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37 lines
1.3 KiB
C
37 lines
1.3 KiB
C
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// This is a game-pad gherkin layout with RGB and LED lights
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#include "gherkin.h"
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backlight_config_t backlight_config;
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Game pad
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* ,-----------------------------------------------------------.
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* | Esc | 1 | 2 | 3 | 4 | 5 | 6 | Ctl | Alt | ~ |
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* |-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
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* | Tab | Q | W | E | R | T | |^| | ; | ' | / |
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* |-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
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* | Shf | A | S | D | F | <-- | |v| | --> | , | . |
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* `-----------------------------------------------------------'
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*/
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KEYMAP(
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KC_ESCAPE, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_LCTRL, KC_LALT, KC_GRAVE,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_UP, KC_SCLN, KC_QUOTE, KC_SLASH,
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KC_LSHIFT, KC_A, KC_S, KC_D, KC_F, KC_LEFT, KC_DOWN, KC_RIGHT, KC_COMMA, KC_DOT
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)
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};
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void matrix_init_user(void) {
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// Set LED's to max
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_delay_us(300);
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backlight_config.level = 2;
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backlight_config.enable = 1;
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eeconfig_update_backlight(backlight_config.raw);
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backlight_set(backlight_config.level);
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// Set RGB to rainbow mood light
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rgblight_enable();
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rgblight_mode(1);
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rgblight_sethsv(120,255,255);
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rgblight_mode(6);
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}
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