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86 lines
2.6 KiB
Markdown
86 lines
2.6 KiB
Markdown
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# User Space Code for Paul Ewing
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This folder contains my user space code.
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## Key Repeater
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I've implemented a key repeater utility in [./key_repeater.h](./key_repeater.h)
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and [./key_repeater.c](./key_repeater.c) that is similar in concept to the
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"rapid fire" feature many game controllers come with. The intent behind this is
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that the user can hold down a key and while it is pressed, a keycode will be
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repeatedly sent. I have found this useful in certain games and during game
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development.
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The duration of the key press as well as the time between key presses is
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slightly randomized by design. This is to simulate more realistic human
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behavior. By setting the minimum and maximum duration fields to the same value
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in the configuration, this randomization can be disabled.
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**Note:** Please be aware that this might be against the terms of service in
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certain games so use your own discretion before using this feature.
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### How to Use
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Define the repeater and then configure and allocate it in your keymap's
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initialization process:
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```c
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static struct key_repeater_t* click_repeater = NULL;
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void keyboard_post_init_user(void) {
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// Seed the random number generator which is used by the key repeater
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srand(timer_read32());
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// Configure and instantiate a key repeater for mouse button 1 "rapid fire"
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struct key_repeater_config_t cfg = {
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.key = KC_BTN1, // Press mouse button 1 (Left click)
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.key_duration_min = 20, // Press key for 20 to 50 milliseconds
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.key_duration_max = 50,
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.wait_duration_min = 90, // Wait for 90 to 140 milliseconds before pressing again
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.wait_duration_max = 140,
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};
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click_repeater = kr_new(&cfg);
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}
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```
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Make sure the key repeater is polled during matrix scanning:
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```c
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void matrix_scan_user(void) {
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kr_poll(click_repeater);
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}
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```
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Define a custom keycode that will enable/disable the repeater:
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```c
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enum {
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RP_BTN1 = SAFE_RANGE, // Click repeatedly while key is held
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};
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```
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Assign the keycode to a key in your `LAYOUT(...)` macro.
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Define the logic to enable/disable the repeater when the custom keycode is
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pressed or released:
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```c
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case RP_BTN1:
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if (record->event.pressed) {
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kr_enable(click_repeater);
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} else {
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kr_disable(click_repeater);
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}
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return false;
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default:
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return true;
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}
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}
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```
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For a full working example in own of my own keymaps, see:
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[keyboards/cozykeys/speedo/v3/keymaps/pcewing/keymap.c](../../keyboards/cozykeys/speedo/v3/keymaps/pcewing/keymap.c)
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