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27 lines
643 B
C
27 lines
643 B
C
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#pragma once
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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enum layer_number {
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_QWERTY = 0,
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_COLEMAK,
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_DVORAK,
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_EUCALYN,
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_KEYPAD,
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_AUX,
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_KAUX,
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_LOWER,
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_RAISE,
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_PADFUNC,
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_ADJUST,
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};
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#if defined(SSD1306OLED)
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extern void init_helix_oled(void);
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# define INIT_HELIX_OLED() init_helix_oled();
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#else
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# define INIT_HELIX_OLED()
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#endif
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