qmk_firmware/keyboards/clueboard/66/keymaps/magicmonty/keymap.c

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Clueboard refresh (#4902) * Cluecard: refactor - renamed layout macro KEYMAP to LAYOUT - reformatted layout macro to more closely resemble physical device layout - keymaps now use #include QMK_KEYBOARD_H - config.h files updated to use #pragma once method - deleted outdated QUANTUM_DIR code blocks from rules.mk files - white space changes on rules.mk files (alignment/readability) * Cluecard: Configurator support * Cluecard: readme update - added image - updated Docs links * Clueboard 66% HotSwap: corrected matrix and Configurator data - removed k31 and k84 from LAYOUT - both appear to be unsupported for this PCB according to images on clueboard.co - updated block comment mock-ups to match changes - rebuilt info.json file - delete removed keys from default keymap.c * Clueboard 66% HotSwap: readme update - fix make example - updated Docs links * Clueboard 66% HotSwap: 66_ansi keymap update Updated to use #include QMK_KEYBOARD_H * Clueboard 60% refactor - renamed layout macro KEYMAP to LAYOUT_all - renamed layout macro KEYMAP_AEK to LAYOUT_aek - removed redundant KC_TRNS definitions from keymaps - all keymaps now use #include QMK_KEYBOARD_H * Clueboard 17%: refactor * Clueboard 17%: Configurator support * Clueboard 17%: update Docs links in readme * Cleanup the 2x1800 files * Update Clueboard 60% to standard matrix * Update the clueboard default keymaps * Refresh and update clueboard 17 * Add the 66% hotswap to Clueboard's readme * Clarify the 66% hotswap's readme * change the image to imgur * Update the clueboard 66 to follow modern standards * update clueboard 66_hotswap to follow modern practices * Move the logo to imgur * update clueboard/card to follow modern practices * remove clueboard/66 as a valid make target * Address comments in #4902 * fix user keymaps after the changes
2019-01-23 17:25:32 +00:00
#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _BL 0 // BASE Layer
#define _FL 1 // Function Layer
#define _ME 2 // Media Layer
#define _CL 3 // Control Layer
#define _ML 4 // Mouse Layer
#if defined(MIDI_ENABLE)
#define _MI 5 // MIDI Layer
#define TO_MIDI TO(_MI)
#else
#define TO_MIDI _______
#endif
// go back to base layer
#define TO_BASE TO(_BL)
// switch to function layer while helde
#define MO_FUNC MO(_FL)
// switch to media layer while held
#define MEDIA MO(_ME)
// switch to Control layer while helde
#define MO_CTL MO(_CL)
// switch to mouse layer if held, else space
#define L_MOUSE LT(_ML, KC_SPC)
// Function key when held, else ESC
#define ESC_FUN LT(_FL, KC_ESC)
// Hyper (CTRL+ALT+SHIFT+SUPER) when held, TAB when tapped
#define HPR_TAB ALL_T(KC_TAB)
// CTRL when held, ESC when tapped
#define CTL_ESC CTL_T(KC_ESC)
enum custom_keycodes {
RGB_RST = SAFE_RANGE
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _BL: Base Layer (Default Layer) */
[_BL] = LAYOUT(
QK_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, _______, KC_BSPC, KC_INS,
HPR_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL,
ESC_FUN, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT,
KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______, KC_RSFT, KC_UP,
KC_LCTL, KC_LGUI, KC_LALT,_______, L_MOUSE, L_MOUSE, _______, KC_RALT, KC_RCTL, MO_FUNC, KC_LEFT, KC_DOWN, KC_RGHT),
/* Keymap _FL: Function layer */
[_FL] = LAYOUT(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, BL_STEP,
_______, _______, _______, _______, _______, _______, _______, _______, KC_PSCR, _______, KC_PAUS, _______, _______, _______, _______,
_______, _______, MO_CTL, _______, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, _______, _______,
SC_LSPO, _______, _______, _______, _______, _______, _______, _______, MEDIA, _______, _______, TO_MIDI, _______, SC_RSPC, KC_PGUP,
_______, _______, _______, _______, _______, _______, _______, _______, _______, MO_FUNC, KC_HOME, KC_PGDN, KC_END),
/* Keymap _ME: Media layer */
