qwerty/Dvorak. Overview of layers, similar keys on similar layers, activation. * Compile option to change ⮘ ⮙ ⮚ ⮛ into ☐ ☒ ☑ 🗹 Layer _DRA, _DDD. Checkboxes seem handy for lists. Set default on in keymap.c. Pointers seem rarely useful. Right arrow sometimes as a bullet point marker. All affected graphics updated. * First overview image correction. Last layer is not 'symbols' due to its numbers. Some art improvement. * Minor tekst correction (author Minivan config). * Short features overview and git lib fix. * note⁴ as example * Improvements all over the place. The keymap is now modular dual layout. There is a common system, and there can then be two letter/numbers layer pairs be compiled with it, which are separately defined and documented in ./bases… files. Speed measuring and text size counting added. There is an additional Unicode layer, for a total of three. The “descramble Dvorak” layer is now just a function, as was originally intended. * Wrong link to Dvorak manual, stray ‛r’ character. * Splitting the layouts so they are not pairs of 4. The layers had been configurable only as a set of a BASE and letter layer with another BASE and letter layer: Dvorak + Dvorak² and Qwerty+Dvorak. Now Dvorak, Dvorak² and Qwerty can be individually configured, to be on either the Default or Alternate spots in the dual layout (Dvorak² only supports Alternate, due to its “_HALF_ descramble” mode). * Added Colemak layout. Some tidying up of documentation wrt DEF/ALT base layer identifiers. Fixed missing ‛:’ on the graphics for Qwerty. * stale letter * fix modified submodules * removed redundant code testing twice for non-zero * Speed measuring precision fix. The calculation of “int speed;” caused great loss of precision. * Added overview of layers by key. Makes it easier to see the associations of meanings per key. * Dvorak descramble by key overview Forgot to add. * Minor readme format fiddle. * Graphics: blank keys are grey, fix one mistake. * Compilation as a single layout. Layer definitions _ALT_BASE and _ALT_NSY (enum) are simply #redefined as preprocessor numbers equal to _DEF_BASE and _DEF_NSY (see user_config.h, lowest reference to MINIFAN_SINGLE_LAYOUT). * Single layout compile option See user_config.h lowest reference to MINIFAN_SINGLE_LAYOUT for the why of the how. * RShift toggles to _RAR when held ≥ 500 ms. “Qwerty with arrows on BASE”, will need a key to _RAR layer. It mirrors the behavior of LShift. It is generally useful. Removed useless user options regarding LShift layer toggle. It will have to be _PAD. * Layer switch graphic update per last push. Forgot to update the default base layer switching graphic. * Preconfigured optional ‛Command’ hold key to _RAR layer. This is a third way to reach the _RAR layer, useful if the furthest right key on row 1 is changed to an uncluttered BASE layer arrow. This further prepares the way for a Qwerty layout with arrows on BASE. * Changed ‛Command’ hardware key to TG(_RAR) MO(_RAR) doesn't work, because it doesn't follow a change in base layers, which happens on _RAR. * Corrected wrong all-layers-by-key upload readme.md * More graphics = more fun: keycap view in readme. Preparing to integrate a number pad base layer. Shortened hold time for right/left Shift layer toggles to 200 ms. * Too light grey for “1470” on three layout graphics. * Added a numbers pad Base layout option. This numbers pad layer is in the format of a numbers pad keyboard/cluster. It has a second layer, which is normal for all Base layers. In this case, the second layer provides sub-/super-script versions of the numbers, in the same layout. * Keycap view numpad improvements. * Graphics: forgot to cut off southpaw/arrow on two keycap views. * Preprocessor identifier for “MIT” Planck spacebar. Trans-minivan preprocessor statements augmented with an identifier which might work for a Planck keyboard with two unit spacebar. At this point, the “trans minivan” code only could make porting to other keyboards less of a chore. It remains untested. Only visual inspection of the preprocessing regarding the amount of keys in the layout has been done. * Tweak of common layout graphic impression. This would also allow indication of a number pad. * Improved dual numpad layer & graphics. All numbers/symbols seem to get affected by NumLock, hence they all needed to show that in the graphic documentation. Tab was removed in favor of Numpad ‛=’, and comma replaced by numpad-comma. * Committing partial job on numpad Base layers. Hardware problem here, don't want to loose the data. * Three issues: header file, numpad Base, Tab key. This should complete previous unexpected commit. ① Documentation and precedent for a base layer with its own header file, base_NAME.h. This allows someone writing a new Base layer pair, to (un)set user configuration options in user_config.h. ② Numbers pad Base layer added, different variants. The common numbers pad also has a new optional layout (square), and can be removed by user configuration option (because one might already compile with the Base layer numbers pad).. ③ It turns out