2021-11-05 02:36:27 +00:00
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/*
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* Copyright 2021 foxx1337 at yahoo dot com
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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// !!! DO NOT ADD #pragma once !!! //
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// Step 1.
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// Declare custom effects using the RGB_MATRIX_EFFECT macro
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// (note the lack of semicolon after the macro!)
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RGB_MATRIX_EFFECT(hid_effect)
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// Step 2.
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// Define effects inside the `RGB_MATRIX_CUSTOM_EFFECT_IMPLS` ifdef block
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#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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2022-09-23 12:46:23 +00:00
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RGB rgb_matrix_led_state[RGB_MATRIX_LED_COUNT];
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2021-11-05 02:36:27 +00:00
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// e.g: A simple effect, self-contained within a single method
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static bool hid_effect(effect_params_t* params) {
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RGB_MATRIX_USE_LIMITS(led_min, led_max);
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for (uint8_t i = led_min; i < led_max; i++) {
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rgb_matrix_set_color(i,
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rgb_matrix_led_state[i].r,
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rgb_matrix_led_state[i].g,
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rgb_matrix_led_state[i].b);
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}
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2022-09-23 12:46:23 +00:00
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return led_max < RGB_MATRIX_LED_COUNT;
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2021-11-05 02:36:27 +00:00
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}
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#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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