fixed unbreakable mortar, buggy brewing stands, added blast sound, and fixed interaction code
parent
65f0a2fa1b
commit
501bd77d4e
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@ -8,6 +8,7 @@ import org.bukkit.block.Container;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.block.Action;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.inventory.EquipmentSlot;
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import org.bukkit.inventory.ItemStack;
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@ -23,13 +24,18 @@ public class MortarInteract implements Listener {
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Player player = event.getPlayer();
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ItemStack item = player.getInventory().getItemInMainHand();
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Block block = event.getClickedBlock();
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if(block == null) return;
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if(block.getBlockData().getMaterial() == Material.BREWING_STAND){
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Nameable brewingStandMortar = (Nameable) event.getClickedBlock().getState();
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String blockName = brewingStandMortar.getCustomName();
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if(blockName == null) return;
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if(blockName.equals(ChatColor.GRAY + "Basic Mortar") || blockName.equals(ChatColor.GRAY + "Mortar")){
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if(event.getAction() == Action.RIGHT_CLICK_BLOCK) event.setCancelled(true);
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if((item.getType() == Material.ARROW) && item.hasItemMeta() && item.getItemMeta().hasDisplayName() && item.getItemMeta().getDisplayName().equals(ChatColor.GRAY + "Shell")){
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MortarHandler mortarHandler = new MortarHandler(new Mortar(block));
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mortarHandler.fireShell(new Shell(item));
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player.sendMessage(mortarHandler.fireShell(new Shell(item)));
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if(item.getAmount() > 1) item.setAmount(item.getAmount()-1);
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else player.getInventory().setItemInMainHand(null);
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}
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}
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}
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@ -8,7 +8,7 @@ import org.bukkit.block.Container;
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public class Mortar {
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Location location;
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public Location location;
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public static String BASIC_MORTAR_NAME = ChatColor.GRAY + "Basic Mortar";
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public static String NORMAL_MORTAR_NAME = ChatColor.GRAY + "Mortar";
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@ -23,7 +23,10 @@ public class Mortar {
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public double velocityMultiplier; //Multiplier applied to the shell's velocity
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public boolean incendiaryCapable; //Is the mortar fit to fire an incendiary-type shell?
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public Block block;
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public Mortar(Block mortar){
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block = mortar;
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location = mortar.getLocation();
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Nameable brewingStandMortar = (Nameable) mortar.getState();
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String mortarName = brewingStandMortar.getCustomName();
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@ -11,8 +11,9 @@ public class MortarHandler {
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this.mortar = mortar;
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}
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public void fireShell(Shell shell){
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public String /*void*/ fireShell(Shell shell){
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mortar.block.getWorld().playSound(mortar.location, "entity.generic.explode", 1, 1.5F);
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return "DEBUG: Shell has been fired.";
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}
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}
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