there was an easy solution to the Tab key anomaly. Uncluttered Tab is now located both on BON and ACC layers, on intuitive locations opposing Control, which is also in the right spot. Basic modifiers for Tab works well now. * Graphics for Base numpad single square: correction. Showed wrong insertion key for 'command' / 'south paw' hardware key. … * ‛South paw’ default GUI. Graphics. TOC user config. Made ‛south paw’ be GUI by default. Improved graphics appearance. Ordered options in user_config.h, added table of contents. * User config cleanup & added a compact alternate. The normal user configuration, which is heavily documented and therefore a bit unwieldy, can now optionally be done in another file, without any documentation. * Base graphics fix, _ACC/_NSY hold switch option * Added a Qwerty with arrows on base. Added a graphic in readme for Dvorak descramble (for documentation predictability). * Put `~ on the _BON layer. ① There was no uncluttered `~ available. On Qwerty Base Arrow the `~ key got even more sidelined. ② Improved Qwerty Base Arrow manual. * Option to harmonize Qwerty with Qwerty Base Arrow Key ‛/?’ is different on Qwerty Base Arrow, which will lead to typing arrows for people who have both kinds of Qwerty running. This option adds this key in the same spot as where it is on Qwerty Base Arrow, but only if Qwerty Base Arrow is being compiled. * See previous commit (Qwerty harmonization) * Efficiency fix. +Workman layout. Workman layout added. Serious efficiency mistakes discovered and fixed: ① There was no check on Delete on Base layer, to see if another key had been pressed. Fixed. ② The Shifts on Base did not provide a Shift for the _BON layer accented characters. Fixed. Fixing was painless, proving the code is stable and maintainable. * Changed Tab/CTL on _ACC/_DRA, μ, T.O.C. readme.md μ was forgotten (French), added on _ACC. This caused Tab to get displaced and stacked with Control, which ends up being better anyway. This also meant _ACC needed Left-Control, and therefore _DRA needed to switch Tab and Control, because it needs to complement _ACC with Right-Control (to be able to type all modifiers with Tab). ➡ Overview graphics are not yet updated. _DRA and _ACC are now out of sync in the graphics documentation. To be fixed soon. Chapter on language support added in readme. Table of Contents added to readme. * Updated all graphics (_BON/_DRA Tab/Control/μ). Some fiddles with readme. * Led on/off at startup, RAlt on Base option. It is hard to believe, but the todo que seems empty! * Minor changes in readme. * Minor documentation improvement (RAlt/_RAR). * Minor changes readme. Removed “not tested yet …”, because that becomes wrong once it is tested. * Added a blank keycaps graphic. * Lower saturation letters Dvorak-descramble keycap. ;-] * One key change in personal keycap graphic. ;-] * Forgot _NSY layer in keycap qwerty basearrow * Moved speed/count startup setting in user_config.h Moved to chapter startup settings. (These last commits are more like some loose ends with the last ongoing topics. It isn't active development, nothing new gets started. If QMK requests more changes, even if it is a typo, just let me know.) * Travis Cl: “The LINK_TIME_OPTIMIZATION_ENABLE flag… … has been renamed to LTO_ENABLE.. Stop.” Changed it. * Adds a link to external resources in readme. A place to put gimp .xcf files if someone wants to modify/port the keymap. Perhaps links to varieties of Minifan on github. Maybe a video about the keymap, and such. Stuff that doesn't belong/fit on github, and is easy to update without pull requests. * RGBLIGHT_ENABLE rules.mk fixed, leds off for nop rules.mk RGBLIGHT_ENABLE can now be set to “no” without issue. Compile option to have leds off in Default Base layer. * Transparency bug fixed. Default layer was not set. This remained a hidden mistake, until Qwerty Base Arrow had a different layer hold key in one place. * Graphics doc correction, L/Rshift toggle config Qwerty Base Arrow fix: Keycap view showed unneeded and empty ‛South Paw’ key. All layers by key shows 45 Minivan version, title said “44”. Added user configuration options to alter what is on the short and long toggle on Left and Right Shift. * Improved “why this layout” in readme. Wanted to add that numbers & symbols layer can be reached by both thumbs. It seems quite a drawback if that is not possible, to constantly need to hold down the same thumb, especially for programming ? It seemed worthwhile to mention. * Reduced size of readme, dvorak-descramble, todo. Stuff got a bit out of hand. * one letter typo * renumbered readme, _fun_stay initialization Renumbered readme chapters to start from 1 not 0. Other minor edits. Sticky on/off for _FUN layer seemed to be unpredictable on startup. * Letter Ñ (capital) fix. I seem to remember messing with this recently, must have damaged this letter :-(. Capital was missing. * Bare bones base numpad all layer by key. I seemed to have forgotten to hide the common layers for this version. Which doesn't matter a whole lot but this is a bit better and as it was meant.
