qmk_firmware/keyboards/keychron/q0/rev_0131/rev_0131.c

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/* Copyright 2023 @ Keychron (https://www.keychron.com)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "quantum.h"
#ifdef RGB_MATRIX_ENABLE
// clang-format off
const ckled2001_led PROGMEM g_ckled2001_leds[RGB_MATRIX_LED_COUNT] = {
/* Refer to CKLED manual for these locations
* driver
* | R location
* | | G location
* | | | B location
* | | | | */
{0, I_2, G_2, H_2},
{0, I_3, G_3, H_3},
{0, I_4, G_4, H_4},
{0, I_5, G_5, H_5},
{0, C_1, A_1, B_1},
{0, C_2, A_2, B_2},
{0, C_3, A_3, B_3},
{0, C_4, A_4, B_4},
{0, C_5, A_5, B_5},
{0, F_1, D_1, E_1},
{0, F_2, D_2, E_2},
{0, F_3, D_3, E_3},
{0, F_4, D_4, E_4},
{0, F_5, D_5, E_5},
{0, I_6, G_6, H_6},
{0, I_7, G_7, H_7},
{0, I_8, G_8, H_8},
{0, I_9, G_9, H_9},
{0, C_6, A_6, B_6},
{0, C_7, A_7, B_7},
{0, C_8, A_8, B_8},
{0, C_9, A_9, B_9},
{0, C_10, A_10, B_10},
{0, F_6, D_6, E_6},
{0, F_7, D_7, E_7},
{0, F_9, D_9, E_9},
};
#define __ NO_LED
led_config_t g_led_config = {
{
// Key Matrix to LED Index
{ __, 0, 1, 2, 3 },
{ 4, 5, 6, 7, 8 },
{ 9, 10, 11, 12, 13 },
{ 14, 15, 16, 17, __ },
{ 18, 19, 20, 21, 22 },
{ 23, 24, __, 25, __ },
},
{
// LED Index to Physical Position
{56,0}, {112,0}, {168,0}, {224,0},
{0,15}, {56,15}, {112,15}, {168,15}, {224,15},
{0,27}, {56,27}, {112,27}, {168,27}, {224,34},
{0,40}, {56,40}, {112,40}, {168,40},
{0,52}, {56,52}, {112,52}, {168,52}, {224,58},
{0,64}, {84,64}, {168,64},
},
{
// LED Index to Flag
1, 1, 1, 1,
4, 8, 4, 4, 4,
4, 4, 4, 4, 4,
4, 4, 4, 4,
4, 4, 4, 4, 4,
4, 4, 1,
}
};
#endif // RGB_MATRIX_ENABLE