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28 lines
728 B
C
28 lines
728 B
C
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#include "lets_split_eh.h"
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#include "bbaserdem.h"
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void matrix_init_keymap (void) {
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}
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uint32_t layer_state_set_keymap(uint32_t state) {
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return state;
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}
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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// Main Dvorak layer
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[_DV] = LAYOUT_letssplit_wrapper(DVORAK),
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// Turkish and special character overlay
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[_AL] = LAYOUT_letssplit_wrapper(ALTCHAR),
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// Gaming layer
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[_GA] = LAYOUT_letssplit_wrapper(GAME),
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// Numbers layer
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[_NU] = LAYOUT_letssplit_wrapper(NUMBERS),
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// Settings layer
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[_SE] = LAYOUT_letssplit_wrapper(SETTINGS),
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// Mouse emulation layer
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[_MO] = LAYOUT_letssplit_wrapper(MOUSE),
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// Music layer
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[_MU] = LAYOUT_letssplit_wrapper(MUSIC),
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};
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