2021-03-04 19:07:55 +00:00
/*
* License (GPL):
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
* Author: © 2019, 2020 by Jos Boersema
*
*/
/* An amount of Unicode #defines
* - western european accented characters
* - various punctuation symbols, different number formats, math symbols, other symbols.
*/
// a lower case variants
#define CAL_ACU 0xe1 // 'C' for Costum 'A' for a, 'L' for lower, "ACU" for acute: á
#define CAL_CAR 0xe2 // '' '' '' "CAR" for caret: â
#define CAL_DIA 0xe4 // '' '' '' "DIA" for diaereses: ä
#define CAL_GRA 0xe0 // '' '' '' "GRA" for grave: à
// A upper case variants
#define CAU_ACU 0xc1 // '' '' 'U' for upper, "ACU" for acute: Á
#define CAU_CAR 0xc2 // '' '' '' "CAR" for caret: Â
#define CAU_DIA 0xc4 // '' '' '' "DIA" for diaereses: Ä
#define CAU_GRA 0xc0 // '' '' '' "GRA" for grave: À
// A with ring (Scandinavia)
#define CAL_RNG 0xe5 // '' 'A' for a, 'L' for lower, "RNG" for Ring: å
#define CAU_RNG 0xc5 // '' '' 'U' for upper, '' : Å
// AE (French)
#define CAEL_BI 0xe6 // '' "AE" for ae, 'L' for lower '' : æ
#define CAEU_BI 0xc6 // '' '' 'U' for upper, '' : Æ
// OE (French)
#define COEL_BI 0x153 // '' "AO" for ao, 'L' for lower, "BI" for two-character: œ
#define COEU_BI 0x152 // '' '' 'U' for upper, '' ; Œ
// Mu (French)
#define C_MU_L 0x03BC // '' "MU" for Mu (Greek letter), 'L' for lower:
// C with cedilla
#define CCL_CDL 0xe7 // '' 'C' for c, 'L' for lower, "CDL" for cedilla: ç
#define CCU_CDL 0xc7 // '' '' 'U' for upper, '' : Ç
// e lower case variants
#define CEL_ACU 0xe9 // 'C' for Costum 'E' for e, 'L' for lower, "ACU" for acute: é
#define CEL_CAR 0xea // '' '' '' "CAR" for caret: ê
#define CEL_DIA 0xeb // '' '' '' "DIA" for diaereses: ë
#define CEL_GRA 0xe8 // '' '' '' "GRA" for grave: è
// E upper case variants
#define CEU_ACU 0xc9 // '' '' 'U' for uuper, "ACU" for acute: É
#define CEU_CAR 0xca // '' '' '' "CAR" for caret: Ê
#define CEU_DIA 0xcb // '' '' '' "DIA" for diaereses: Ë
#define CEU_GRA 0xc8 // '' '' '' "GRA" for grave: È
// i lower case variants
#define CIL_ACU 0xed // '' 'I' for i, 'L' for lower, "ACU" for acute: í
#define CIL_CAR 0xee // '' '' '' "CAR" for caret: î
#define CIL_DIA 0xef // '' '' '' "DIA" for diaereses: ï
#define CIL_GRA 0xec // '' '' '' "GRA" for grave: ì
// I upper case variants
#define CIU_ACU 0xcd // '' '' 'U' for upper, "ACU" for acute: Í
#define CIU_CAR 0xce // '' '' '' "CAR" for caret: Î
#define CIU_DIA 0xcf // '' '' '' "DIA" for diaereses: Ï
#define CIU_GRA 0xcc // '' '' '' "GRA" for grave: Ì
// N with tilde
#define CNL_TLD 0xf1 // '' 'N' for n, 'L' for lower, "TLD" for tilde: ñ
#define CNU_TLD 0xd1 // '' '' 'U' for upper, '' : Ñ
//Spanish additional symbols:
