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https://github.com/qmk/qmk_firmware.git
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57 lines
2.1 KiB
Markdown
57 lines
2.1 KiB
Markdown
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# xdboards/recon
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![xdboards/recon](https://imgur.com/a/HcjT4yq)
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A split low profile keyboard with hotswap sockets that is built around the Sea-Picro microcontroller for it's dedicated RGB pin.
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* Keyboard Maintainer: [Daniel Weeks](https://github.com/Xanimos)
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* Hardware Supported: Recon PCB, Sea-Picro, backwards compatibility with ProMicro pin layout.
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* Hardware Availability: [xdboards.xyz shop](https://www.xdboards.xyz)
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Make example for this keyboard (after setting up your build environment):
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make xdboards/recon:default
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See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
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## Bootloader
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Enter the bootloader in 2 ways:
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* **Physical reset button**: Briefly press the button on the side of the PCB
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* **Keycode in layout**: Press the key mapped to `QK_BOOT` if it is available
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* **Boot Magic**: Hold down the boot magic key while plugging in the USB cable
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## Setup for Sea-Picro microcontrollers
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To take advantage of the dedicated 5v RGB pin on the sea-picro you must create your keymap
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and then add a `rules.mk` file and copy and paste the following:
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```
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CONVERT_TO = rp2040_ce
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USE_SEA_PICRO_RGB_PIN = yes
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```
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If you do not want to use the dedicated 5v RGB header then follow the Setup for non Sea-Picro microcontrollers.
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## Setup for non Sea-Picro microcontrollers
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Solder the "Pro-Micro Compatibility" jumper on the bottom of both boards.
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In your keymap directory:
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- add/modify a `rules.mk` file
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- Remove or set `CONVERT_TO` to desired converter see [QMK Documentation](https://docs.qmk.fm/#/feature_converters)
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- Remove or set `USE_SEA_PICRO_RGB_PIN` to `no`
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## Setup for Underglow rgb only
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Solder the "Per-Key RGB Skip" jumper on the bottom of both boards. Do not install per key RGBs.
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In your keymap directory:
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- add/modify a `config.h` file and insert
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```
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#define RGB_MATRIX_SPLIT { 5, 5 }
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#define RGB_MATRIX_LED_COUNT 10
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```
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