mirror of
https://github.com/qmk/qmk_firmware.git
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378 lines
7.9 KiB
C
378 lines
7.9 KiB
C
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// Copyright 2023 QMK
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// SPDX-License-Identifier: GPL-2.0-or-later
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/*******************************************************************************
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88888888888 888 d8b .d888 d8b 888 d8b
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888 888 Y8P d88P" Y8P 888 Y8P
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888 888 888 888
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888 88888b. 888 .d8888b 888888 888 888 .d88b. 888 .d8888b
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888 888 "88b 888 88K 888 888 888 d8P Y8b 888 88K
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888 888 888 888 "Y8888b. 888 888 888 88888888 888 "Y8888b.
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888 888 888 888 X88 888 888 888 Y8b. 888 X88
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888 888 888 888 88888P' 888 888 888 "Y8888 888 88888P'
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888 888
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888 888
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888 888
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.d88b. .d88b. 88888b. .d88b. 888d888 8888b. 888888 .d88b. .d88888
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d88P"88b d8P Y8b 888 "88b d8P Y8b 888P" "88b 888 d8P Y8b d88" 888
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888 888 88888888 888 888 88888888 888 .d888888 888 88888888 888 888
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Y88b 888 Y8b. 888 888 Y8b. 888 888 888 Y88b. Y8b. Y88b 888
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"Y88888 "Y8888 888 888 "Y8888 888 "Y888888 "Y888 "Y8888 "Y88888
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888
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Y8b d88P
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"Y88P"
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*******************************************************************************/
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#pragma once
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// clang-format off
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enum { ENABLED_RGBLIGHT_EFFECTS = 0
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| (1ULL << 0x00)
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#ifdef RGBLIGHT_EFFECT_BREATHING
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| (1ULL << 0x01)
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#endif
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#ifdef RGBLIGHT_EFFECT_BREATHING
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| (1ULL << 0x02)
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#endif
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#ifdef RGBLIGHT_EFFECT_BREATHING
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| (1ULL << 0x03)
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#endif
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#ifdef RGBLIGHT_EFFECT_BREATHING
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| (1ULL << 0x04)
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#endif
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#ifdef RGBLIGHT_EFFECT_RAINBOW_MOOD
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| (1ULL << 0x05)
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#endif
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#ifdef RGBLIGHT_EFFECT_RAINBOW_MOOD
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| (1ULL << 0x06)
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#endif
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#ifdef RGBLIGHT_EFFECT_RAINBOW_MOOD
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| (1ULL << 0x07)
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#endif
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#ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL
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| (1ULL << 0x08)
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#endif
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#ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL
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| (1ULL << 0x09)
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#endif
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#ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL
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| (1ULL << 0x0A)
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#endif
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#ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL
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| (1ULL << 0x0B)
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#endif
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#ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL
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| (1ULL << 0x0C)
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#endif
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#ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL
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| (1ULL << 0x0D)
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#endif
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#ifdef RGBLIGHT_EFFECT_SNAKE
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| (1ULL << 0x0E)
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#endif
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#ifdef RGBLIGHT_EFFECT_SNAKE
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| (1ULL << 0x0F)
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#endif
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#ifdef RGBLIGHT_EFFECT_SNAKE
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| (1ULL << 0x10)
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#endif
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#ifdef RGBLIGHT_EFFECT_SNAKE
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| (1ULL << 0x11)
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#endif
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#ifdef RGBLIGHT_EFFECT_SNAKE
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| (1ULL << 0x12)
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#endif
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#ifdef RGBLIGHT_EFFECT_SNAKE
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| (1ULL << 0x13)
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#endif
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#ifdef RGBLIGHT_EFFECT_KNIGHT
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| (1ULL << 0x14)
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#endif
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#ifdef RGBLIGHT_EFFECT_KNIGHT
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| (1ULL << 0x15)
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#endif
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#ifdef RGBLIGHT_EFFECT_KNIGHT
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| (1ULL << 0x16)
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#endif
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#ifdef RGBLIGHT_EFFECT_CHRISTMAS
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| (1ULL << 0x17)
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#endif
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#ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
