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<span class="line"><span> {0,0,0,0},</span></span>
<span class="line"><span> {0,0,0,0},</span></span>
<span class="line"><span> {0,0,0,0},</span></span>
<span class="line"><span> {0,0,0,0},</span></span>
<span class="line"><span> {0,0,0,0}</span></span>
<span class="line"><span>}</span></span></code></pre></div><p>That datastructure is a direct representation of the matrix for a 5 row by 4 column numpad. When a key is pressed that key&#39;s position within the matrix will be returned as <code>1</code> instead of <code>0</code>.</p><p>Matrix Scanning runs many times per second. The exact rate varies but typically it runs at least 10 times per second to avoid perceptible lag.</p><h5 id="matrix-to-physical-layout-map" tabindex="-1">Matrix to Physical Layout Map <a class="header-anchor" href="#matrix-to-physical-layout-map" aria-label="Permalink to &quot;Matrix to Physical Layout Map&quot;"></a></h5><p>Once we know the state of every switch on our keyboard we have to map that to a keycode. In QMK this is done by making use of C macros to allow us to separate the definition of the physical layout from the definition of keycodes.</p><p>At the keyboard level we define a C macro (typically named <code>LAYOUT()</code>) which maps our keyboard&#39;s matrix to physical keys. Sometimes the matrix does not have a switch in every location, and we can use this macro to pre-populate those with KC_NO, making the keymap definition easier to work with. Here&#39;s an example <code>LAYOUT()</code> macro for a numpad:</p><div class="language-c vp-adaptive-theme"><button title="Copy Code" class="copy"></button><span class="lang">c</span><pre class="shiki shiki-themes github-light github-dark vp-code"><code><span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">#define</span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> LAYOUT</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">( </span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">\</span></span>
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> k00, k01, k02, k03, </span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">\</span></span>
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> k10, k11, k12, k13, </span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">\</span></span>
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> k20, k21, k22, </span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">\</span></span>
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> k30, k31, k32, k33, </span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">\</span></span>
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> k40, k42 </span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">\</span></span>
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">) { </span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">\</span></span>
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> { k00, k01, k02, k03 }, </span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">\</span></span>
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> { k10, k11, k12, k13 }, </span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">\</span></span>
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> { k20, k21, k22, KC_NO }, </span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">\</span></span>
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> { k30, k31, k32, k33 }, </span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">\</span></span>
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> { k40, KC_NO, k42, KC_NO } </span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">\</span></span>
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">}</span></span></code></pre></div><p>Notice how the second block of our <code>LAYOUT()</code> macro matches the Matrix Scanning array above? This macro is what will map the matrix scanning array to keycodes. However, if you look at a 17 key numpad you&#39;ll notice that it has 3 places where the matrix could have a switch but doesn&#39;t, due to larger keys. We have populated those spaces with <code>KC_NO</code> so that our keymap definition doesn&#39;t have to.</p><p>You can also use this macro to handle unusual matrix layouts, for example the <a href="https://github.com/qmk/qmk_firmware/blob/325da02e57fe7374e77b82cb00360ba45167e25c/keyboards/sneakbox/aliceclone/aliceclone.h#L24" target="_blank" rel="noreferrer">Alice</a>. Explaining that is outside the scope of this document.</p><h5 id="keycode-assignment" tabindex="-1">Keycode Assignment <a class="header-anchor" href="#keycode-assignment" aria-label="Permalink to &quot;Keycode Assignment&quot;"></a></h5><p>At the keymap level we make use of our <code>LAYOUT()</code> macro above to map keycodes to physical locations to matrix locations. It looks like this:</p><div class="language-c vp-adaptive-theme"><button title="Copy Code" class="copy"></button><span class="lang">c</span><pre class="shiki shiki-themes github-light github-dark vp-code"><code><span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">const</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> uint16_t</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> PROGMEM keymaps</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">[]</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">[MATRIX_ROWS][MATRIX_COLS] </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">=</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> {</span></span>
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> [</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">0</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">] </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">=</span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> LAYOUT</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(</span></span>
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> KC_NUM, KC_PSLS, KC_PAST, KC_PMNS,</span></span>
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> KC_P7, KC_P8, KC_P9, KC_PPLS,</span></span>
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> KC_P4, KC_P5, KC_P6,</span></span>
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> KC_P1, KC_P2, KC_P3, KC_PENT,</span></span>