#define CEX_INV 0xa1 // '' "EX" for exclamation mark, "INV" for inverted: ¡
#define CQU_INV 0xbf // '' "QU" for question mark, '' : ¿
// o lower case variants
#define COL_ACU 0xf3 // 'C' for Costum 'O' for a, 'L' for lower, "ACU" for acute: ó
#define COL_CAR 0xf4 // '' '' '' "CAR" for caret: ô
#define COL_DIA 0xf6 // '' '' '' "DIA" for diaereses: ö
#define COL_GRA 0xf2 // '' '' '' "GRA" for grave: ò
// O upper case variants
#define COU_ACU 0xd3 // '' '' 'U' for upper, "ACU" for acute: Ó
#define COU_CAR 0xd4 // '' '' '' "CAR" for caret: Ô
#define COU_DIA 0xd6 // '' '' '' "DIA" for diaereses: Ö
#define COU_GRA 0xd2 // '' '' '' "GRA" for grave: Ò
// O with stroke (Scandinavia)
#define COL_STK 0xf8 // '' 'O' for o, 'L' for lower, "STK" for Stroke: ø
#define COU_STK 0xd8 // '' '' 'U' for upper, '' : Ø
// u lower case variants
#define CUL_ACU 0xfa // 'C' for Costum 'U' for u, 'L' for lower, "ACU" for acute: ú
#define CUL_CAR 0xfb // '' '' '' "CAR" for caret: û
#define CUL_DIA 0xfc // '' '' '' "DIA" for diaereses: ü
#define CUL_GRA 0xf9 // '' '' '' "GRA" for grave: ù
// U upper case variants
#define CUU_ACU 0xda // '' 'U' for u, 'U' for upper, "ACU" for acute: Ú
#define CUU_CAR 0xdb // '' '' '' "CAR" for caret: Û
#define CUU_DIA 0xdc // '' '' '' "DIA" for diaereses: Ü
#define CUU_GRA 0xd9 // '' '' '' "GRA" for grave: Ù
// Y with acute
#define CYL_ACU 0xfd // '' 'Y' for y, 'L' for lower, "ACU" for Acute: ý
#define CYU_ACU 0xdd // '' '' 'U' for upper, '' : Ý
// Y with diaereses
#define CYL_DIA 0xff // '' 'Y' for y, 'L' for lower, "DIA" for Diareses: ÿ
#define CYU_DIA 0x178 // '' '' 'U' for upper, '' : Ÿ
// Dutch IJ
#define CIJL_BI 0x133 // '' 'IJ' for ij, 'L' for lower, BI for two-character: ij
#define CIJU_BI 0x132 // '' '' , 'U' for upper '' : IJ
//German:
// sharp s
#define CSL_SHP 0xdf // '' 'S' for s, 'L' for lower, "SHP" for sharp: ß
// Some Unicode symbols that might be handy
// Happy symbols:
#define CS_SMIL 0x1f642 // "C" for costum, "S" for symbol , "SMIL" for <smile> 🙂
#define CS_SMILP 0x1F60A // '' , '' , "SMIL" for smile, "P" for plus: 😊
#define CS_THUP 0x1f44d // '' , '' , "THUP" for <thumb up> 👍
//Sad symbols
#define CS_SAD_ 0x1f641 // '' , '' , "SAD_" for <sad face> 🙁
#define CS_SQUIG 0x2368 // '' , '' , "SQUIG" for squigly face: ⍨
#define CS_THDN 0x1f44e // '' , '' , "THDN" for <thumb down> 👎
// Punctuation
#define CS_ASTL 0x20F0 // '' , '' , "AST" for asterisk, "L" for little: ⃰
#define CS_DASH 0x2014 // '' , '' , "DASH" for dash (a longer hyphen, if rendered correctly): —
#define CS_DQUH 0x201D // '' , '' , "D" for double, "QU" for quote, "H" for high: ”
#define CS_DQUHR 0x201C // '' , '' , '' , ,, , '' , "R" for reverse: “
