qmk_firmware/keyboards/splitkb/kyria/keymaps/drashna/keymap.c

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/* Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "drashna.h"
/*
* The `LAYOUT_kyria_base` macro is a template to allow the use of identical
* modifiers for the default layouts (eg QWERTY, Colemak, Dvorak, etc), so
* that there is no need to set them up for each layout, and modify all of
* them if I want to change them. This helps to keep consistency and ease
* of use. K## is a placeholder to pass through the individual keycodes
*/
// clang-format off
#define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__)
#define LAYOUT_kyria_base( \
K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, \
K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, \
K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A \
) \
LAYOUT_wrapper( \
KC_ESC, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, KC_MINS, \
LALT_T(KC_TAB), K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, RALT_T(K1B), \
OS_LSFT, CTL_T(K21), K22, K23, K24, K25, TG_GAME, MEH(KC_MINS), TG_DBLO, KC_CAPS, K26, K27, K28, K29, RCTL_T(K2A), OS_RSFT, \
KC_MUTE, OS_LALT, KC_GRV, KC_SPC, BK_LWER, DL_RAIS, KC_ENT, OS_RGUI, UC(0x03A8), UC(0x2E2E) \
)
/* Re-pass though to allow templates to be used */
#define LAYOUT_base_wrapper(...) LAYOUT_kyria_base(__VA_ARGS__)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_DEFAULT_LAYER_1] = LAYOUT_base_wrapper(
_________________QWERTY_L1_________________, _________________QWERTY_R1_________________,
_________________QWERTY_L2_________________, _________________QWERTY_R2_________________,
_________________QWERTY_L3_________________, _________________QWERTY_R3_________________
),
[_DEFAULT_LAYER_2] = LAYOUT_base_wrapper(
______________COLEMAK_MOD_DH_L1____________, ______________COLEMAK_MOD_DH_R1____________,
______________COLEMAK_MOD_DH_L2____________, ______________COLEMAK_MOD_DH_R2____________,
______________COLEMAK_MOD_DH_L3____________, ______________COLEMAK_MOD_DH_R3____________
),
[_DEFAULT_LAYER_3] = LAYOUT_base_wrapper(
_________________COLEMAK_L1________________, _________________COLEMAK_R1________________,
_________________COLEMAK_L2________________, _________________COLEMAK_R2________________,
_________________COLEMAK_L3________________, _________________COLEMAK_R3________________
),
[_DEFAULT_LAYER_4] = LAYOUT_base_wrapper(
_________________DVORAK_L1_________________, _________________DVORAK_R1_________________,
_________________DVORAK_L2_________________, _________________DVORAK_R2_________________,
_________________DVORAK_L3_________________, _________________DVORAK_R3_________________
),
[_GAMEPAD] = LAYOUT_wrapper(
KC_ESC, KC_K, KC_Q, KC_W, KC_E, KC_R, _______, _______, _______, _______, _______, _______,
KC_TAB, KC_G, KC_A, KC_S, KC_D, KC_F, _______, _______, _______, _______, _______, _______,
KC_LCTL, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, _______, _______, _______, LALT(KC_PSCR), _______, _______, _______, _______, _______, _______,
_______, MAGIC_TOGGLE_NKRO, KC_V, KC_SPC, KC_H, _______, _______, _______, _______, _______
),
[_DIABLO] = LAYOUT_wrapper(
KC_ESC, KC_S, KC_I, KC_F, KC_M, KC_T, KC_F9, KC_F10, KC_F11, KC_F12, KC_NO, KC_NO,
KC_TAB, KC_1, KC_2, KC_3, KC_4, KC_G, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_LCTL, KC_D3_1, KC_D3_2, KC_D3_3, KC_D3_4, KC_Z, KC_J, KC_L, TG_DBLO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_DIABLO_CLEAR, KC_J, KC_NO, SFT_T(KC_SPACE), ALT_T(KC_Q), KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
),
[_LOWER] = LAYOUT_wrapper(
KC_F12, _________________LOWER_L1__________________, _________________LOWER_R1__________________, KC_F11,
_______, _________________LOWER_L2__________________, _________________LOWER_R2__________________, KC_PIPE,
_______, _________________LOWER_L3__________________, _______, _______, _______, _______, _________________LOWER_R3__________________, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
[_RAISE] = LAYOUT_wrapper(
KC_F12, _________________RAISE_L1__________________, _________________RAISE_R1__________________, KC_F11,
_______, _________________RAISE_L2__________________, _________________RAISE_R2__________________, KC_BSLS,
_______, _________________RAISE_L3__________________, _______, _______, _______, _______, _________________RAISE_R3__________________, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
[_ADJUST] = LAYOUT_wrapper(
KC_MAKE, _________________ADJUST_L1_________________, _________________ADJUST_R1_________________, KC_RESET,
VRSN, _________________ADJUST_L2_________________, _________________ADJUST_R2_________________, EEP_RST,
UC_MOD, _________________ADJUST_L3_________________, HPT_TOG, HPT_FBK, MG_NKRO, UC_MOD, _________________ADJUST_R3_________________, TG_MODS,
_______, _______, KEYLOCK, KC_NUKE, _______, _______, _______, _______, _______, _______
),
// [_LAYERINDEX] = LAYOUT_wrapper(
// _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
// _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
// _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
// _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
// ),
};
#ifdef ENCODER_MAP_ENABLE
const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][2] = {
[_DEFAULT_LAYER_1] = { { KC_DOWN, KC_UP }, { KC_VOLD, KC_VOLU } },
[_DEFAULT_LAYER_2] = { { _______, _______ }, { _______, _______ } },
[_DEFAULT_LAYER_3] = { { _______, _______ }, { _______, _______ } },
[_DEFAULT_LAYER_4] = { { _______, _______ }, { _______, _______ } },
[_GAMEPAD] = { { _______, _______ }, { _______, _______ } },
[_DIABLO] = { { _______, _______ }, { _______, _______ } },
[_MOUSE] = { { _______, _______ }, { KC_WH_D, KC_WH_U } },
[_MEDIA] = { { _______, _______ }, { _______, _______ } },
[_RAISE] = { { _______, _______ }, { KC_PGDN, KC_PGUP } },
[_LOWER] = { { RGB_MOD, RGB_RMOD}, { RGB_HUD, RGB_HUI } },
[_ADJUST] = { { CK_DOWN, CK_UP }, { _______, _______ } },
};
#endif
// clang-format on
#ifdef OLED_ENABLE
oled_rotation_t oled_init_keymap(oled_rotation_t rotation) { return OLED_ROTATION_180; }
#endif
#ifdef ENCODER_ENABLE
bool encoder_update_user(uint8_t index, bool clockwise) {
if (index == 0) {
// Volume control
if (clockwise) {
tap_code(KC_VOLU);
} else {
tap_code(KC_VOLD);
}
} else if (index == 1) {
// Page up/Page down
if (clockwise) {
tap_code(KC_PGDN);
} else {
tap_code(KC_PGUP);
}
}
return true;
}
#endif
#ifdef RGBLIGHT_LAYERS
const rgblight_segment_t PROGMEM shift_layers[] = RGBLIGHT_LAYER_SEGMENTS({8, 1, 120, 255, 255}, {18, 1, 120, 255, 255});
const rgblight_segment_t PROGMEM control_layers[] = RGBLIGHT_LAYER_SEGMENTS({6, 1, 0, 255, 255}, {16, 1, 0, 255, 255});
const rgblight_segment_t PROGMEM alt_layers[] = RGBLIGHT_LAYER_SEGMENTS({2, 1, 240, 255, 255}, {17, 1, 250, 255, 255});
const rgblight_segment_t PROGMEM gui_layers[] = RGBLIGHT_LAYER_SEGMENTS({7, 1, 51, 255, 255}, {12, 1, 51, 255, 255});
const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(shift_layers, control_layers, alt_layers, gui_layers);
void keyboard_post_init_keymap(void) { rgblight_layers = my_rgb_layers; }
void matrix_scan_keymap(void) {
uint8_t mods = mod_config(get_mods() | get_oneshot_mods());
rgblight_set_layer_state(0, mods & MOD_MASK_SHIFT);
rgblight_set_layer_state(1, mods & MOD_MASK_CTRL);
rgblight_set_layer_state(2, mods & MOD_MASK_ALT);
rgblight_set_layer_state(3, mods & MOD_MASK_GUI);
}
#endif