mirror of https://github.com/qmk/qmk_firmware
413 lines
15 KiB
C
413 lines
15 KiB
C
|
#include "viterbi.h"
|
||
|
#include "action_layer.h"
|
||
|
#include "eeconfig.h"
|
||
|
|
||
|
extern keymap_config_t keymap_config;
|
||
|
|
||
|
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||
|
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||
|
// Layer names don't all need to be of the same length, obviously, and you can also skip them
|
||
|
// entirely and just use numbers.
|
||
|
#define _NUMNAV 0
|
||
|
#define _DIABLO 1
|
||
|
#define _MACROS 2
|
||
|
#define _GAMEPAD 3
|
||
|
#define _MEDIA 4
|
||
|
|
||
|
|
||
|
enum custom_keycodes {
|
||
|
KC_DIABLO_CLEAR = SAFE_RANGE,
|
||
|
KC_P00,
|
||
|
KC_OVERWATCH,
|
||
|
KC_SALT,
|
||
|
KC_MORESALT,
|
||
|
KC_SALTHARD,
|
||
|
KC_GOODGAME,
|
||
|
KC_SYMM,
|
||
|
KC_DOOMFIST,
|
||
|
KC_JUSTGAME,
|
||
|
KC_GLHF,
|
||
|
KC_TORB
|
||
|
};
|
||
|
|
||
|
// Fillers to make layering more clear
|
||
|
#define _______ KC_TRNS
|
||
|
#define XXXXXXX KC_NO
|
||
|
#define MACROS TG(_MACROS)
|
||
|
#define DIABLO TG(_DIABLO)
|
||
|
#define GAMEPAD TG(_GAMEPAD)
|
||
|
#define MEDIA TG(_MEDIA)
|
||
|
|
||
|
|
||
|
bool is_overwatch = false;
|
||
|
|
||
|
//This is both for underglow, and Diablo 3 macros
|
||
|
static uint8_t current_layer = 0;
|
||
|
bool has_layer_changed = true;
|
||
|
|
||
|
|
||
|
#define rgblight_set_blue rgblight_sethsv (0xFF, 0xFF, 0xFF);
|
||
|
#define rgblight_set_red rgblight_sethsv(0x00, 0xFF, 0xFF);
|
||
|
#define rgblight_set_green rgblight_sethsv (0x78, 0xFF, 0xFF);
|
||
|
#define rgblight_set_orange rgblight_sethsv (0x1E, 0xFF, 0xFF);
|
||
|
#define rgblight_set_teal rgblight_sethsv (0xC3, 0xFF, 0xFF);
|
||
|
#define rgblight_set_magenta rgblight_sethsv (0x12C, 0xFF, 0xFF);
|
||
|
#define rgblight_set_urine rgblight_sethsv (0x3C, 0xFF, 0xFF);
|
||
|
#define rgblight_set_purple rgblight_sethsv (0x10E, 0xFF, 0xFF);
|
||
|
|
||
|
#ifdef TAP_DANCE_ENABLE
|
||
|
//define diablo macro timer variables
|
||
|
static uint16_t diablo_timer[4];
|
||
|
static uint8_t diablo_times[] = { 0, 1, 3, 5, 10, 30 };
|
||
|
static uint8_t diablo_key_time[4];
|
||
|
|
||
|
|
||
|
bool check_dtimer(uint8_t dtimer) {
|
||
|
// has the correct number of seconds elapsed (as defined by diablo_times)
|
||
|
return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true;
|
||
|
};
|
||
|
|
||
|
|
||
|
enum {
|
||
|
TD_DIABLO_1 = 0,
|
||
|
TD_DIABLO_2,
|
||
|
TD_DIABLO_3,
|
||
|
TD_DIABLO_4
|
||
|
};
|
||
|
|
||
|
|
||
|
// Cycle through the times for the macro, starting at 0, for disabled.
|
||
|
// Max of six values, so don't exceed
|
||
|
void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data, uint8_t diablo_key) {
|
||
|
if (state->count >= 7) {
|
||
|
diablo_key_time[diablo_key] = diablo_times[0];
|
||
|
reset_tap_dance(state);
|
||
|
}
|
||
|
else {
|
||
|
diablo_key_time[diablo_key] = diablo_times[state->count - 1];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
// Would rather have one function for all of this, but no idea how to do that...
|
||
|
void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) {
|
||
|
diablo_tapdance_master(state, user_data, 0);
|
||
|
}
|
||
|
|
||
|
void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) {
|
||
|
diablo_tapdance_master(state, user_data, 1);
|
||
|
}
|
||
|
|
||
|
void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) {
|
||
|
diablo_tapdance_master(state, user_data, 2);
|
||
|
}
|
||
|
|
||
|
void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) {
|
||
|
diablo_tapdance_master(state, user_data, 3);
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
//Tap Dance Definitions
|
||
|
qk_tap_dance_action_t tap_dance_actions[] = {
|
||
|
// tap once to disable, and more to enable timed micros
|
||
|
[TD_DIABLO_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1),
|
||
|
[TD_DIABLO_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2),
|
||
|
[TD_DIABLO_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3),
|
||
|
[TD_DIABLO_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4),
|
||
|
|
||
|
};
|
||
|
#endif
|
||
|
|
||
|
|
||
|
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||
|
|
||
|
/* QWERTY
|
||
|
* ,------------------------------------------------. ,------------------------------------------------.
|
||
|
* | Ins | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Bksp | Del |
|
||
|
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
|
||
|
* | - | Tab | Q | W | E | R | T | | Y | U | I | O | P | [ | ] |
|
||
|
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
|
||
|
* | = | Esc | A | S | D | F | G | | H | J | K | L | ; | " |Enter |
|
||
|
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
|
||
|
* | Pg Up| Shift| Z | X | C | V | B | | N | M | , | . | / | Home | End |
|
||
|
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
|
||
|
* | Pg Dn|Adjust| Ctrl | Alt | GUI |Lower |Space | |Space |Raise | Left | Down | Up | Right| \ |
|
||
|
* `------------------------------------------------' `------------------------------------------------'
|
||
|
*/
|
||
|
[_NUMNAV] = KEYMAP(
|
||
|
MACROS, DIABLO, GAMEPAD, KC_NLCK, KC_SCLK, KC_PTSC, KC_PSLS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||
|
MEDIA, XXXXXXX, XXXXXXX, KC_P7, KC_P8, KC_P9, KC_PAST, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||
|
KC_HOME, KC_DEL, KC_PGUP, KC_P4, KC_P5, KC_P6, KC_PMNS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||
|
KC_END, KC_UP, KC_PGDN, KC_P1, KC_P2, KC_P3, KC_PPLS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||
|
KC_LEFT, KC_DOWN, KC_RGHT, KC_P0, KC_P00, KC_PDOT, KC_PENT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
|
||
|
),
|
||
|
|
||
|
/* Lower
|
||
|
* ,------------------------------------------------. ,------------------------------------------------.
|
||
|
* | | ~ | F1 | F3 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
|
||
|
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
|
||
|
* | _ | | ! | @ | # | $ | % | | ^ | & | * | ( | ) | { | } |
|
||
|
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
|
||
|
* | + | | F1 | F2 | F3 | F4 | F5 | | F6 | _ | + | { | } | | |
|
||
|
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
|
||
|
* | | | F7 | F8 | F9 | F10 | F11 | | F12 | | | | | | |
|
||
|
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
|
||
|
* | | | | | | | | | | | Next | Vol- | Vol+ | Play | |
|
||
|
* `------------------------------------------------' `------------------------------------------------'
|
||
|
*/
|
||
|
[_DIABLO] = KEYMAP(
|
||
|
