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46 lines
812 B
C
46 lines
812 B
C
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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enum pad_layers {
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_L1,
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_FUNC
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};
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// Defines for task manager and such
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#define CALTDEL LCTL(LALT(KC_DEL))
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#define TSKMGR LCTL(LSFT(KC_ESC))
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Layer 1
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* ,------.
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* | 1 |
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* |------|
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* | 2 |
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* |------|
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* | FN |
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* `------'
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*/
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[_L1] = LAYOUT( \
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KC_1, \
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KC_2, \
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MO(_FUNC) \
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),
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[_FUNC] = LAYOUT( \
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CALTDEL, \
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TSKMGR, \
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_______ \
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)
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};
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void matrix_init_user(void) {
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}
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