mirror of
https://github.com/qmk/qmk_firmware.git
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197 lines
6.7 KiB
C
197 lines
6.7 KiB
C
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/* Copyright 2020 encg
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include <stdio.h>
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#include <stdlib.h>
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#include <time.h>
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enum my_keycodes {
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SPIN = SAFE_RANGE,
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RULES,
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};
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enum unicode_names {
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COW,
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BTTR,
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CHIKN,
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FISH,
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SEED,
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RENV,
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MBAG,
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FACE,
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WING,
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SIGN,
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WAVE
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};
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const uint32_t PROGMEM unicode_map[] = {
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[COW] = 0x1F404, // 🐄
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[BTTR] = 0x1F9C8, // 🧈
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[CHIKN] = 0x1F414, // 🐔
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[FISH] = 0x1F3A3, // 🎣
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[SEED] = 0x1F331, // 🌱
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[RENV] = 0x1F9E7, // 🧧
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[MBAG] = 0x1F4B0, // 💰
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[FACE] = 0x1F911, // 🤑
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[WING] = 0x1F4B8, // 💸
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[SIGN] = 0x1F4B2, // 💲
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[WAVE] = 0x1F44B, // 👋
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};
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/* Emojis stored in an array in order to be randomly accessed */
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const char* emoji[5] = {"🐄", "🧈", "🐔", "🎣", "🌱"};
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case SPIN:
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if (record->event.pressed) {
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/* Seed RNG used by rand() with timer_read() https://beta.docs.qmk.fm/developing-qmk/qmk-reference/ref_functions#software-timers */
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srand(timer_read());
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int rng1 = rand() % 5;
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send_unicode_string(emoji[rng1]);
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wait_ms(200);
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int rng2 = rand() % 5;
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send_unicode_string(emoji[rng2]);
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wait_ms(200);
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int rng3 = rand() % 5;
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send_unicode_string(emoji[rng3]);
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wait_ms(200);
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if (rng1 == rng2 && rng1 == rng3) {
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if (rng1 == 0) {
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wait_ms(200);
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SEND_STRING(" ");
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send_unicode_string("🧧🧧🧧");
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wait_ms(200);
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SEND_STRING("\n");
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} else if (rng1 == 1) {
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wait_ms(200);
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SEND_STRING(" ");
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send_unicode_string("💰💰💰");
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wait_ms(200);
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SEND_STRING("\n");
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} else if (rng1 == 2) {
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wait_ms(200);
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SEND_STRING(" ");
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send_unicode_string("🤑🤑🤑");
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wait_ms(200);
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SEND_STRING("\n");
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} else if (rng1 == 3) {
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wait_ms(200);
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SEND_STRING(" ");
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send_unicode_string("💲💲💲");
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wait_ms(200);
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SEND_STRING("\n");
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} else if (rng1 == 4) {
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wait_ms(200);
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SEND_STRING(" ");
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send_unicode_string("📈📈📈");
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wait_ms(200);
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SEND_STRING("\n");
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}
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} else {
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SEND_STRING(" ");
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send_unicode_string("👋💸");
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SEND_STRING("\n");
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}
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}
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return false;
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break;
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case RULES:
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if (record->event.pressed) {
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send_unicode_string("🐄");
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wait_ms(200);
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send_unicode_string("🐄");
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wait_ms(200);
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send_unicode_string("🐄");
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wait_ms(200);
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SEND_STRING(" ");
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send_unicode_string("🧧");
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wait_ms(200);
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send_unicode_string("🧧");
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wait_ms(200);
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send_unicode_string("🧧");
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SEND_STRING("\n");
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wait_ms(100);
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send_unicode_string("🧈");
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wait_ms(200);
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send_unicode_string("🧈");
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wait_ms(200);
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send_unicode_string("🧈");
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wait_ms(200);
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SEND_STRING(" ");
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send_unicode_string("💰");
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wait_ms(200);
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send_unicode_string("💰");
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wait_ms(200);
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send_unicode_string("💰");
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SEND_STRING("\n");
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wait_ms(100);
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send_unicode_string("🐔");
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wait_ms(200);
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send_unicode_string("🐔");
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wait_ms(200);
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send_unicode_string("🐔");
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wait_ms(200);
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SEND_STRING(" ");
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send_unicode_string("🤑");
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wait_ms(200);
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send_unicode_string("🤑");
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wait_ms(200);
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send_unicode_string("🤑");
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SEND_STRING("\n");
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wait_ms(100);
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send_unicode_string("🎣");
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wait_ms(200);
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send_unicode_string("🎣");
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wait_ms(200);
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send_unicode_string("🎣");
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wait_ms(200);
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SEND_STRING(" ");
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send_unicode_string("💲");
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wait_ms(200);
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send_unicode_string("💲");
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wait_ms(200);
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send_unicode_string("💲");
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SEND_STRING("\n");
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wait_ms(100);
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send_unicode_string("🌱");
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wait_ms(200);
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send_unicode_string("🌱");
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wait_ms(200);
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send_unicode_string("🌱");
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wait_ms(200);
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SEND_STRING(" ");
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send_unicode_string("📈");
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wait_ms(200);
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send_unicode_string("📈");
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wait_ms(200);
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send_unicode_string("📈");
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SEND_STRING("\n\n");
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}
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return false;
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break;
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}
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return false;
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = LAYOUT(
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SPIN, /* bottom button */
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RULES /* top button */
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)
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};
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