[_ME] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MUTE, KC_VOLU,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLD,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, MEDIA, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT),
/* Keymap _CL: Control layer */
[_CL] = LAYOUT(
_______, RGB_RST, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG, RGB_VAI,
2022-08-21 22:55:30 +00:00
_______, _______, _______, _______, QK_BOOT, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_VAD,
_______, _______, MO_CTL, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_SAI,
_______, _______, _______, _______, RGB_MOD, RGB_MOD, _______, _______, _______, _______, RGB_HUD, RGB_SAD, RGB_HUI),
/* Keymap _ML: Mouse layer */
[_ML] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, KC_BTN2, KC_BTN3, KC_BTN1, _______, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MS_U,
_______, _______, _______, _______, L_MOUSE, L_MOUSE, _______, KC_BTN1, KC_BTN3, KC_BTN2, KC_MS_L, KC_MS_D, KC_MS_R),
#if defined(MIDI_ENABLE) && defined(MIDI_ADVANCED)
/* Keymap _MI: MIDI layer (Advanced)*/
[_MI] = LAYOUT(
TO_BASE, MI_VL1, MI_VL2, MI_VL3, MI_VL4, MI_VL5, MI_VL6, MI_VL7, MI_VL8, MI_VL9, MI_VL10, MI_CHND, MI_CHNU, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, MI_Cs, MI_Ds, XXXXXXX, MI_Fs, MI_Gs, MI_As, XXXXXXX, MI_Cs1, MI_Ds1, XXXXXXX, MI_Fs1, XXXXXXX, XXXXXXX,
MI_MOD, MI_C, MI_D, MI_E, MI_F, MI_G, MI_A, MI_B, MI_C1, MI_D1, MI_E1, MI_F1, MI_G1, XXXXXXX,
MI_SUST, XXXXXXX, MI_OCTD, MI_OCTU, MI_MODD, MI_MODU, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, MI_TRSD, MI_TRSU, MI_TR0, MI_SUST, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, MI_AOFF, MI_AOFF, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX),
#elif defined(MIDI_ENABLE) && defined(MIDI_BASIC)
/* Keymap _MI: MIDI layer (Basic)*/
[_MI] = LAYOUT(
TO_BASE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, MI_ON, MI_OFF, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX),
#endif
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case RGB_RST:
if (record->event.pressed) {
rgblight_mode(1);
rgblight_sethsv(206, 255, 255);
}
return false;
}
return true;
}
enum layer_id {
LAYER_BASE,
LAYER_FUNCTION,
LAYER_MEDIA,
LAYER_CONTROL,
LAYER_MOUSE,
#if defined(MIDI_ENABLE)
LAYER_MIDI
#endif
};
void clueboard_set_led(uint8_t id, uint8_t val) {
switch (id) {
case LAYER_BASE:
rgblight_sethsv_noeeprom(135, 255, val);
break;
case LAYER_FUNCTION:
rgblight_sethsv_noeeprom(32, 255, val);
break;
case LAYER_MEDIA:
rgblight_sethsv_noeeprom(60, 255, val);
break;
case LAYER_CONTROL:
rgblight_sethsv_noeeprom(245, 255, val);
break;
case LAYER_MOUSE:
rgblight_sethsv_noeeprom(146, 255, val);
break;
#if defined(MIDI_ENABLE)
case LAYER_MIDI:
rgblight_sethsv_noeeprom(224, 255, val);
break;
#endif
}
};
const uint16_t oct_hues[10] = {
0,
20,
40,
60,
80,
100,
120,
140,
160,
180
};
#define MAX_OCT 9
void clueboard_set_midi_led(uint8_t base_oct, uint8_t val)
{
uint8_t sat = 255;
for (uint8_t i = 0; i < RGBLED_NUM; i++) {
sethsv(oct_hues[base_oct], sat, val, (LED_TYPE *)&led[i]);
}
uint8_t next_oct = base_oct < MAX_OCT ? base_oct + 1 : base_oct;
uint16_t next_hue = base_oct < MAX_OCT ? oct_hues[next_oct] : 0;
uint8_t next_val = base_oct < MAX_OCT ? val : 0;
uint8_t next_sat = base_oct < MAX_OCT ? sat : 0;
for (uint8_t i = 0; i < 3; i++) {
sethsv(next_hue, next_sat, next_val, (LED_TYPE *)&led[i]);
}
for (uint8_t i = 11; i < 14; i++) {
sethsv(next_hue, next_sat, next_val, (LED_TYPE *)&led[i]);
}
rgblight_set();
}
void matrix_scan_user(void) {
rgblight_config_t rgblight_config;
rgblight_config.raw = eeconfig_read_rgblight();
if (!rgblight_config.enable || rgblight_config.mode != 1) { return; }
layer_state_t layer = layer_state;
uint8_t val = rgblight_config.val;
if (layer & (1<<_FL)) {
if (layer & (1<<_ME)) {
clueboard_set_led(LAYER_MEDIA, val);
} else if (layer & (1<<_CL)) {
clueboard_set_led(LAYER_CONTROL, val);
} else {
clueboard_set_led(LAYER_FUNCTION, val);
}
} else if (layer & (1<<_ML)) {
clueboard_set_led(LAYER_MOUSE, val);
#if defined(MIDI_ENABLE)
} else if (layer & (1<<_MI)) {
clueboard_set_midi_led(midi_config.octave, val);
#endif
} else {
clueboard_set_led(LAYER_BASE, val);
}
};