2023-02-16 16:30:24 +00:00
|
|
|
/*
|
|
|
|
/ Copyright 2022 quarkeys
|
|
|
|
/ This program is free software: you can redistribute it and/or modify
|
|
|
|
/ it under the terms of the GNU General Public License as published by
|
|
|
|
/ the Free Software Foundation, either version 2 of the License, or
|
|
|
|
/ (at your option) any later version.
|
|
|
|
/ This program is distributed in the hope that it will be useful,
|
|
|
|
/ but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
/ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
/ GNU General Public License for more details.
|
|
|
|
/ You should have received a copy of the GNU General Public License
|
|
|
|
/ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
*/
|
|
|
|
|
|
|
|
#pragma once
|
|
|
|
|
|
|
|
#ifdef RGB_MATRIX_ENABLE
|
|
|
|
#define RGB_MATRIX_LED_COUNT 47
|
|
|
|
#define RGB_MATRIX_KEYPRESSES // Reacts to Keypresses
|
|
|
|
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
2023-12-20 02:31:50 +00:00
|
|
|
#define RGB_MATRIX_SLEEP // Turn off effects when suspended
|
2023-02-16 16:30:24 +00:00
|
|
|
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 130 // Limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
|
|
|
|
|
|
|
|
// RGB_MATRIX effects
|
|
|
|
#define ENABLE_RGB_MATRIX_ALPHAS_MODS //Enables RGB_MATRIX_ALPHAS_MODS
|
|
|
|
#define ENABLE_RGB_MATRIX_BREATHING //Enables RGB_MATRIX_BREATHING
|
|
|
|
#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN //Enables RGB_MATRIX_CYCLE_UP_DOWN
|
|
|
|
#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON //Enables RGB_MATRIX_RAINBOW_MOVING_CHEVRON
|
|
|
|
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN //Enables RGB_MATRIX_CYCLE_OUT_IN
|
|
|
|
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL //Enables RGB_MATRIX_CYCLE_OUT_IN_DUAL
|
|
|
|
#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL //Enables RGB_MATRIX_CYCLE_PINWHEEL
|
|
|
|
#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL //Enables RGB_MATRIX_CYCLE_SPIRAL
|
|
|
|
#define ENABLE_RGB_MATRIX_DUAL_BEACON //Enables RGB_MATRIX_DUAL_BEACON
|
|
|
|
#define ENABLE_RGB_MATRIX_RAINBOW_BEACON //Enables RGB_MATRIX_RAINBOW_BEACON
|
|
|
|
#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS //Enables RGB_MATRIX_RAINBOW_PINWHEELS
|
|
|
|
|
|
|
|
// RGB_MATRIX reactive effects
|
|
|
|
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
|
|
|
|
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
|
|
|
|
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
|
|
|
|
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
|
|
|
|
#define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
|
|
|
|
#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#define RGBLIGHT_DEFAULT_MODE (RGBLIGHT_MODE_RAINBOW_SWIRL + 2)
|
|
|
|
|
|
|
|
#define RGBLIGHT_LAYERS
|
|
|
|
#define RGBLIGHT_LAYERS_OVERRIDE_RGB_OFF
|