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| (1ULL << 0x18)
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#endif
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#ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
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| (1ULL << 0x19)
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#endif
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#ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
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| (1ULL << 0x1A)
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#endif
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#ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
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| (1ULL << 0x1B)
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#endif
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#ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
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| (1ULL << 0x1C)
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#endif
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#ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
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| (1ULL << 0x1D)
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#endif
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#ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
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| (1ULL << 0x1E)
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#endif
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#ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
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| (1ULL << 0x1F)
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#endif
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#ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
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| (1ULL << 0x20)
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#endif
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#ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
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| (1ULL << 0x21)
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#endif
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#ifdef RGBLIGHT_EFFECT_RGB_TEST
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| (1ULL << 0x22)
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#endif
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#ifdef RGBLIGHT_EFFECT_ALTERNATING
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| (1ULL << 0x23)
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#endif
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#ifdef RGBLIGHT_EFFECT_TWINKLE
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| (1ULL << 0x24)
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#endif
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#ifdef RGBLIGHT_EFFECT_TWINKLE
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| (1ULL << 0x25)
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#endif
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#ifdef RGBLIGHT_EFFECT_TWINKLE
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| (1ULL << 0x26)
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#endif
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#ifdef RGBLIGHT_EFFECT_TWINKLE
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| (1ULL << 0x27)
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#endif
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#ifdef RGBLIGHT_EFFECT_TWINKLE
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| (1ULL << 0x28)
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#endif
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#ifdef RGBLIGHT_EFFECT_TWINKLE
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| (1ULL << 0x29)
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#endif
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};
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static const uint8_t rgblight_effect_map[][2] PROGMEM = {
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{ 0x00, RGBLIGHT_MODE_STATIC_LIGHT},
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#ifdef RGBLIGHT_EFFECT_BREATHING
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{ 0x01, RGBLIGHT_MODE_BREATHING},
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#endif
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#ifdef RGBLIGHT_EFFECT_BREATHING
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{ 0x02, RGBLIGHT_MODE_BREATHING + 1},
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#endif
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#ifdef RGBLIGHT_EFFECT_BREATHING
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{ 0x03, RGBLIGHT_MODE_BREATHING + 2},
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#endif
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#ifdef RGBLIGHT_EFFECT_BREATHING
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{ 0x04, RGBLIGHT_MODE_BREATHING + 3},
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#endif
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#ifdef RGBLIGHT_EFFECT_RAINBOW_MOOD
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{ 0x05, RGBLIGHT_MODE_RAINBOW_MOOD},
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#endif
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#ifdef RGBLIGHT_EFFECT_RAINBOW_MOOD
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{ 0x06, RGBLIGHT_MODE_RAINBOW_MOOD + 1},
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#endif
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#ifdef RGBLIGHT_EFFECT_RAINBOW_MOOD
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{ 0x07, RGBLIGHT_MODE_RAINBOW_MOOD + 2},
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#endif
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#ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL
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{ 0x08, RGBLIGHT_MODE_RAINBOW_SWIRL},
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#endif
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#ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL
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{ 0x09, RGBLIGHT_MODE_RAINBOW_SWIRL + 1},
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#endif
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#ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL
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{ 0x0A, RGBLIGHT_MODE_RAINBOW_SWIRL + 2},
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#endif
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#ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL
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{ 0x0B, RGBLIGHT_MODE_RAINBOW_SWIRL + 3},
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#endif
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#ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL
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{ 0x0C, RGBLIGHT_MODE_RAINBOW_SWIRL + 4},
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#endif
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#ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL
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{ 0x0D, RGBLIGHT_MODE_RAINBOW_SWIRL + 5},
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#endif
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#ifdef RGBLIGHT_EFFECT_SNAKE
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{ 0x0E, RGBLIGHT_MODE_SNAKE},
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#endif
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#ifdef RGBLIGHT_EFFECT_SNAKE