#define CS_DQUL 0x201E // '' , '' , , "L" for low: „
#define CS_GUILLE 0xAB // '' , '' , "GUIL" for guillemet (French quotation), "LE" for left-pointing: «
#define CS_GUILRI 0xBB // '' , '' , '' , "RI" for right-pointing: »
#define CS_GUILSLE 0x2039 // '' , '' , '' , "S" for simple, "LE" for left-pointing:
#define CS_GUILSRI 0x203A // '' , '' , '' , '' , "RI" for right-pointing:
#define CS_HQUOSB 0x201B // '' , '' , "H" for high, "QUO" for quote, "S" for single, "B" for begin:
#define CS_HQUOSE 0x2019 // '' , '' , '' '' '' , "E" for end:
// Unusual parenthesis types
#define CS_OCBRA 0x300c // '' , '' , "O" for opening, "C" for corner, "BRA" for bracket:「
#define CS_CCBRA 0x300d // '' , '' , "C" for closing, '' '' : 」
#define CS_ODABRA 0x300a // '' '' , "O" for opening, "D" for double, "A" for angled, "BRA" for bracket:《
#define CS_CDABRA 0x300b // '' , '' , "C" for closing, '' '' '' : 》
// currency
#define CS_LGULDEN UNICODE_CURRENCY // '' , "L" for lower, "GULDEN" for gulden (guilder): ƒ
// ^ special case for easy user configuration
#define CS_CURREN 0xA4 // '' , '' , "CURREN" for currency, 'any currency' symbol: ¤
#define CS_POUND 0xA3 // '' , '' , "POUND" for pound: £
#define CS_CENT 0xA2 // '' , '' , "CENT" for cent: ¢
// legal
#define CS_COPY 0xA9 // '' , '' , "COPY" for copyright:
#define CS_COPYL 0x1F12F // '' , '' , "COPY" for Copyright, "L" for left:
// circle, dots, bullet points
#define CS_BULLET 0x2022 // '' , '' , "BULLET" for bullet: •
#define CS_CIRCLE 0x3007 // '' , '' , "CIRCLE" for circle:
#define CS_DEGREE 0xB0 // '' , '' , "DEGREE" for degree: °
#define CS_ELLIPS 0x2026 // '' , '' , "ELLIPS" for bullet: …
#define CS_FINGER 0x261E // '' , '' , "FINGER" for finger: ☞
#define CS_MIDDOT 0x00B7 // '' , '' , "MIDDOT" for mid dot: ·
#define CS_PARA 0x00A7 // '' , '' , "PARA" for paragraaf: §
// super and sub script numbers
#define CN_0SUB 0x2080 // '' , N for number, "SUB" for sub-script or "SUP" for super-script:₀
#define CN_0SUP 0x2070 // '' , '' , '' :⁰
#define CN_1SUB 0x2081 // '' , '' , '' :₁
#define CN_1SUP 0xB9 // '' , '' , '' :¹
#define CN_2SUB 0x2082 // '' , '' , '' :₂
#define CN_2SUP 0xB2 // '' , '' , '' :²
#define CN_3SUB 0x2083 // '' , '' , '' :₃
#define CN_3SUP 0xB3 // '' , '' , '' :³
#define CN_4SUB 0x2084 // '' , '' , '' :₄
#define CN_4SUP 0x2074 // '' , '' , '' :⁴
#define CN_5SUB 0x2085 // '' , '' , '' :₅
#define CN_5SUP 0x2075 // '' , '' , '' :⁵
#define CN_6SUB 0x2086 // '' , '' , '' :₆
#define CN_6SUP 0x2076 // '' , '' , '' :⁶
#define CN_7SUB 0x2087 // '' , '' , '' :₇
#define CN_7SUP 0x2077 // '' , '' , '' :⁷
#define CN_8SUB 0x2088 // '' , '' , '' :₈
#define CN_8SUP 0x2078 // '' , '' , '' :⁸