_______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||
|
_______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||
|
_______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||
|
_______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||
|
_______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
|
||
|
),
|
||
|
|
||
|
|
||
|
[_MACROS] = KEYMAP(
|
||
|
_______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||
|
_______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||
|
_______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||
|
_______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||
|
_______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
|
||
|
),
|
||
|
|
||
|
[_MEDIA] = KEYMAP(
|
||
|
_______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||
|
_______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||
|
_______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||
|
_______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||
|
_______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
|
||
|
)
|
||
|
|
||
|
};
|
||
|
|
||
|
|
||
|
|
||
|
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||
|
uint16_t kc;
|
||
|
if (is_overwatch) {
|
||
|
kc = KC_BSPC;
|
||
|
}
|
||
|
else {
|
||
|
kc = KC_ENTER;
|
||
|
}
|
||
|
switch (keycode) {
|
||
|
#ifdef TAP_DANCE_ENABLE
|
||
|
case KC_DIABLO_CLEAR: // reset all Diable timers, disabling them
|
||
|
if (record->event.pressed) {
|
||
|
uint8_t dtime;
|
||
|
|
||
|
for (dtime = 0; dtime < 4; dtime++) {
|
||
|
diablo_key_time[dtime] = diablo_times[0];
|
||
|
}
|
||
|
}
|
||
|
return false;
|
||
|
break;
|
||
|
#endif
|
||
|
case KC_P00:
|
||
|
if (!record->event.pressed) {
|
||
|
register_code(KC_P0);
|
||
|
unregister_code(KC_P0);
|
||
|
register_code(KC_P0);
|
||
|
unregister_code(KC_P0);
|
||
|
}
|
||
|
return false;
|
||
|
break;
|
||
|
case KC_OVERWATCH: // reset all Diable timers, disabling them
|
||
|
if (record->event.pressed) {
|
||
|
is_overwatch = !is_overwatch;
|
||
|
has_layer_changed = true;
|
||
|
}
|
||
|
return false;
|
||
|
break;
|
||
|
case KC_SALT:
|
||
|
if (!record->event.pressed) {
|
||
|
register_code(kc);
|
||
|
unregister_code(kc);
|
||
|
_delay_ms(50);
|
||
|
SEND_STRING("Salt, salt, salt...");
|
||
|
register_code(KC_ENTER);
|
||
|
unregister_code(KC_ENTER);
|
||
|
}
|
||
|
return false;
|
||
|
break;
|
||
|
case KC_MORESALT:
|
||
|
if (!record->event.pressed) {
|
||
|
register_code(kc);
|
||
|
unregister_code(kc);
|
||
|
_delay_ms(50);
|
||
|
SEND_STRING("Please sir, can I have some more salt?!");
|
||
|
register_code(KC_ENTER);
|
||
|
unregister_code(KC_ENTER);
|
||
|
}
|
||
|
return false;
|
||
|
break;
|
||
|
case KC_SALTHARD:
|
||
|
if (!record->event.pressed) {
|
||
|
register_code(kc);
|
||
|
unregister_code(kc);
|
||
|
_delay_ms(50);
|
||
|
SEND_STRING("Your salt only makes my penis that much harder, and even more aggressive!");
|
||
|
register_code(KC_ENTER);
|
||
|
unregister_code(KC_ENTER);
|
||
|
}
|
||
|
return false;
|
||
|
break;
|
||
|
case KC_GOODGAME:
|
||
|
if (!record->event.pressed) {
|
||
|
register_code(kc);
|
||
|
unregister_code(kc);
|
||
|
_delay_ms(50);
|
||
|
SEND_STRING("Good game, everyone!");
|
||
|
register_code(KC_ENTER);
|
||
|
unregister_code(KC_ENTER);
|
||
|
}
|
||
|
return false;
|
||
|
break;
|
||
|
case KC_GLHF:
|
||
|
if (!record->event.pressed) {
|
||
|
register_code(kc);
|
||
|
unregister_code(kc);
|
||
|
_delay_ms(50);
|
||
|
SEND_STRING("Good luck, have fun!!!");
|
||
|
register_code(KC_ENTER);
|
||
|
unregister_code(KC_ENTER);
|
||
|
}
|
||
|
return false;
|
||
|
break;
|
||
|
case KC_SYMM:
|
||
|
if (!record->event.pressed) {
|
||
|
register_code(kc);
|
||
|
unregister_code(kc);
|
||
|
_delay_ms(50);
|
||
|
SEND_STRING("Left click to win!");
|
||
|
register_code(KC_ENTER);
|
||
|
unregister_code(KC_ENTER);
|
||
|
}
|
||
|
return false;
|
||
|
break;
|
||
|
case KC_DOOMFIST:
|
||
|
if (!record->event.pressed) {
|
||
|
register_code(kc);
|
||
|
unregister_code(kc);
|
||
|
_delay_ms(50);
|
||
|
SEND_STRING("Hey, look at me. I'm Doomfist, and I'm overpowered! All I do is spam punches all day! I'm DPS, tank and defense, rolled into one! All I need is team healing to be complete!");
|
||
|
register_code(KC_ENTER);
|
||
|
unregister_code(KC_ENTER);
|
||
|
}
|
||
|
return false;
|
||
|
break;
|
||
|
case KC_JUSTGAME:
|
||
|
|
||
|
if (!record->event.pressed) {
|
||
|
register_code(kc);
|
||
|
unregister_code(kc);
|
||
|
_delay_ms(50);
|
||
|
SEND_STRING("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games.");
|
||
|
register_code(KC_ENTER);
|
||
|
unregister_code(KC_ENTER);
|
||
|
}
|
||
|
return false;
|
||
|
break;
|
||
|
case KC_TORB:
|
||
|
|
||
|
if (!record->event.pressed) {
|
||
|
register_code(kc);
|
||
|
unregister_code(kc);
|
||
|
_delay_ms(50);
|
||
|
SEND_STRING("That was positively riveting!");
|
||
|
register_code(KC_ENTER);
|
||
|
unregister_code(KC_ENTER);
|
||
|
}
|
||
|
return false;
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
#ifdef TAP_DANCE_ENABLE
|
||
|
|
||
|
// Sends the key press to system, but only if on the Diablo layer
|
||
|
void send_diablo_keystroke(uint8_t diablo_key) {
|
||
|
if (current_layer == _DIABLO) {
|
||
|
switch (diablo_key) {
|
||
|
case 0:
|
||
|
SEND_STRING("1");
|
||
|
break;
|
||
|
case 1:
|
||
|
SEND_STRING("2");
|
||
|
break;
|
||
|
case 2:
|
||
|
SEND_STRING("3");
|
||
|
break;
|
||
|
case 3:
|
||
|
SEND_STRING("4");
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Checks each of the 4 timers/keys to see if enough time has elapsed
|
||
|
// Runs the "send string" command if enough time has passed, and resets the timer.
|
||
|
void run_diablo_macro_check(void) {
|
||
|
uint8_t dtime;
|
||
|
|
||
|
for (dtime = 0; dtime < 4; dtime++) {
|
||
|
if (check_dtimer(dtime) && diablo_key_time[dtime]) {
|
||
|
diablo_timer[dtime] = timer_read();
|
||
|
send_diablo_keystroke(dtime);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
|
||
|
void matrix_scan_user(void) { // runs frequently to update info
|
||
|
uint8_t layer = biton32(layer_state);
|
||
|
|
||
|
if (layer != current_layer) {
|
||
|
has_layer_changed = true;
|
||
|
current_layer = layer;
|
||
|
}
|
||
|
// Check layer, and apply color if its changed since last check
|
||
|
if (has_layer_changed) {
|
||
|
|
||
|
switch (layer) {
|
||
|
case _NUMNAV:
|
||
|
rgblight_set_teal;
|
||
|
rgblight_mode(2);
|
||
|
break;
|
||
|
case _MACROS:
|
||
|
rgblight_set_orange;
|
||
|
if (is_overwatch) {
|
||
|
rgblight_mode(17);
|
||
|
}
|
||
|
else {
|
||
|
rgblight_mode(18);
|
||
|
}
|
||
|
break;
|
||
|
case _DIABLO:
|
||
|
rgblight_set_red;
|
||
|
rgblight_mode(5);
|
||
|
break;
|
||
|
case _GAMEPAD:
|
||
|
rgblight_set_urine;
|
||
|
rgblight_mode(1);
|
||
|
break;
|
||
|
case _MEDIA:
|
||
|
rgblight_set_blue;
|
||
|
rgblight_mode(1);
|
||
|
break;
|
||
|
}
|
||
|
has_layer_changed = false;
|
||
|
}
|
||
|
|
||
|
#ifdef TAP_DANCE_ENABLE
|
||
|
// Run Diablo 3 macro checking code.
|
||
|
run_diablo_macro_check();
|
||
|
#endif
|
||
|
};
|