2021-09-01 09:03:14 +00:00
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#pragma once
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2018-05-13 16:30:10 +00:00
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#include "config_common.h"
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/* key matrix size */
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#define MATRIX_ROWS 5
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#define MATRIX_COLS 15
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/* key matrix pins */
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#define MATRIX_ROW_PINS { D0, D1, D2, D3, D5 }
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#define MATRIX_COL_PINS { F0, F1, E6, C7, C6, B6, D4, B1, F7, B5, B4, D7, D6, B3, B2 }
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/* COL2ROW or ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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2020-11-21 19:11:24 +00:00
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#define LED_CAPS_LOCK_PIN F4
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#define LED_PIN_ON_STATE 0
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2018-05-13 16:30:10 +00:00
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/* number of backlight levels */
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#define BACKLIGHT_PIN B7
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#ifdef BACKLIGHT_PIN
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#define BACKLIGHT_LEVELS 5
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#endif
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/* Set 0 if debouncing isn't needed */
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2019-06-06 19:09:56 +00:00
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#define DEBOUNCE 5
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2018-05-13 16:30:10 +00:00
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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#define RGB_DI_PIN E2
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#ifdef RGB_DI_PIN
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2022-10-15 16:55:40 +00:00
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#define RGBLIGHT_EFFECT_BREATHING
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#define RGBLIGHT_EFFECT_RAINBOW_MOOD
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#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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#define RGBLIGHT_EFFECT_SNAKE
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#define RGBLIGHT_EFFECT_KNIGHT
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#define RGBLIGHT_EFFECT_CHRISTMAS
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#define RGBLIGHT_EFFECT_STATIC_GRADIENT
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#define RGBLIGHT_EFFECT_RGB_TEST
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#define RGBLIGHT_EFFECT_ALTERNATING
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#define RGBLIGHT_EFFECT_TWINKLE
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2018-05-13 16:30:10 +00:00
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#define RGBLED_NUM 12
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#define RGBLIGHT_HUE_STEP 8
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#define RGBLIGHT_SAT_STEP 8
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#define RGBLIGHT_VAL_STEP 8
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#endif
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