#define CN_9SUB 0x2089 // '' , '' , '' :₉
#define CN_9SUP 0x2079 // '' , '' , '' :⁹
// Exponent symbols
#define CS_CPSUB 0x208E // '' , '' , "C" for closing, "P" for paranthesis, "SUB" for subscript: ₎
#define CS_OPSUB 0x208D // '' , '' , "O" for opening, '' , '' : ₍
#define CS_CPSUP 0x207E // '' , '' , "C" for closing, '' , "SUP" for superscript: ⁾
#define CS_OPSUP 0x207D // '' , '' , "O" for opening: '' , '' : ⁽
#define CS_EXPMIN 0x207B // '' , '' , "EXP" for exponent, "MIN" for minus : ⁻
#define CS_EXPPLS 0x207A // '' , '' , '' , "PLS" for plus : ⁺
// Math
#define CS_ABOUT 0x2248 // '' , '' , "ABOUT" for about equal: ≈
#define CS_CUMMU 0x2211 // '' , '' , "CUMMU" for cummulative: ∑
#define CS_DIVI 0xF7 // '' , '' , "DIVI" for division: ÷
#define CS_EGTHAN 0x2265 // '' , '' , "E" for equal, "G" for or-greater, "THAN" for than: ≥
#define CS_ELTHAN 0x2264 // '' , '' , "E" for equal, "L" for or-less, "THAN" for than: ≤
#define CS_INFIN 0x221E // '' , '' , "INFIN" for infinity: ∞
#define CS_MULT 0xD7 // '' , '' , "MULTI" for multiplication: ×
#define CS_NONE 0x2205 // '' , '' , "NONE" for empty-set / no-solution: ∅
#define CS_PLMI 0xB1 // '' , '' , "PLMI" for plus-minus; ±
#define CS_PROM 0x2030 // '' , '' , "PROM" for promille: ‰
#define CS_PROTT 0x2031 // '' , '' , "PRO" for pro-, "TT" for ten-thousandth: ‱
#define CS_SQRT 0x221A // '' , '' , "SQRT" for square root: √
#define CS_UNEQL 0x2260 // '' , '' , "UNEQL" for unequal: ≠
# ifdef POINT_ON_CHECKBOXES
// pointers
# define CS_CHECK_H 0x2B9B // '' , '' , "H" for Down, '' : ⮛
# define CS_CHECK_B 0x2B98 // '' , '' , "L" for Left, "ARROW" for arrow: ⮘
# define CS_CHECK_Y 0x2B9A // '' , '' , "R" for Right, '' : ⮚
# define CS_CHECK_N 0x2B99 // '' , '' , "U" for UP, '' : ⮙
# else
// checkboxes
# define CS_CHECK_H 0x1F5F9 // '' , '' , "CHECK" for check mark, "H" for heavy: 🗹
# define CS_CHECK_B 0x2610 // '' , '' , '' , "B" for blank: ☐
# define CS_CHECK_Y 0x2611 // '' , '' , '' , "Y" for yes: ☑
# define CS_CHECK_N 0x2612 // '' , '' , '' , "N" for no: ☒
# endif
// More arrows
#define CS_ARR_DN 0x2B07 // '' , '' , "ARR" for arrow, "DN" for down: ⬇
#define CS_ARR_LE 0x2B05 // '' , '' , "ARR" for arrow, "LE" for left: ⬅
#define CS_ARR_RI 0x27A1 // '' , '' , "ARR" for arrow, "RI" for right: ➡
#define CS_ARR_UP 0x2B06 // '' , '' , "ARR" for arrow, "UP" for up: ⬆
// More checkmarks
#define CS_BOTCH 0x2717 // '' , '' , "BOTCH" for botched: ✗
#define CS_CHECK 0x2713 // '' , '' , "CHECK" for check mark: ✓
// circled numbers
#define CN_0CIRC 0x24EA // '' , "N" for number, "0" for , "CIRC" for circled: ⓪
#define CN_1CIRC 0x2460 // '' , '' , "1" for 1, "CIRC" for circled: ①
#define CN_2CIRC 0x2461 // '' , '' , "2" for 2, "CIRC" for circled: ②
