mirror of
https://github.com/qmk/qmk_firmware.git
synced 2024-12-11 20:31:02 +00:00
63 lines
2.2 KiB
C
63 lines
2.2 KiB
C
|
/*
|
||
|
Copyright 2017 Fred Sundvik
|
||
|
|
||
|
This program is free software: you can redistribute it and/or modify
|
||
|
it under the terms of the GNU General Public License as published by
|
||
|
the Free Software Foundation, either version 2 of the License, or
|
||
|
(at your option) any later version.
|
||
|
|
||
|
This program is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
*/
|
||
|
|
||
|
#include "simple_visualizer.h"
|
||
|
|
||
|
// This function should be implemented by the keymap visualizer
|
||
|
// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
|
||
|
// that the simple_visualizer assumes that you are updating
|
||
|
// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
|
||
|
// stopped. This can be done by either double buffering it or by using constant strings
|
||
|
static void get_visualizer_layer_and_color(visualizer_state_t* state) {
|
||
|
|
||
|
if (state->status.layer & 0x20) {
|
||
|
//GREEN
|
||
|
state->target_lcd_color = LCD_COLOR(85, 255, 128);
|
||
|
state->layer_text = "Gaming";
|
||
|
}
|
||
|
else if (state->status.layer & 0x10) {
|
||
|
//ORANGE
|
||
|
state->target_lcd_color = LCD_COLOR(28, 255, 230);
|
||
|
state->layer_text = "Numpad & Mouse";
|
||
|
}
|
||
|
else if (state->status.layer & 0x8) {
|
||
|
//YELLOW
|
||
|
state->target_lcd_color = LCD_COLOR(38, 255, 230);
|
||
|
state->layer_text = "Symbols";
|
||
|
}
|
||
|
else if (state->status.layer & 0x4) {
|
||
|
//RED
|
||
|
state->target_lcd_color = LCD_COLOR(0, 255, 95);
|
||
|
if (state->status.layer & 0x2){
|
||
|
state->layer_text = "Qwerty - Fn";
|
||
|
}else{
|
||
|
state->layer_text = "Colemak - Fn";
|
||
|
}
|
||
|
}
|
||
|
else if (state->status.layer & 0x2) {
|
||
|
//BLUE
|
||
|
state->target_lcd_color = LCD_COLOR(149, 255, 192);
|
||
|
state->layer_text = "Qwerty";
|
||
|
}
|
||
|
else {
|
||
|
//PURPLE
|
||
|
state->target_lcd_color = LCD_COLOR(200, 255, 192);
|
||
|
state->layer_text = "Colemak";
|
||
|
}
|
||
|
}
|
||
|
|