mirror of
https://github.com/qmk/qmk_firmware.git
synced 2024-12-22 17:39:55 +00:00
165 lines
4.8 KiB
C
165 lines
4.8 KiB
C
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#include <avr/sfr_defs.h>
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#include <avr/timer_avr.h>
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#include <avr/wdt.h>
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#include "smk65.h"
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#include "keymap.h"
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#include "debug.h"
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#include "issi.h"
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#include "TWIlib.h"
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#include "lighting.h"
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uint16_t click_hz = CLICK_HZ;
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uint16_t click_time = CLICK_MS;
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uint8_t click_toggle = CLICK_ENABLED;
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void matrix_init_kb(void)
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{
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matrix_init_user();
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#ifdef AUDIO_ENABLE
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// audio_init() sets PB5 to output and drives it low, which breaks our matrix
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// so reset PB5 to input
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cbi(DDRB, 5);
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sbi(PORTB, 5);
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#else
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// If we're not using the audio pin, drive it low
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sbi(DDRC, 6);
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cbi(PORTC, 6);
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#endif
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#ifdef ISSI_ENABLE
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issi_init();
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#endif
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}
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void matrix_scan_kb(void)
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{
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#ifdef WATCHDOG_ENABLE
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wdt_reset();
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#endif
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matrix_scan_user();
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}
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void click(uint16_t freq, uint16_t duration){
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#ifdef AUDIO_ENABLE
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if(freq >= 100 && freq <= 20000 && duration < 100){
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play_note(freq, 10);
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for (uint16_t i = 0; i < duration; i++){
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_delay_ms(1);
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}
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stop_all_notes();
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}
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#endif
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}
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bool process_record_kb(uint16_t keycode, keyrecord_t* record)
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{
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// Test code that turns on the switch led for the key that is pressed
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// set_backlight_by_keymap(record->event.key.col, record->event.key.row);
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if (click_toggle && record->event.pressed){
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click(click_hz, click_time);
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}
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if (keycode == RESET) {
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reset_keyboard_kb();
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} else {
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}
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return process_record_user(keycode, record);
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}
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void action_function(keyrecord_t *event, uint8_t id, uint8_t opt)
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{
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#ifdef AUDIO_ENABLE
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int8_t sign = 1;
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#endif
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if(id == LFK_ESC_TILDE){
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// Send ~ on shift-esc
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void (*method)(uint8_t) = (event->event.pressed) ? &add_key : &del_key;
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uint8_t shifted = get_mods() & (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT));
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method(shifted ? KC_GRAVE : KC_ESCAPE);
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send_keyboard_report();
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}else if(event->event.pressed){
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switch(id){
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case LFK_SET_DEFAULT_LAYER:
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// set/save the current base layer to eeprom, falls through to LFK_CLEAR
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eeconfig_update_default_layer(1UL << opt);
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default_layer_set(1UL << opt);
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case LFK_CLEAR:
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// Go back to default layer
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layer_clear();
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break;
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#ifdef AUDIO_ENABLE
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case LFK_CLICK_FREQ_LOWER:
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sign = -1; // continue to next statement
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case LFK_CLICK_FREQ_HIGHER:
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click_hz += sign * 100;
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click(click_hz, click_time);
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break;
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case LFK_CLICK_TOGGLE:
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if(click_toggle){
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click_toggle = 0;
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click(4000, 100);
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click(1000, 100);
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}else{
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click_toggle = 1;
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click(1000, 100);
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click(4000, 100);
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}
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break;
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case LFK_CLICK_TIME_SHORTER:
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sign = -1; // continue to next statement
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case LFK_CLICK_TIME_LONGER:
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click_time += sign;
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click(click_hz, click_time);
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break;
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#endif
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case LFK_DEBUG_SETTINGS:
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dprintf("Click:\n");
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dprintf(" toggle: %d\n", click_toggle);
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dprintf(" freq(hz): %d\n", click_hz);
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dprintf(" duration(ms): %d\n", click_time);
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break;
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}
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}
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}
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void reset_keyboard_kb(){
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#ifdef WATCHDOG_ENABLE
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MCUSR = 0;
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wdt_disable();
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wdt_reset();
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#endif
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reset_keyboard();
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}
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void led_set_kb(uint8_t usb_led)
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{
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// put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
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led_set_user(usb_led);
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}
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// LFK lighting info
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const uint8_t switch_matrices[] = {0, 1};
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const uint8_t rgb_matrices[] = {6, 7};
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// const uint8_t rgb_sequence[] = {
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// 14, 24, 23, 22, 21, 20, 19, 18, 26, 25, 28, 29,
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// 30, 31, 32, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13
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// };
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const uint8_t rgb_sequence[] = {
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25, 28, 29,
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30, 31, 32, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14
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};
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// Maps switch LEDs from Row/Col to ISSI matrix.
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// Value breakdown:
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// Bit | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
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// / \ ISSI Col | ISSI Row |
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// matrix idx
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// const uint8_t switch_leds[MATRIX_ROWS][MATRIX_COLS] =
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// KEYMAP(
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// 0x19, 0x18, 0x17, 0x16, 0x15, 0x14, 0x13, 0x12, 0x11, 0x99, 0x98, 0x97, 0x96, 0x95, 0x94, 0x93, 0x92, 0x91,
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// 0x29, 0x28, 0x27, 0x26, 0x25, 0x24, 0x23, 0x22, 0x21, 0xA9, 0xA8, 0xA7, 0xA6, 0xA5, 0xA4, 0xA3, 0xA2, 0xA1,
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// 0x39, 0x38, 0x37, 0x36, 0x35, 0x34, 0x33, 0x32, 0x31, 0xB9, 0xB8, 0xB7, 0xB6, 0xB5, 0xB3,
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// 0x49, 0x48, 0x47, 0x45, 0x44, 0x43, 0x42, 0x41, 0xC9, 0xC8, 0xC7, 0xC6, 0xC5, 0xC4, 0xC2,
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// 0x59, 0x58, 0x57, 0x56, 0x55, 0x51, 0xD6, 0xE5, 0xE4, 0xE3, 0xE2, 0xE1);
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