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97a0091bbb
qmk_firmware
/
keyboards
/
duck
/
duck_led
/
duck_led.c
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[Keyboard] Small Refactor of Duck boards (#5521) * first [ass at pulling out common duck library functions * use new library in jetfire * use new library in duck lightsaver * use new library in octagon v2 * put Device into the library * refactor send_value * refactor send_value and send_color * use pragma once * use pragma once * use pragma once * use pragma once * rename backlight_led to indicator_leds to match with other duck boards * rename enum * make #define names consistent * rename ducklib to duck_led * update rules.mk ?= to = * put rgb in the correct order * add debounce debugging printouts * turn on bootmagic lite and set it to the top left most key commonly programmed as Escape * add reset key documentation * fix that typo * Update keyboards/duck/duck_led/duck_led.c Co-Authored-By: mechmerlin <30334081+mechmerlin@users.noreply.github.com> * include the correct library
2019-04-03 17:17:25 +00:00
#
include
"duck_led.h"
Remove `quantum.h` includes from keyboard code (#23394)
2024-04-02 23:44:25 +00:00
#
include
"wait.h"
[Keyboard] Small Refactor of Duck boards (#5521) * first [ass at pulling out common duck library functions * use new library in jetfire * use new library in duck lightsaver * use new library in octagon v2 * put Device into the library * refactor send_value * refactor send_value and send_color * use pragma once * use pragma once * use pragma once * use pragma once * rename backlight_led to indicator_leds to match with other duck boards * rename enum * make #define names consistent * rename ducklib to duck_led * update rules.mk ?= to = * put rgb in the correct order * add debounce debugging printouts * turn on bootmagic lite and set it to the top left most key commonly programmed as Escape * add reset key documentation * fix that typo * Update keyboards/duck/duck_led/duck_led.c Co-Authored-By: mechmerlin <30334081+mechmerlin@users.noreply.github.com> * include the correct library
2019-04-03 17:17:25 +00:00
void
show
(
void
)
{
wait_us
(
(
RES
/
1000UL
)
+
1
)
;
}
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