2020-10-12 02:37:31 +00:00
/*
Copyright 2020 yushakobo
This program is free software : you can redistribute it and / or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation , either version 2 of the License , or
( at your option ) any later version .
This program is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
GNU General Public License for more details .
You should have received a copy of the GNU General Public License
along with this program . If not , see < http : //www.gnu.org/licenses/>.
*/
# pragma once
# include <stdio.h>
/* key matrix size */
# define MATRIX_ROWS 8
# define MATRIX_COLS 7
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS : AVR pins used for columns , left to right
* ROWS : AVR pins used for rows , top to bottom
* DIODE_DIRECTION : COL2ROW = COL = Anode ( + ) , ROW = Cathode ( - , marked on diode )
* ROW2COL = ROW = Anode ( + ) , COL = Cathode ( - , marked on diode )
*
*/
# define MATRIX_ROW_PINS { D4, C6, D7, E6 }
# define MATRIX_COL_PINS { F4, F5, F6, F7, B1, B3, B2 }
/* COL2ROW, ROW2COL*/
# define DIODE_DIRECTION COL2ROW
/* Split hand configration */
# define SPLIT_HAND_MATRIX_GRID D7,B2
2020-10-14 20:16:17 +00:00
# define SPLIT_HAND_MATRIX_GRID_LOW_IS_RIGHT
2020-10-12 02:37:31 +00:00
/* Dip switch on matrix grid */
# define DIP_SWITCH_MATRIX_GRID { {0,6}, {1,6}, {5,6}, {6,6} }
# ifdef RGB_MATRIX_ENABLE
2023-06-18 04:39:07 +00:00
# define RGB_MATRIX_LED_COUNT 50
2020-10-12 02:37:31 +00:00
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
2021-06-10 05:59:19 +00:00
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
2020-10-12 02:37:31 +00:00
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
2022-09-23 12:46:23 +00:00
// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
2020-10-12 02:37:31 +00:00
// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
# define RGB_MATRIX_HUE_STEP 8
# define RGB_MATRIX_SAT_STEP 8
# define RGB_MATRIX_VAL_STEP 8
# define RGB_MATRIX_SPD_STEP 10
# endif
# ifdef RGBLIGHT_ENABLE
// #define RGBLIGHT_HUE_STEP 8
// #define RGBLIGHT_SAT_STEP 8
// #define RGBLIGHT_VAL_STEP 8
// #define RGBLIGHT_EFFECT_BREATHING
# define RGBLIGHT_EFFECT_RAINBOW_MOOD
# define RGBLIGHT_EFFECT_RAINBOW_SWIRL
// #define RGBLIGHT_EFFECT_SNAKE
// #define RGBLIGHT_EFFECT_KNIGHT
// #define RGBLIGHT_EFFECT_CHRISTMAS
# define RGBLIGHT_EFFECT_STATIC_GRADIENT
# define RGBLIGHT_EFFECT_RGB_TEST
// #define RGBLIGHT_EFFECT_ALTERNATING
# endif
/* Custom font */
# define OLED_FONT_H "keyboards / helix / common / glcdfont.c"
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
# define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
# define LOCKING_RESYNC_ENABLE
/*
* Feature disable options
* These options are also useful to firmware size reduction .
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT