qmk_firmware/keyboards/xdboards/recon/readme.md

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# xdboards/recon
![xdboards/recon](https://imgur.com/a/HcjT4yq)
A split low profile keyboard with hotswap sockets that is built around the Sea-Picro microcontroller for it's dedicated RGB pin.
* Keyboard Maintainer: [Daniel Weeks](https://github.com/Xanimos)
* Hardware Supported: Recon PCB, Sea-Picro, backwards compatibility with ProMicro pin layout.
* Hardware Availability: [xdboards.xyz shop](https://www.xdboards.xyz)
Make example for this keyboard (after setting up your build environment):
make xdboards/recon:default
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
## Bootloader
Enter the bootloader in 2 ways:
* **Physical reset button**: Briefly press the button on the side of the PCB
* **Keycode in layout**: Press the key mapped to `QK_BOOT` if it is available
* **Boot Magic**: Hold down the boot magic key while plugging in the USB cable
## Setup for Sea-Picro microcontrollers
To take advantage of the dedicated 5v RGB pin on the sea-picro you must create your keymap
and then add a `rules.mk` file and copy and paste the following:
```
CONVERT_TO = rp2040_ce
USE_SEA_PICRO_RGB_PIN = yes
```
If you do not want to use the dedicated 5v RGB header then follow the Setup for non Sea-Picro microcontrollers.
## Setup for non Sea-Picro microcontrollers
Solder the "Pro-Micro Compatibility" jumper on the bottom of both boards.
In your keymap directory:
- add/modify a `rules.mk` file
- Remove or set `CONVERT_TO` to desired converter see [QMK Documentation](https://docs.qmk.fm/#/feature_converters)
- Remove or set `USE_SEA_PICRO_RGB_PIN` to `no`
## Setup for Underglow rgb only
Solder the "Per-Key RGB Skip" jumper on the bottom of both boards. Do not install per key RGBs.
In your keymap directory:
- add/modify a `config.h` file and insert
```
#define RGB_MATRIX_SPLIT { 5, 5 }
#define RGB_MATRIX_LED_COUNT 10
```