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> KC_P0, KC_PDOT</span></span>
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> )</span></span>
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">}</span></span></code></pre></div><p>Notice how all of these arguments match up with the first half of the <code>LAYOUT()</code> macro from the last section? This is how we take a keycode and map it to our Matrix Scan from earlier.</p><h5 id="state-change-detection" tabindex="-1">State Change Detection <a class="header-anchor" href="#state-change-detection" aria-label="Permalink to &quot;State Change Detection&quot;"></a></h5><p>The matrix scanning described above tells us the state of the matrix at a given moment, but your computer only wants to know about changes, it doesn&#39;t care about the current state. QMK stores the results from the last matrix scan and compares the results from this matrix to determine when a key has been pressed or released.</p><p>Let&#39;s look at an example. We&#39;ll hop into the middle of a keyboard scanning loop to find that our previous scan looks like this:</p><div class="language- vp-adaptive-theme"><button title="Copy Code" class="copy"></button><span class="lang"></span><pre class="shiki shiki-themes github-light github-dark vp-code"><code><span class="line"><span>{</span></span>
<span class="line"><span> {0,0,0,0},</span></span>
<span class="line"><span> {0,0,0,0},</span></span>
<span class="line"><span> {0,0,0,0},</span></span>
<span class="line"><span> {0,0,0,0},</span></span>
<span class="line"><span> {0,0,0,0}</span></span>
<span class="line"><span>}</span></span></code></pre></div><p>And when our current scan completes it will look like this:</p><div class="language- vp-adaptive-theme"><button title="Copy Code" class="copy"></button><span class="lang"></span><pre class="shiki shiki-themes github-light github-dark vp-code"><code><span class="line"><span>{</span></span>
<span class="line"><span> {1,0,0,0},</span></span>
<span class="line"><span> {0,0,0,0},</span></span>
<span class="line"><span> {0,0,0,0},</span></span>
<span class="line"><span> {0,0,0,0},</span></span>
<span class="line"><span> {0,0,0,0}</span></span>
<span class="line"><span>}</span></span></code></pre></div><p>Comparing against our keymap we can see that the pressed key is <code>KC_NUM</code>. From here we dispatch to the <code>process_record</code> set of functions.</p><h5 id="process-record" tabindex="-1">Process Record <a class="header-anchor" href="#process-record" aria-label="Permalink to &quot;Process Record&quot;"></a></h5><p>The <code>process_record()</code> function itself is deceptively simple, but hidden within is a gateway to overriding functionality at various levels of QMK. The chain of events is listed below, using cluecard whenever we need to look at the keyboard/keymap level functions. Depending on options set in <code>rules.mk</code> or elsewhere, only a subset of the functions below will be included in final firmware.</p><ul><li><a href="https://github.com/qmk/qmk_firmware/blob/325da02e57fe7374e77b82cb00360ba45167e25c/quantum/action.c#L78-L140" target="_blank" rel="noreferrer"><code>void action_exec(keyevent_t event)</code></a><ul><li><a href="https://github.com/qmk/qmk_firmware/blob/325da02e57fe7374e77b82cb00360ba45167e25c/quantum/quantum.c#L204" target="_blank" rel="noreferrer"><code>void pre_process_record_quantum(keyrecord_t *record)</code></a><ul><li><a href="https://github.com/qmk/qmk_firmware/blob/27119fa77e8a1b95fff80718d3db4f3e32849298/quantum/quantum.c#L117" target="_blank" rel="noreferrer"><code>bool pre_process_record_kb(uint16_t keycode, keyrecord_t *record)</code></a><ul><li><a href="https://github.com/qmk/qmk_firmware/blob/27119fa77e8a1b95fff80718d3db4f3e32849298/quantum/quantum.c#L121" target="_blank" rel="noreferrer"><code>bool pre_process_record_user(uint16_t keycode, keyrecord_t *record)</code></a></li></ul></li><li><a href="https://github.com/qmk/qmk_firmware/blob/325da02e57fe7374e77b82cb00360ba45167e25c/quantum/process_keycode/process_combo.c#L521" target="_blank" rel="noreferrer"><code>bool process_combo(uint16_t keycode, keyrecord_t *record)</code></a></li></ul></li><li><a href="https://github.com/qmk/qmk_firmware/blob/325da02e57fe7374e77b82cb00360ba45167e25c/quantum/action.c#L254" target="_blank" rel="noreferrer"><code>void process_record(keyrecord_t *record)</code></a><ul><li><a href="https://github.com/qmk/qmk_firmware/blob/325da02e57fe7374e77b82cb00360ba45167e25c/quantum/quantum.c#L224" target="_blank" rel="noreferrer"><code>bool process_record_quantum(keyrecord_t *record)</code></a><ul><li><a href="https://github.com/qmk/qmk_firmware/blob/325da02e57fe7374e77b82cb00360ba45167e25c/quantum/quantum.c#L225" target="_blank" rel="noreferrer">Map this record to a keycode</a></li><li><a href="https://github.com/qmk/qmk_firmware/blob/325da02e57fe7374e77b82cb00360ba45167e25c/quantum/velocikey.c#L27" target="_blank" rel="noreferrer"><code>void velocikey_accelerate(void)</code></a></li><li><a href="https://github.com/qmk/qmk_firmware/blob/325da02e57fe7374e77b82cb00360ba45167e25c/quantum/wpm.c#L109" target="_blank" rel="noreferrer"><code>void update_wpm(uint16_t keycode)</code></a></li><li><a href="https://github.com/qmk/qmk_firmware/blob/325da02e57fe7374e77b82cb00360ba45167e25c/quantum/process_keycode/process_tap_dance.c#L118" target="_blank" rel="noreferrer"><code>void preprocess_tap_dance(uint16_t keycode, keyrecord_t *record)</code></a></li><li><a href="https://github.com/qmk/qmk_firmware/blob/325da02e57fe7374e77b82cb00360ba45167e25c/quantum/process_keycode/process_key_lock.c#L64" target="_blank" rel="noreferrer"><code>bool process_key_lock(uint16_t keycode, keyrecord_t *record)</code></a></li><li><a href="https://github.com/qmk/qmk_firmware/blob/325da02e57fe7374e77b82cb00360ba45167e25c/quantum/process_keycode/process_dynamic_macro.c#L160" target="_blank" rel="noreferrer"><code>bool process_dynamic_macro(uint16_t keycode, keyrecord_t *record)</code></a></li><li><a href="https://github.com/qmk/qmk_firmware/blob/325da02e57fe7374e77b82cb00360ba45167e25c/quantum/process_keycode/process_clicky.c#L84" target="_blank" rel="noreferrer"><code>bool process_clicky(uint16_t keycode, keyrecord_t *record)</code></a></li><li><a href="https:
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