2023-10-19 18:59:36 +00:00
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// Copyright 2023 Ryan Neff (@JellyTitan)
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2023-10-01 22:44:40 +00:00
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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/* - Encoder settings - */
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#ifdef ENCODER_MAP_ENABLE
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// Key delay for encoders (necessary for some keycodes)
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# define ENCODER_MAP_KEY_DELAY 10
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#endif
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2023-10-19 18:59:36 +00:00
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/* Set tapdance speed */
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#define TAPPING_TERM 210
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/* Allows for the setting of constant mouse speed levels. */
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/* Delay between pressing a movement key and cursor movement */
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#define MOUSEKEY_DELAY 10
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/* Time between cursor movements in milliseconds */
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#define MOUSEKEY_INTERVAL 16
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/* Step size */
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#define MOUSEKEY_MOVE_DELTA 8
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/* Maximum cursor speed at which acceleration stops */
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#define MOUSEKEY_MAX_SPEED 2
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/* Time until maximum cursor speed is reached */
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#define MOUSEKEY_TIME_TO_MAX 40
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/* Maximum number of scroll steps per scroll action */
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#define MOUSEKEY_WHEEL_MAX_SPEED 42
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/* Time until maximum scroll speed is reached */
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#define MOUSEKEY_WHEEL_TIME_TO_MAX 15
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#define POINTING_DEVICE_ROTATION_90
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#define SPLIT_POINTING_ENABLE
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#define POINTING_DEVICE_RIGHT
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#define POINTING_DEVICE_TASK_THROTTLE_MS 8
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2023-10-01 22:44:40 +00:00
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/*
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- RGB Stuff -
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All effects can be found in the QMK docs:
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https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
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*/
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#ifdef RGB_MATRIX_ENABLE
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2023-10-19 18:59:36 +00:00
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# define RGB_DISABLE_WHEN_USB_SUSPENDED
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// Decrease decay of heatmap rgb effect
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# define RGB_MATRIX_TYPING_HEATMAP_DECREASE_DELAY_MS 50
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// If you're setting colors per key, this is required.
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# define SPLIT_LAYER_STATE_ENABLE
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2023-10-01 22:44:40 +00:00
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// Default effect when EEPROM cleared
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# define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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// Turns off RGB effects when there is no longer a USB connection
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# define RGB_DISABLE_WHEN_USB_SUSPENDED
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// Key press reactive animations
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# define SPLIT_TRANSPORT_MIRROR // Necessary setting for key press animations
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# define RGB_MATRIX_KEYPRESSES // Enables key press effects
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# define ENABLE_RGB_MATRIX_MULTISPLASH
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// Normal effects
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# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
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# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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# define ENABLE_RGB_MATRIX_PIXEL_RAIN
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#endif
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