mirror of
https://github.com/qmk/qmk_firmware.git
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72 lines
2.2 KiB
C
72 lines
2.2 KiB
C
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/* Copyright 2020
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "process_grave_esc.h"
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/* true if the last press of GRAVE_ESC was shifted (i.e. GUI or SHIFT were pressed), false otherwise.
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* Used to ensure that the correct keycode is released if the key is released.
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*/
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static bool grave_esc_was_shifted = false;
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bool process_grave_esc(uint16_t keycode, keyrecord_t *record) {
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if (keycode == GRAVE_ESC) {
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const uint8_t mods = get_mods();
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uint8_t shifted = mods & MOD_MASK_SG;
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#ifdef GRAVE_ESC_ALT_OVERRIDE
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// if ALT is pressed, ESC is always sent
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// this is handy for the cmd+opt+esc shortcut on macOS, among other things.
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if (mods & MOD_MASK_ALT) {
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shifted = 0;
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}
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#endif
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#ifdef GRAVE_ESC_CTRL_OVERRIDE
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// if CTRL is pressed, ESC is always sent
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// this is handy for the ctrl+shift+esc shortcut on windows, among other things.
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if (mods & MOD_MASK_CTRL) {
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shifted = 0;
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}
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#endif
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#ifdef GRAVE_ESC_GUI_OVERRIDE
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// if GUI is pressed, ESC is always sent
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if (mods & MOD_MASK_GUI) {
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shifted = 0;
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}
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#endif
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#ifdef GRAVE_ESC_SHIFT_OVERRIDE
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// if SHIFT is pressed, ESC is always sent
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if (mods & MOD_MASK_SHIFT) {
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shifted = 0;
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}
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#endif
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if (record->event.pressed) {
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grave_esc_was_shifted = shifted;
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add_key(shifted ? KC_GRAVE : KC_ESCAPE);
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} else {
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del_key(grave_esc_was_shifted ? KC_GRAVE : KC_ESCAPE);
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}
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send_keyboard_report();
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return false;
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}
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// Not a grave keycode so continue processing
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return true;
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}
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