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42 lines
1.0 KiB
C
42 lines
1.0 KiB
C
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#pragma once
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#include "quantum.h"
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/* This a shortcut to help you visually see your layout.
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*
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* The first section contains all of the arguments representing the physical
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* layout of the board and position of the keys.
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*
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* The second converts the arguments into a two-dimensional array which
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* represents the switch matrix.
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*/
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#define LAYOUT_ortho_5x4( \
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K00, K01, K02, K03, \
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K10, K11, K12, K13, \
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K20, K21, K22, K23, \
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K30, K31, K32, K33, \
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K40, K41, K42, K43 \
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) \
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{ \
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{ K00, K01, K02, K03 }, \
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{ K10, K11, K12, K13 }, \
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{ K20, K21, K22, K23 }, \
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{ K30, K31, K32, K33 }, \
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{ K40, K41, K42, K43 }, \
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}
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#define LAYOUT_numpad_5x4( \
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K00, K01, K02, K03, \
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K10, K11, K12, \
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K20, K21, K22, K13, \
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K30, K31, K32, \
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K40, K42, K33 \
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) \
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{ \
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{ K00, K01, K02, K03 }, \
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{ K10, K11, K12, K13 }, \
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{ K20, K21, K22, KC_NO }, \
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{ K30, K31, K32, K33 }, \
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{ K40, KC_NO, K42, KC_NO }, \
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}
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