#define CN_3CIRC 0x2462 // '' , '' , "3" for 3, "CIRC" for circled: ③
#define CN_4CIRC 0x2463 // '' , '' , "4" for 4, "CIRC" for circled: ④
#define CN_5CIRC 0x2464 // '' , '' , "5" for 5, "CIRC" for circled: ⑤
#define CN_6CIRC 0x2465 // '' , '' , "6" for 6, "CIRC" for circled: ⑥
#define CN_7CIRC 0x2466 // '' , '' , "7" for 7, "CIRC" for circled: ⑦
#define CN_8CIRC 0x2467 // '' , '' , "8" for 8, "CIRC" for circled: ⑧
#define CN_9CIRC 0x2468 // '' , '' , "9" for 9, "CIRC" for circled: ⑨
#define CN_10CIRC 0x2469 // '' , '' , "10" for 10, "CIRC" for circled: ⑩
#define CN_11CIRC 0x246A // '' , '' , "11" for 11, "CIRC" for circled: ⑪
#define CN_12CIRC 0x246B // '' , '' , "12" for 12, "CIRC" for circled: ⑫
#define CN_13CIRC 0x246C // '' , '' , "13" for 13, "CIRC" for circled: ⑬
#define CN_14CIRC 0x246D // '' , '' , "14" for 14, "CIRC" for circled: ⑭
#define CN_15CIRC 0x246E // '' , '' , "15" for 15, "CIRC" for circled: ⑮
#define CN_16CIRC 0x246F // '' , '' , "16" for 16, "CIRC" for circled: ⑯
#define CN_17CIRC 0x2470 // '' , '' , "17" for 17, "CIRC" for circled: ⑰
#define CN_18CIRC 0x2471 // '' , '' , "18" for 18, "CIRC" for circled: ⑱
#define CN_19CIRC 0x2472 // '' , '' , "19" for 19, "CIRC" for circled: ⑲
// Box drawings
#define CB_C_LEDN 0x2513 // '' , "B" for box drawing, "C" for corner, "LE" for left, "DN" for down: ┓
#define CB_C_LEUP 0x251B // '' , '' , "C" for corner, "LE" for left, "UP" for up: ┛
#define CB_C_RIDN 0x250F // '' , '' , "C" for corner, "RI" for right, "DN" for down: ┏
#define CB_C_RIUP 0x2517 // '' , '' , "C" for corner, "RI" for right, "UP" for up: ┗
#define CB_VE 0x2503 // '' , '' , "VE" for verticle: ┃
#define CB_VE_BI 0x254B // '' , '' , "VE" for verticle, "BI" for bi (two): ╋
#define CB_VE_DOT 0x2507 // '' , '' , "VE" for verticle, "DOT" for dotted: ┇
#define CB_VE_LE 0x252B // '' , '' , "VE" for verticle, "LE" for left: ┫
#define CB_VE_RI 0x2523 // '' , '' , "VE" for verticle, "RI" for right: ┣
// Horizontal lines, can be used with box drawings
#define CB_HHORI 0x2501 // '' , '' , "H" for heavy, '' : ━
#define CB_HHORID 0x2505 // '' , '' , "H" for heavy, '' , "D" for dashes: ┅
#define CB_LHORI 0x2500 // '' , '' , "L" for light, "HORI" for horizontal: ─
#define CB_LHORID 0x2504 // '' , '' , "L" for light, '' , "D" for dashes: ┄
// Signs, unusual
#define CS_ALERT 0x26A0 // '' , "S" for symbol, "ALERT" for alert/warning: ⚠
#define CS_STARB 0x2605 // '' , '' , "STAR" for star, "B" for big: ★
#define CS_STARL 0x66D // '' , '' , "STAR" for star, "L" for little: ٭
#define CS_FLEUR 0x2766 // '' , '' , "FLEUR" for fleur (flower): ❦
#define CS_HEART 0x2665 // '' , '' , "HEART" for heart: ♥