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{ 0x0F, RGBLIGHT_MODE_SNAKE + 1},
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#endif
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#ifdef RGBLIGHT_EFFECT_SNAKE
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{ 0x10, RGBLIGHT_MODE_SNAKE + 2},
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#endif
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#ifdef RGBLIGHT_EFFECT_SNAKE
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{ 0x11, RGBLIGHT_MODE_SNAKE + 3},
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#endif
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#ifdef RGBLIGHT_EFFECT_SNAKE
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{ 0x12, RGBLIGHT_MODE_SNAKE + 4},
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#endif
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#ifdef RGBLIGHT_EFFECT_SNAKE
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{ 0x13, RGBLIGHT_MODE_SNAKE + 5},
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#endif
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#ifdef RGBLIGHT_EFFECT_KNIGHT
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{ 0x14, RGBLIGHT_MODE_KNIGHT},
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#endif
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#ifdef RGBLIGHT_EFFECT_KNIGHT
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{ 0x15, RGBLIGHT_MODE_KNIGHT + 1},
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#endif
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#ifdef RGBLIGHT_EFFECT_KNIGHT
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{ 0x16, RGBLIGHT_MODE_KNIGHT + 2},
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#endif
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#ifdef RGBLIGHT_EFFECT_CHRISTMAS
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{ 0x17, RGBLIGHT_MODE_CHRISTMAS},
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#endif
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#ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
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{ 0x18, RGBLIGHT_MODE_STATIC_GRADIENT},
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#endif
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#ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
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{ 0x19, RGBLIGHT_MODE_STATIC_GRADIENT + 1},
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#endif
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#ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
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{ 0x1A, RGBLIGHT_MODE_STATIC_GRADIENT + 2},
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#endif
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#ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
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{ 0x1B, RGBLIGHT_MODE_STATIC_GRADIENT + 3},
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#endif
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#ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
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{ 0x1C, RGBLIGHT_MODE_STATIC_GRADIENT + 4},
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#endif
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#ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
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{ 0x1D, RGBLIGHT_MODE_STATIC_GRADIENT + 5},
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#endif
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#ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
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{ 0x1E, RGBLIGHT_MODE_STATIC_GRADIENT + 6},
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#endif
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#ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
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{ 0x1F, RGBLIGHT_MODE_STATIC_GRADIENT + 7},
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#endif
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#ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
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{ 0x20, RGBLIGHT_MODE_STATIC_GRADIENT + 8},
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#endif
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#ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
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{ 0x21, RGBLIGHT_MODE_STATIC_GRADIENT + 9},
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#endif
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#ifdef RGBLIGHT_EFFECT_RGB_TEST
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{ 0x22, RGBLIGHT_MODE_RGB_TEST},
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#endif
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#ifdef RGBLIGHT_EFFECT_ALTERNATING
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{ 0x23, RGBLIGHT_MODE_ALTERNATING},
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#endif
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#ifdef RGBLIGHT_EFFECT_TWINKLE
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{ 0x24, RGBLIGHT_MODE_TWINKLE},
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#endif
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#ifdef RGBLIGHT_EFFECT_TWINKLE
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{ 0x25, RGBLIGHT_MODE_TWINKLE + 1},
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#endif
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#ifdef RGBLIGHT_EFFECT_TWINKLE
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{ 0x26, RGBLIGHT_MODE_TWINKLE + 2},
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#endif
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#ifdef RGBLIGHT_EFFECT_TWINKLE
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{ 0x27, RGBLIGHT_MODE_TWINKLE + 3},
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#endif
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#ifdef RGBLIGHT_EFFECT_TWINKLE
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{ 0x28, RGBLIGHT_MODE_TWINKLE + 4},
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#endif
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#ifdef RGBLIGHT_EFFECT_TWINKLE
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{ 0x29, RGBLIGHT_MODE_TWINKLE + 5},
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#endif
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};
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uint8_t rgblight_effect_to_id(uint8_t val) {
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for(uint8_t i = 0; i < ARRAY_SIZE(rgblight_effect_map); i++) {
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if (pgm_read_byte(&rgblight_effect_map[i][1]) == val)
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return pgm_read_byte(&rgblight_effect_map[i][0]);
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}
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return 0xFF;
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}
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uint8_t rgblight_id_to_effect(uint8_t val) {
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for(uint8_t i = 0; i < ARRAY_SIZE(rgblight_effect_map); i++) {
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if (pgm_read_byte(&rgblight_effect_map[i][0]) == val)
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return pgm_read_byte(&rgblight_effect_map[i][1]);
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}
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return 0xFF;
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}
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