qmk_firmware/quantum/rgblight/lighting_map.h

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2023-03-21 15:05:40 +00:00
// Copyright 2023 QMK
// SPDX-License-Identifier: GPL-2.0-or-later
/*******************************************************************************
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#pragma once
// clang-format off
enum { ENABLED_RGBLIGHT_EFFECTS = 0
| (1ULL << 0x00)
#ifdef RGBLIGHT_EFFECT_BREATHING
| (1ULL << 0x01)
#endif
#ifdef RGBLIGHT_EFFECT_BREATHING
| (1ULL << 0x02)
#endif
#ifdef RGBLIGHT_EFFECT_BREATHING
| (1ULL << 0x03)
#endif
#ifdef RGBLIGHT_EFFECT_BREATHING
| (1ULL << 0x04)
#endif
#ifdef RGBLIGHT_EFFECT_RAINBOW_MOOD
| (1ULL << 0x05)
#endif
#ifdef RGBLIGHT_EFFECT_RAINBOW_MOOD
| (1ULL << 0x06)
#endif
#ifdef RGBLIGHT_EFFECT_RAINBOW_MOOD
| (1ULL << 0x07)
#endif
#ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL
| (1ULL << 0x08)
#endif
#ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL
| (1ULL << 0x09)
#endif
#ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL
| (1ULL << 0x0A)
#endif
#ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL
| (1ULL << 0x0B)
#endif
#ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL
| (1ULL << 0x0C)
#endif
#ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL
| (1ULL << 0x0D)
#endif
#ifdef RGBLIGHT_EFFECT_SNAKE
| (1ULL << 0x0E)
#endif
#ifdef RGBLIGHT_EFFECT_SNAKE
| (1ULL << 0x0F)
#endif
#ifdef RGBLIGHT_EFFECT_SNAKE
| (1ULL << 0x10)
#endif
#ifdef RGBLIGHT_EFFECT_SNAKE
| (1ULL << 0x11)
#endif
#ifdef RGBLIGHT_EFFECT_SNAKE
| (1ULL << 0x12)
#endif
#ifdef RGBLIGHT_EFFECT_SNAKE
| (1ULL << 0x13)
#endif
#ifdef RGBLIGHT_EFFECT_KNIGHT
| (1ULL << 0x14)
#endif
#ifdef RGBLIGHT_EFFECT_KNIGHT
| (1ULL << 0x15)
#endif
#ifdef RGBLIGHT_EFFECT_KNIGHT
| (1ULL << 0x16)
#endif
#ifdef RGBLIGHT_EFFECT_CHRISTMAS
| (1ULL << 0x17)
#endif
#ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
| (1ULL << 0x18)
#endif
#ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
| (1ULL << 0x19)
#endif
#ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
| (1ULL << 0x1A)
#endif
#ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
| (1ULL << 0x1B)
#endif
#ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
| (1ULL << 0x1C)
#endif
#ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
| (1ULL << 0x1D)
#endif
#ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
| (1ULL << 0x1E)
#endif
#ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
| (1ULL << 0x1F)
#endif
#ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
| (1ULL << 0x20)
#endif
#ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
| (1ULL << 0x21)
#endif
#ifdef RGBLIGHT_EFFECT_RGB_TEST
| (1ULL << 0x22)
#endif
#ifdef RGBLIGHT_EFFECT_ALTERNATING
| (1ULL << 0x23)
#endif
#ifdef RGBLIGHT_EFFECT_TWINKLE
| (1ULL << 0x24)
#endif
#ifdef RGBLIGHT_EFFECT_TWINKLE
| (1ULL << 0x25)
#endif
#ifdef RGBLIGHT_EFFECT_TWINKLE
| (1ULL << 0x26)
#endif
#ifdef RGBLIGHT_EFFECT_TWINKLE
| (1ULL << 0x27)
#endif
#ifdef RGBLIGHT_EFFECT_TWINKLE
| (1ULL << 0x28)
#endif
#ifdef RGBLIGHT_EFFECT_TWINKLE
| (1ULL << 0x29)
#endif
};
static const uint8_t rgblight_effect_map[][2] PROGMEM = {
{ 0x00, RGBLIGHT_MODE_STATIC_LIGHT},
#ifdef RGBLIGHT_EFFECT_BREATHING
{ 0x01, RGBLIGHT_MODE_BREATHING},
#endif
#ifdef RGBLIGHT_EFFECT_BREATHING
{ 0x02, RGBLIGHT_MODE_BREATHING + 1},
#endif
#ifdef RGBLIGHT_EFFECT_BREATHING
{ 0x03, RGBLIGHT_MODE_BREATHING + 2},
#endif
#ifdef RGBLIGHT_EFFECT_BREATHING
{ 0x04, RGBLIGHT_MODE_BREATHING + 3},
#endif
#ifdef RGBLIGHT_EFFECT_RAINBOW_MOOD
{ 0x05, RGBLIGHT_MODE_RAINBOW_MOOD},
#endif
#ifdef RGBLIGHT_EFFECT_RAINBOW_MOOD
