added todo for direction vector
parent
dc4871bd3b
commit
05e0a1c934
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@ -72,15 +72,20 @@ public class MortarInteract implements Listener {
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if(Mortar.isMortar(linkedLocation.getBlock())){
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if(Mortar.isMortar(linkedLocation.getBlock())){
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Block linkedMortar = linkedLocation.getBlock();
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Block linkedMortar = linkedLocation.getBlock();
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Vector playerDirection = player.getLocation().getDirection();
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Vector playerDirection = player.getLocation().getDirection();
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if(event.getAction() == Action.RIGHT_CLICK_AIR){
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/*TODO: convert to angles and get unit vector from angles
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*right now, this does not properly get a direction vector
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it is NOT a unit vector.*/
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if(event.getAction() == Action.LEFT_CLICK_AIR){
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Vector horizonVector = new Vector(playerDirection.getX(), 0, playerDirection.getZ());
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Vector horizonVector = new Vector(playerDirection.getX(), 0, playerDirection.getZ());
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Mortar.setMortarDirection(linkedMortar, horizonVector);
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Mortar.setMortarDirection(linkedMortar, horizonVector);
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player.sendMessage(ChatColor.GOLD + "Mortar is now pointing towards " + horizonVector.getX() + ", " + horizonVector.getZ());
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player.sendMessage(ChatColor.GOLD + "Mortar is now pointing towards " + horizonVector.getX() + ", " + horizonVector.getZ());
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player.sendMessage("DEBUG: Angle is " + (180*horizonVector.angle(new Vector(1,0,0))/Math.PI));
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}
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}
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else if(event.getAction() == Action.LEFT_CLICK_AIR){
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else if(event.getAction() == Action.RIGHT_CLICK_AIR){
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Vector verticalVector = new Vector(0, playerDirection.getY(), 0);
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Vector verticalVector = new Vector(0, playerDirection.getY(), 0);
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Mortar.setMortarDirection(linkedMortar, verticalVector);
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Mortar.setMortarDirection(linkedMortar, verticalVector);
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player.sendMessage(ChatColor.GOLD + "Mortar is now pointing up with a vector " + verticalVector.getY());
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player.sendMessage(ChatColor.GOLD + "Mortar is now pointing up with a vector " + verticalVector.getY());
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player.sendMessage("DEBUG: Angle is " + (180*verticalVector.angle(new Vector(1,0,0))/Math.PI));
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}
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}
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}
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}
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else player.sendMessage(ChatColor.GOLD + "Linked position has no mortar.");
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else player.sendMessage(ChatColor.GOLD + "Linked position has no mortar.");
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