2018-05-28 02:19:09 +00:00
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#include QMK_KEYBOARD_H
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2017-04-23 03:49:34 +00:00
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#ifdef RGBLIGHT_ENABLE
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#include "rgblight.h"
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#endif
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _BL 0
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#define _FL 1
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Keymap _BL: (Base Layer) Default Layer
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* ,-------------------.
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* | T | G | B |Spac|
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* |----|----|----|----|
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* | R | F | V | Fn |
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* |----|----|----|----|
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* | E | D | C | OS |
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* |----|----|----|----|
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* | W | S | X | Alt|
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* |----|----|----|----|
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* | Q | A | Z | Ctl|
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* |----|----|----|----|
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* | Esc| Tab|Shft| Fn2|
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* `-------------------'
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*/
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2018-05-28 02:19:09 +00:00
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[_BL] = LAYOUT_ortho_6x4(
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2022-12-30 00:48:05 +00:00
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KC_T, KC_G, KC_B, KC_SPACE,
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KC_R, KC_F, KC_V, MO(1),
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KC_E, KC_D, KC_C, KC_LGUI,
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KC_W, KC_S, KC_X, KC_LALT,
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KC_Q, KC_A, KC_Z, KC_LCTL,
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2022-10-16 13:14:40 +00:00
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KC_TAB, KC_ESC, KC_LSFT, MO(1)
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2018-05-28 02:19:09 +00:00
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),
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2017-04-23 03:49:34 +00:00
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/* Keymap _FL: Function Layer
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* ,-------------------.
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* | 5 | F5 | F11|Spac|
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* |----|----|----|----|
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* | 4 | F4 | F10| |
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* |----|----|----|----|
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* | 3 | F3 | F9 | OS |
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* |----|----|----|----|
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* | 2 | F2 | F8 | Alt|
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* |----|----|----|----|
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* | 1 | F1 | F7 | Ctl|
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* |----|----|----|----|
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* | ` | Del|Shft| |
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* `-------------------'
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*/
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2018-05-28 02:19:09 +00:00
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[_FL] = LAYOUT_ortho_6x4(
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2022-12-30 00:48:05 +00:00
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KC_5, KC_F5, KC_F11, _______,
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KC_4, KC_F4, KC_F10, _______,
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KC_3, KC_F3, KC_F9, _______,
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KC_2, KC_F2, KC_F8, _______,
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KC_1, KC_F1, KC_F7, _______,
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2018-05-28 02:19:09 +00:00
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KC_GRV,KC_DEL, _______, _______
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),
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2017-04-23 03:49:34 +00:00
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};
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