{ 0x06, RGBLIGHT_MODE_RAINBOW_MOOD + 1},
#endif
#ifdef RGBLIGHT_EFFECT_RAINBOW_MOOD
{ 0x07, RGBLIGHT_MODE_RAINBOW_MOOD + 2},
#endif
#ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL
{ 0x08, RGBLIGHT_MODE_RAINBOW_SWIRL},
#endif
#ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL
{ 0x09, RGBLIGHT_MODE_RAINBOW_SWIRL + 1},
#endif
#ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL
{ 0x0A, RGBLIGHT_MODE_RAINBOW_SWIRL + 2},
#endif
#ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL
{ 0x0B, RGBLIGHT_MODE_RAINBOW_SWIRL + 3},
#endif
#ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL
{ 0x0C, RGBLIGHT_MODE_RAINBOW_SWIRL + 4},
#endif
#ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL
{ 0x0D, RGBLIGHT_MODE_RAINBOW_SWIRL + 5},
#endif
#ifdef RGBLIGHT_EFFECT_SNAKE
{ 0x0E, RGBLIGHT_MODE_SNAKE},
#endif
#ifdef RGBLIGHT_EFFECT_SNAKE
{ 0x0F, RGBLIGHT_MODE_SNAKE + 1},
#endif
#ifdef RGBLIGHT_EFFECT_SNAKE
{ 0x10, RGBLIGHT_MODE_SNAKE + 2},
#endif
#ifdef RGBLIGHT_EFFECT_SNAKE
{ 0x11, RGBLIGHT_MODE_SNAKE + 3},
#endif
#ifdef RGBLIGHT_EFFECT_SNAKE
{ 0x12, RGBLIGHT_MODE_SNAKE + 4},
#endif
#ifdef RGBLIGHT_EFFECT_SNAKE
{ 0x13, RGBLIGHT_MODE_SNAKE + 5},
#endif
#ifdef RGBLIGHT_EFFECT_KNIGHT
{ 0x14, RGBLIGHT_MODE_KNIGHT},
#endif
#ifdef RGBLIGHT_EFFECT_KNIGHT
{ 0x15, RGBLIGHT_MODE_KNIGHT + 1},
#endif
#ifdef RGBLIGHT_EFFECT_KNIGHT
{ 0x16, RGBLIGHT_MODE_KNIGHT + 2},
#endif
#ifdef RGBLIGHT_EFFECT_CHRISTMAS
{ 0x17, RGBLIGHT_MODE_CHRISTMAS},
#endif
#ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
{ 0x18, RGBLIGHT_MODE_STATIC_GRADIENT},
#endif
#ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
{ 0x19, RGBLIGHT_MODE_STATIC_GRADIENT + 1},
#endif
#ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
{ 0x1A, RGBLIGHT_MODE_STATIC_GRADIENT + 2},
#endif
#ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
{ 0x1B, RGBLIGHT_MODE_STATIC_GRADIENT + 3},
#endif
#ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
{ 0x1C, RGBLIGHT_MODE_STATIC_GRADIENT + 4},
#endif
#ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
{ 0x1D, RGBLIGHT_MODE_STATIC_GRADIENT + 5},
#endif
#ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
{ 0x1E, RGBLIGHT_MODE_STATIC_GRADIENT + 6},
#endif
#ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
{ 0x1F, RGBLIGHT_MODE_STATIC_GRADIENT + 7},
#endif
#ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
{ 0x20, RGBLIGHT_MODE_STATIC_GRADIENT + 8},
#endif
#ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
{ 0x21, RGBLIGHT_MODE_STATIC_GRADIENT + 9},
#endif
#ifdef RGBLIGHT_EFFECT_RGB_TEST
{ 0x22, RGBLIGHT_MODE_RGB_TEST},
#endif
#ifdef RGBLIGHT_EFFECT_ALTERNATING
{ 0x23, RGBLIGHT_MODE_ALTERNATING},
#endif
#ifdef RGBLIGHT_EFFECT_TWINKLE
{ 0x24, RGBLIGHT_MODE_TWINKLE},
#endif
#ifdef RGBLIGHT_EFFECT_TWINKLE
{ 0x25, RGBLIGHT_MODE_TWINKLE + 1},
#endif
#ifdef RGBLIGHT_EFFECT_TWINKLE
{ 0x26, RGBLIGHT_MODE_TWINKLE + 2},
#endif
#ifdef RGBLIGHT_EFFECT_TWINKLE
{ 0x27, RGBLIGHT_MODE_TWINKLE + 3},
#endif
#ifdef RGBLIGHT_EFFECT_TWINKLE
{ 0x28, RGBLIGHT_MODE_TWINKLE + 4},
#endif
#ifdef RGBLIGHT_EFFECT_TWINKLE
{ 0x29, RGBLIGHT_MODE_TWINKLE + 5},
#endif
};
uint8_t rgblight_effect_to_id(uint8_t val) {
for(uint8_t i = 0; i < ARRAY_SIZE(rgblight_effect_map); i++) {
if (pgm_read_byte(&rgblight_effect_map[i][1]) == val)
return pgm_read_byte(&rgblight_effect_map[i][0]);
}
return 0xFF;
}
uint8_t rgblight_id_to_effect(uint8_t val) {
for(uint8_t i = 0; i < ARRAY_SIZE(rgblight_effect_map); i++) {
if (pgm_read_byte(&rgblight_effect_map[i][0]) == val)
return pgm_read_byte(&rgblight_effect_map[i][1]);
}
return 0xFF;
}