mirror of
https://github.com/qmk/qmk_firmware.git
synced 2024-12-15 14:13:27 +00:00
94 lines
3.5 KiB
C
94 lines
3.5 KiB
C
|
// Copyright 2022 IBNobody (@IBNobody)
|
||
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||
|
|
||
|
#pragma once
|
||
|
|
||
|
#include "config_common.h"
|
||
|
|
||
|
/* LED Matrix & Animations */
|
||
|
#define RGB_DI_PIN B1
|
||
|
|
||
|
#if defined(RGB_DI_PIN) && defined(RGB_MATRIX_ENABLE)
|
||
|
#ifndef ID27_DISABLE_UNDERGLOW
|
||
|
#define DRIVER_LED_TOTAL 31 // The number of LEDs connected
|
||
|
#else
|
||
|
#define DRIVER_LED_TOTAL 27 // -4 disabled underglow LEDs
|
||
|
#endif
|
||
|
|
||
|
// #define RGBLIGHT_ANIMATIONS // don't use, please explicitly define
|
||
|
// #define RGB_MATRIX_FRAMEBUFFER_EFFECTS // don't use, too few key to make it look good
|
||
|
#define RGB_MATRIX_KEYPRESSES
|
||
|
|
||
|
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
||
|
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 180 // Limit to vendor-recommended value
|
||
|
|
||
|
// RGB Matrix Animation modes. Explicitly enabled
|
||
|
// For full list of effects, see:
|
||
|
// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
|
||
|
/* *** Items disabled are visually unappealing in a 5x6 key matrix *** */
|
||
|
#define ENABLE_RGB_MATRIX_SOLID_COLOR
|
||
|
#define ENABLE_RGB_MATRIX_ALPHAS_MODS
|
||
|
#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
|
||
|
#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
|
||
|
#define ENABLE_RGB_MATRIX_BREATHING
|
||
|
// #define ENABLE_RGB_MATRIX_BAND_SAT
|
||
|
// #define ENABLE_RGB_MATRIX_BAND_VAL
|
||
|
// #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
|
||
|
// #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
|
||
|
// #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
|
||
|
// #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
|
||
|
#define ENABLE_RGB_MATRIX_CYCLE_ALL
|
||
|
#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
|
||
|
#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
|
||
|
// #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
|
||
|
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
|
||
|
// #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
|
||
|
#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
|
||
|
#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
|
||
|
// #define ENABLE_RGB_MATRIX_DUAL_BEACON
|
||
|
#define ENABLE_RGB_MATRIX_RAINBOW_BEACON
|
||
|
// #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
|
||
|
#define ENABLE_RGB_MATRIX_RAINDROPS
|
||
|
#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
|
||
|
#define ENABLE_RGB_MATRIX_HUE_BREATHING
|
||
|
#define ENABLE_RGB_MATRIX_HUE_PENDULUM
|
||
|
#define ENABLE_RGB_MATRIX_HUE_WAVE
|
||
|
#define ENABLE_RGB_MATRIX_PIXEL_RAIN
|
||
|
#define ENABLE_RGB_MATRIX_PIXEL_FLOW
|
||
|
// #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
|
||
|
|
||
|
/* enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined */
|
||
|
// #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
|
||
|
// #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
|
||
|
|
||
|
/* enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined */
|
||
|
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
|
||
|
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
|
||
|
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
|
||
|
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
|
||
|
// define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
|
||
|
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
|
||
|
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
|
||
|
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
|
||
|
#define ENABLE_RGB_MATRIX_SPLASH
|
||
|
// #define ENABLE_RGB_MATRIX_MULTISPLASH
|
||
|
#define ENABLE_RGB_MATRIX_SOLID_SPLASH
|
||
|
// #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
|
||
|
#endif // RGB_MATRIX_ENABLE
|
||
|
|
||
|
/* -----------------------
|
||
|
* Feature disable options
|
||
|
* These options are also useful to firmware size reduction.
|
||
|
* ----------------------- */
|
||
|
|
||
|
/* disable debug print */
|
||
|
// #define NO_DEBUG
|
||
|
|
||
|
/* disable print */
|
||
|
// #define NO_PRINT
|
||
|
|
||
|
/* disable action features */
|
||
|
// #define NO_ACTION_LAYER
|
||
|
// #define NO_ACTION_TAPPING
|
||
|
// #define NO_ACTION_ONESHOT
|