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45 lines
3.3 KiB
C
45 lines
3.3 KiB
C
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _QWERTY 0
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#define _SYMB 1
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// Shortcut to make keymap more readable
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#define SYM_L MO(_SYMB)
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#define KC_ALEN LALT_T(KC_ENT)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QWERTY] = LAYOUT(
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//┌────────┬────────┬────────┬────────┬────────┬────────┐
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KC_ESC ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 ,
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//└────────┼────────┼────────┼────────┼────────┼────────┤
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KC_Q ,KC_W ,KC_E ,KC_R ,KC_T ,
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//┌────────┼────────┼────────┼────────┼────────┼────────┼────────┐
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KC_LGUI ,KC_ALEN ,KC_A ,KC_S ,KC_D ,KC_F ,KC_G ,
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//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐
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KC_LSFT ,KC_Z ,KC_X ,KC_C ,KC_V ,
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//├────────┼────────┘ └────────┴────────┼────────┼────────┐
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KC_LCTL ,SYM_L ,KC_SPC
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//└────────┘ └────────┴────────┘
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),
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[_SYMB] = LAYOUT(
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//┌────────┬────────┬────────┬────────┬────────┬────────┐
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_______ ,KC_6 ,KC_7 ,KC_8 ,KC_9 ,KC_0 ,
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//└────────┼────────┼────────┼────────┼────────┼────────┤
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KC_GRV ,KC_UP ,KC_PIPE ,KC_LCBR ,KC_RCBR ,
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//┌────────┼────────┼────────┼────────┼────────┼────────┼────────┐
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_______ ,_______ ,KC_LEFT ,KC_DOWN ,KC_RIGHT,KC_LBRC ,KC_RBRC ,
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//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐
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_______ ,KC_BSPC ,KC_CIRC ,KC_LPRN ,KC_RPRN ,
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//├────────┼────────┘ └────────┴────────┼────────┼────────┐
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_______ ,_______ ,_______
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//└────────┘ └────────┴────────┘
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)
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};
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